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Import of Empire 4.2.12
[empserver] / src / lib / commands / enli.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  enli.c: Enlist some military
29  * 
30  *  Known contributors to this file:
31  *     
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "xy.h"
38 #include "sect.h"
39 #include "nsc.h"
40 #include "nat.h"
41 #include "treaty.h"
42 #include "file.h"
43 #include "commands.h"
44
45 int
46 enli(void)
47 {
48         struct  nstr_sect nstr;
49         struct  sctstr sect;
50         struct  natstr *natp;
51         int     civ;
52         int     mil;
53         int     newmil;
54         int     milwant;
55         int     totalmil;
56         long    reserve;
57         s_char  *p;
58         int     quota;
59         s_char  prompt[128];
60         s_char  buf[1024];
61
62         if (!snxtsct(&nstr, player->argp[1]))
63                 return RET_SYN;
64         if (!trechk(player->cnum, 0, TRTENL))
65                 return RET_FAIL;
66         natp = getnatp(player->cnum);
67         newmil = 500;
68         sprintf(prompt, "Number to enlist (max %d) : ", newmil);
69         if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
70                 return RET_SYN;
71         if ((milwant = atoi(p)) > newmil)
72                 milwant = newmil;
73         if (0 != (quota = (milwant < 0)))
74                 milwant = -milwant;
75         totalmil = 0;
76         reserve = natp->nat_reserve;
77         if (reserve <= 0) {
78                 pr("No military reserves left\n");
79                 return RET_OK;
80         }
81         while (nxtsct(&nstr, &sect)) {
82                 if (!player->owner)
83                         continue;
84                 if (sect.sct_oldown != player->cnum)
85                         continue;
86                 civ = getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR);
87                 if (civ == 0)
88                         continue;
89                 if (sect.sct_loyal > 70) {
90                         pr("civilians refuse to report in %s!\n",
91                                xyas(sect.sct_x, sect.sct_y, player->cnum));
92                         continue;
93                 }
94                 if (sect.sct_mobil <= 0) {
95                         pr("%s is out of mobility!\n",
96                            xyas(sect.sct_x, sect.sct_y, player->cnum));
97                 }
98                 mil = getvar(V_MILIT, (s_char *)&sect, EF_SECTOR);
99                 newmil = civ * 0.5;
100                 if (quota) {
101                         if (newmil > milwant - mil)
102                                 newmil = milwant - mil;
103                         if (newmil > 500)
104                                 newmil = 500;
105                 } else if (newmil > milwant)
106                         newmil = milwant;
107                 if (newmil > 999 - mil)
108                         newmil = 999 - mil;
109                 if (newmil <= 0)
110                         continue;
111                 if (newmil > reserve)
112                         newmil = reserve;
113                 if (!putvar(V_MILIT, newmil + mil, (s_char *)&sect, EF_SECTOR)) {
114                         pr("No room for military in %s\n",
115                                xyas(sect.sct_x, sect.sct_y, player->cnum));
116                         continue;
117                 }
118                 reserve -= newmil;
119                 totalmil += newmil;
120                 putvar(V_CIVIL, civ - newmil, (s_char *)&sect, EF_SECTOR);
121                 pr("%3d enlisted in %s (%d)\n", newmil,
122                        xyas(sect.sct_x, sect.sct_y, player->cnum), mil + newmil);
123                 if (sect.sct_mobil > 0) {
124                         sect.sct_mobil = (u_char)((float)sect.sct_mobil *
125                                                                           (1.0 - (float)newmil / (float)civ));
126                 }
127                 putsect(&sect);
128                 if (totalmil >= 10000) {
129                         pr("Rioting in induction center interrupts enlistment\n");
130                         break;
131                 }
132                 if (reserve == 0) {
133                         pr("Military reserve exhausted\n");
134                         break;
135                 }
136         }
137         pr("Total new enlistment : %d\n", totalmil);
138         pr("Military reserves stand at %d\n", reserve);
139         if (totalmil) {
140                 natp->nat_reserve -= totalmil;
141                 putnat(natp);
142         }
143         if ((player->btused += roundavg((float)totalmil * 0.02)) > 0)
144                 pr("Paperwork at recruiting stations ... %d\n",
145                         player->btused);
146         return RET_OK;
147 }