2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * dump.c: Dump sector information
30 * Known contributors to this file:
32 * Steve McClure, 1997 (added timestamping)
48 struct nstr_sect nstr;
53 if (!snxtsct(&nstr, player->argp[1]))
56 (void)strcpy(dirstr, ". $");
57 for (n = 1; n <= 6; n++)
60 np = getnatp(player->cnum);
62 if (!player->argp[2]) {
63 for (n = 1; n <= 80; n++)
69 while (player->argp[n]) {
70 if (!strcmp("des", player->argp[n])) {
72 } else if (!strcmp("sdes", player->argp[n])) {
74 } else if (!strcmp("eff", player->argp[n])) {
76 } else if (!strcmp("mob", player->argp[n])) {
78 } else if (!strcmp("*", player->argp[n])) {
80 } else if (!strcmp("off", player->argp[n])) {
82 } else if (!strcmp("min", player->argp[n])) {
84 } else if (!strcmp("gold", player->argp[n])) {
86 } else if (!strcmp("fert", player->argp[n])) {
88 } else if (!strcmp("ocontent", player->argp[n])) {
90 } else if (!strcmp("uran", player->argp[n])) {
92 } else if (!strcmp("work", player->argp[n])) {
94 } else if (!strcmp("avail", player->argp[n])) {
96 } else if (!strcmp("terr", player->argp[n])) {
98 } else if (!strcmp("civ", player->argp[n])) {
100 } else if (!strcmp("mil", player->argp[n])) {
102 } else if (!strcmp("uw", player->argp[n])) {
104 } else if (!strcmp("food", player->argp[n])) {
106 } else if (!strcmp("shell", player->argp[n])) {
108 } else if (!strcmp("gun", player->argp[n])) {
110 } else if (!strcmp("pet", player->argp[n])) {
112 } else if (!strcmp("iron", player->argp[n])) {
114 } else if (!strcmp("dust", player->argp[n])) {
116 } else if (!strcmp("bar", player->argp[n])) {
118 } else if (!strcmp("oil", player->argp[n])) {
120 } else if (!strcmp("lcm", player->argp[n])) {
122 } else if (!strcmp("hcm", player->argp[n])) {
124 } else if (!strcmp("rad", player->argp[n])) {
126 } else if (!strcmp("u_del", player->argp[n])) {
128 } else if (!strcmp("f_del", player->argp[n])) {
130 } else if (!strcmp("s_del", player->argp[n])) {
132 } else if (!strcmp("g_del", player->argp[n])) {
134 } else if (!strcmp("p_del", player->argp[n])) {
136 } else if (!strcmp("i_del", player->argp[n])) {
138 } else if (!strcmp("d_del", player->argp[n])) {
140 } else if (!strcmp("b_del", player->argp[n])) {
142 } else if (!strcmp("o_del", player->argp[n])) {
144 } else if (!strcmp("l_del", player->argp[n])) {
146 } else if (!strcmp("h_del", player->argp[n])) {
148 } else if (!strcmp("r_del", player->argp[n])) {
150 } else if (!strcmp("u_cut", player->argp[n])) {
152 } else if (!strcmp("f_cut", player->argp[n])) {
154 } else if (!strcmp("s_cut", player->argp[n])) {
156 } else if (!strcmp("g_cut", player->argp[n])) {
158 } else if (!strcmp("p_cut", player->argp[n])) {
160 } else if (!strcmp("i_cut", player->argp[n])) {
162 } else if (!strcmp("d_cut", player->argp[n])) {
164 } else if (!strcmp("b_cut", player->argp[n])) {
166 } else if (!strcmp("o_cut", player->argp[n])) {
168 } else if (!strcmp("l_cut", player->argp[n])) {
170 } else if (!strcmp("h_cut", player->argp[n])) {
172 } else if (!strcmp("r_cut", player->argp[n])) {
174 } else if (!strcmp("dist_x", player->argp[n])) {
176 } else if (!strcmp("dist_y", player->argp[n])) {
178 } else if (!strcmp("c_dist", player->argp[n])) {
180 } else if (!strcmp("m_dist", player->argp[n])) {
182 } else if (!strcmp("u_dist", player->argp[n])) {
184 } else if (!strcmp("f_dist", player->argp[n])) {
186 } else if (!strcmp("s_dist", player->argp[n])) {
188 } else if (!strcmp("g_dist", player->argp[n])) {
190 } else if (!strcmp("p_dist", player->argp[n])) {
192 } else if (!strcmp("i_dist", player->argp[n])) {
194 } else if (!strcmp("d_dist", player->argp[n])) {
196 } else if (!strcmp("b_dist", player->argp[n])) {
198 } else if (!strcmp("o_dist", player->argp[n])) {
200 } else if (!strcmp("l_dist", player->argp[n])) {
202 } else if (!strcmp("h_dist", player->argp[n])) {
204 } else if (!strcmp("r_dist", player->argp[n])) {
206 } else if (!strcmp("road", player->argp[n])) {
208 } else if (!strcmp("rail", player->argp[n])) {
210 } else if (!strcmp("defense", player->argp[n])) {
212 } else if (!strcmp("fallout", player->argp[n])) {
