2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * dump.c: Dump sector information
30 * Known contributors to this file:
32 * Steve McClure, 1997 (added timestamping)
48 struct nstr_sect nstr;
53 if (!snxtsct(&nstr, player->argp[1]))
56 (void)strcpy(dirstr, ". $");
58 for (n = 1; n <= 6; n++)
61 np = getnatp(player->cnum);
63 if (!player->argp[2]) {
64 for (n = 1; n <= 80; n++)
70 while (player->argp[n]) {
71 if (!strcmp("des", player->argp[n])) {
73 } else if (!strcmp("sdes", player->argp[n])) {
75 } else if (!strcmp("eff", player->argp[n])) {
77 } else if (!strcmp("mob", player->argp[n])) {
79 } else if (!strcmp("*", player->argp[n])) {
81 } else if (!strcmp("off", player->argp[n])) {
83 } else if (!strcmp("min", player->argp[n])) {
85 } else if (!strcmp("gold", player->argp[n])) {
87 } else if (!strcmp("fert", player->argp[n])) {
89 } else if (!strcmp("ocontent", player->argp[n])) {
91 } else if (!strcmp("uran", player->argp[n])) {
93 } else if (!strcmp("work", player->argp[n])) {
95 } else if (!strcmp("avail", player->argp[n])) {
97 } else if (!strcmp("terr", player->argp[n])) {
99 } else if (!strcmp("civ", player->argp[n])) {
101 } else if (!strcmp("mil", player->argp[n])) {
103 } else if (!strcmp("uw", player->argp[n])) {
105 } else if (!strcmp("food", player->argp[n])) {
107 } else if (!strcmp("shell", player->argp[n])) {
109 } else if (!strcmp("gun", player->argp[n])) {
111 } else if (!strcmp("pet", player->argp[n])) {
113 } else if (!strcmp("iron", player->argp[n])) {
115 } else if (!strcmp("dust", player->argp[n])) {
117 } else if (!strcmp("bar", player->argp[n])) {
119 } else if (!strcmp("oil", player->argp[n])) {
121 } else if (!strcmp("lcm", player->argp[n])) {
123 } else if (!strcmp("hcm", player->argp[n])) {
125 } else if (!strcmp("rad", player->argp[n])) {
127 } else if (!strcmp("u_del", player->argp[n])) {
129 } else if (!strcmp("f_del", player->argp[n])) {
131 } else if (!strcmp("s_del", player->argp[n])) {
133 } else if (!strcmp("g_del", player->argp[n])) {
135 } else if (!strcmp("p_del", player->argp[n])) {
137 } else if (!strcmp("i_del", player->argp[n])) {
139 } else if (!strcmp("d_del", player->argp[n])) {
141 } else if (!strcmp("b_del", player->argp[n])) {
143 } else if (!strcmp("o_del", player->argp[n])) {
145 } else if (!strcmp("l_del", player->argp[n])) {
147 } else if (!strcmp("h_del", player->argp[n])) {
149 } else if (!strcmp("r_del", player->argp[n])) {
151 } else if (!strcmp("u_cut", player->argp[n])) {
153 } else if (!strcmp("f_cut", player->argp[n])) {
155 } else if (!strcmp("s_cut", player->argp[n])) {
157 } else if (!strcmp("g_cut", player->argp[n])) {
159 } else if (!strcmp("p_cut", player->argp[n])) {
161 } else if (!strcmp("i_cut", player->argp[n])) {
163 } else if (!strcmp("d_cut", player->argp[n])) {
165 } else if (!strcmp("b_cut", player->argp[n])) {
167 } else if (!strcmp("o_cut", player->argp[n])) {
169 } else if (!strcmp("l_cut", player->argp[n])) {
171 } else if (!strcmp("h_cut", player->argp[n])) {
173 } else if (!strcmp("r_cut", player->argp[n])) {
175 } else if (!strcmp("dist_x", player->argp[n])) {
177 } else if (!strcmp("dist_y", player->argp[n])) {
179 } else if (!strcmp("c_dist", player->argp[n])) {
181 } else if (!strcmp("m_dist", player->argp[n])) {
183 } else if (!strcmp("u_dist", player->argp[n])) {
185 } else if (!strcmp("f_dist", player->argp[n])) {
187 } else if (!strcmp("s_dist", player->argp[n])) {
189 } else if (!strcmp("g_dist", player->argp[n])) {
191 } else if (!strcmp("p_dist", player->argp[n])) {
193 } else if (!strcmp("i_dist", player->argp[n])) {
195 } else if (!strcmp("d_dist", player->argp[n])) {
197 } else if (!strcmp("b_dist", player->argp[n])) {
199 } else if (!strcmp("o_dist", player->argp[n])) {
201 } else if (!strcmp("l_dist", player->argp[n])) {
203 } else if (!strcmp("h_dist", player->argp[n])) {
205 } else if (!strcmp("r_dist", player->argp[n])) {
207 } else if (!strcmp("road", player->argp[n])) {
209 } else if (!strcmp("rail", player->argp[n])) {
211 } else if (!strcmp("defense", player->argp[n])) {
213 } else if (!strcmp("fallout", player->argp[n])) {