214 } else if (!strcmp("coast", player->argp[n])) {
216 } else if (!strcmp("c_del", player->argp[n])) {
218 } else if (!strcmp("m_del", player->argp[n])) {
220 } else if (!strcmp("c_cut", player->argp[n])) {
222 } else if (!strcmp("m_cut", player->argp[n])) {
224 } else if (!strcmp("terr1", player->argp[n])) {
226 } else if (!strcmp("terr2", player->argp[n])) {
228 } else if (!strcmp("terr3", player->argp[n])) {
231 pr("Unrecognized field %s\n", player->argp[n]);
234 pr("Too many fields\n");
244 pr("DUMP SECTOR %ld\n", (long)now);
497 while (nxtsct(&nstr, §)) {
504 pr("%d ", sect.sct_own);
505 pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
510 switch (field[n++]) {
512 pr("%c", dchr[sect.sct_type].d_mnem);
515 if (sect.sct_newtype != sect.sct_type)
516 pr("%c", dchr[sect.sct_newtype].d_mnem);
521 pr("%d", sect.sct_effic);
524 pr("%d", sect.sct_mobil);
527 pr("%c", sect.sct_own != sect.sct_oldown ? '*' : '.');
530 pr("%d", sect.sct_off);
533 pr("%d", sect.sct_min);
536 pr("%d", sect.sct_gmin);
539 pr("%d", sect.sct_fertil);
542 pr("%d", sect.sct_oil);
545 pr("%d", sect.sct_uran);
548 pr("%d", sect.sct_work);
551 pr("%d", sect.sct_avail);
554 pr("%d", sect.sct_terr);
557 pr("%d", sect.sct_item[I_CIVIL]);
560 pr("%d", sect.sct_item[I_MILIT]);
563 pr("%d", sect.sct_item[I_UW]);
566 pr("%d", sect.sct_item[I_FOOD]);
570 pr("%d", sect.sct_item[I_SHELL]);
573 pr("%d", sect.sct_item[I_GUN]);
576 pr("%d", sect.sct_item[I_PETROL]);
579 pr("%d", sect.sct_item[I_IRON]);
582 pr("%d", sect.sct_item[I_DUST]);
585 pr("%d", sect.sct_item[I_BAR]);
588 pr("%d", sect.sct_item[I_OIL]);
591 pr("%d", sect.sct_item[I_LCM]);
594 pr("%d", sect.sct_item[I_HCM]);
597 pr("%d", sect.sct_item[I_RAD]);
601 pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]);
604 pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
607 pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
610 pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);
613 pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]);
616 pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]);
619 pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]);
622 pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]);
625 pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]);
628 pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]);
631 pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]);
634 pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]);
637 pr("%d", sect.sct_del[I_UW] & ~0x7);
640 pr("%d", sect.sct_del[I_FOOD] & ~0x7);
643 pr("%d", sect.sct_del[I_SHELL] & ~0x7);
646 pr("%d", sect.sct_del[I_GUN] & ~0x7);
649 pr("%d", sect.sct_del[I_PETROL] & ~0x7);
652 pr("%d", sect.sct_del[I_IRON] & ~0x7);
655 pr("%d", sect.sct_del[I_DUST] & ~0x7);
658 pr("%d", sect.sct_del[I_BAR] & ~0x7);
661 pr("%d", sect.sct_del[I_OIL] & ~0x7);
664 pr("%d", sect.sct_del[I_LCM] & ~0x7);
667 pr("%d", sect.sct_del[I_HCM] & ~0x7);
670 pr("%d", sect.sct_del[I_RAD] & ~0x7);
674 pr("%d", xrel(getnatp(player->cnum), sect.sct_dist_x));
677 pr("%d", yrel(getnatp(player->cnum), sect.sct_dist_y));
680 pr("%d", sect.sct_dist[I_CIVIL]);
683 pr("%d", sect.sct_dist[I_MILIT]);
686 pr("%d", sect.sct_dist[I_UW]);
689 pr("%d", sect.sct_dist[I_FOOD]);
692 pr("%d", sect.sct_dist[I_SHELL]);
695 pr("%d", sect.sct_dist[I_GUN]);
698 pr("%d", sect.sct_dist[I_PETROL]);
701 pr("%d", sect.sct_dist[I_IRON]);
704 pr("%d", sect.sct_dist[I_DUST]);
707 pr("%d", sect.sct_dist[I_BAR]);
710 pr("%d", sect.sct_dist[I_OIL]);
713 pr("%d", sect.sct_dist[I_LCM]);
716 pr("%d", sect.sct_dist[I_HCM]);
719 pr("%d", sect.sct_dist[I_RAD]);
722 pr("%d", sect.sct_road);
725 pr("%d", sect.sct_rail);
728 pr("%d", SCT_DEFENSE(§));
732 pr("%d", sect.sct_fallout);
737 pr("%d", sect.sct_coastal);
740 pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
743 pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);
746 pr("%d", sect.sct_del[I_CIVIL] & ~0x7);
749 pr("%d", sect.sct_del[I_MILIT] & ~0x7);
752 pr("%d", sect.sct_terr1);
755 pr("%d", sect.sct_terr2);
758 pr("%d", sect.sct_terr3);
766 pr("%s: No sector(s)\n", player->argp[1]);
768 pr("%s: No sector(s)\n", "");
771 pr("%d sector%s\n", nsect, splur(nsect));