215 } else if (!strcmp("coast", player->argp[n])) {
217 } else if (!strcmp("c_del", player->argp[n])) {
219 } else if (!strcmp("m_del", player->argp[n])) {
221 } else if (!strcmp("c_cut", player->argp[n])) {
223 } else if (!strcmp("m_cut", player->argp[n])) {
225 } else if (!strcmp("terr1", player->argp[n])) {
227 } else if (!strcmp("terr2", player->argp[n])) {
229 } else if (!strcmp("terr3", player->argp[n])) {
232 pr("Unrecognized field %s\n", player->argp[n]);
235 pr("Too many fields\n");
245 pr("DUMP SECTOR %ld\n", (long)now);
498 while (nxtsct(&nstr, §)) {
505 pr("%d ", sect.sct_own);
506 pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
511 switch (field[n++]) {
513 pr("%c", dchr[sect.sct_type].d_mnem);
516 if (sect.sct_newtype != sect.sct_type)
517 pr("%c", dchr[sect.sct_newtype].d_mnem);
522 pr("%d", sect.sct_effic);
525 pr("%d", sect.sct_mobil);
528 pr("%c", sect.sct_own != sect.sct_oldown ? '*' : '.');
531 pr("%d", sect.sct_off);
534 pr("%d", sect.sct_min);
537 pr("%d", sect.sct_gmin);
540 pr("%d", sect.sct_fertil);
543 pr("%d", sect.sct_oil);
546 pr("%d", sect.sct_uran);
549 pr("%d", sect.sct_work);
552 pr("%d", sect.sct_avail);
555 pr("%d", sect.sct_terr);
558 pr("%d", sect.sct_item[I_CIVIL]);
561 pr("%d", sect.sct_item[I_MILIT]);
564 pr("%d", sect.sct_item[I_UW]);
567 pr("%d", sect.sct_item[I_FOOD]);
571 pr("%d", sect.sct_item[I_SHELL]);
574 pr("%d", sect.sct_item[I_GUN]);
577 pr("%d", sect.sct_item[I_PETROL]);
580 pr("%d", sect.sct_item[I_IRON]);
583 pr("%d", sect.sct_item[I_DUST]);
586 pr("%d", sect.sct_item[I_BAR]);
589 pr("%d", sect.sct_item[I_OIL]);
592 pr("%d", sect.sct_item[I_LCM]);
595 pr("%d", sect.sct_item[I_HCM]);
598 pr("%d", sect.sct_item[I_RAD]);
602 pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]);
605 pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
608 pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
611 pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);
614 pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]);
617 pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]);
620 pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]);
623 pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]);
626 pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]);
629 pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]);
632 pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]);
635 pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]);
638 pr("%d", sect.sct_del[I_UW] & ~0x7);
641 pr("%d", sect.sct_del[I_FOOD] & ~0x7);
644 pr("%d", sect.sct_del[I_SHELL] & ~0x7);
647 pr("%d", sect.sct_del[I_GUN] & ~0x7);
650 pr("%d", sect.sct_del[I_PETROL] & ~0x7);
653 pr("%d", sect.sct_del[I_IRON] & ~0x7);
656 pr("%d", sect.sct_del[I_DUST] & ~0x7);
659 pr("%d", sect.sct_del[I_BAR] & ~0x7);
662 pr("%d", sect.sct_del[I_OIL] & ~0x7);
665 pr("%d", sect.sct_del[I_LCM] & ~0x7);
668 pr("%d", sect.sct_del[I_HCM] & ~0x7);
671 pr("%d", sect.sct_del[I_RAD] & ~0x7);
675 pr("%d", xrel(getnatp(player->cnum), sect.sct_dist_x));
678 pr("%d", yrel(getnatp(player->cnum), sect.sct_dist_y));
681 pr("%d", sect.sct_dist[I_CIVIL]);
684 pr("%d", sect.sct_dist[I_MILIT]);
687 pr("%d", sect.sct_dist[I_UW]);
690 pr("%d", sect.sct_dist[I_FOOD]);
693 pr("%d", sect.sct_dist[I_SHELL]);
696 pr("%d", sect.sct_dist[I_GUN]);
699 pr("%d", sect.sct_dist[I_PETROL]);
702 pr("%d", sect.sct_dist[I_IRON]);
705 pr("%d", sect.sct_dist[I_DUST]);
708 pr("%d", sect.sct_dist[I_BAR]);
711 pr("%d", sect.sct_dist[I_OIL]);
714 pr("%d", sect.sct_dist[I_LCM]);
717 pr("%d", sect.sct_dist[I_HCM]);
720 pr("%d", sect.sct_dist[I_RAD]);
723 pr("%d", sect.sct_road);
726 pr("%d", sect.sct_rail);
729 pr("%d", SCT_DEFENSE(§));
733 pr("%d", sect.sct_fallout);
738 pr("%d", sect.sct_coastal);
741 pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
744 pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);
747 pr("%d", sect.sct_del[I_CIVIL] & ~0x7);
750 pr("%d", sect.sct_del[I_MILIT] & ~0x7);
753 pr("%d", sect.sct_terr1);
756 pr("%d", sect.sct_terr2);
759 pr("%d", sect.sct_terr3);
767 pr("%s: No sector(s)\n", player->argp[1]);
769 pr("%s: No sector(s)\n", "");
772 pr("%d sector%s\n", nsect, splur(nsect));