2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
30 * Known contributors to this file:
61 s_char flightpath[MAX_PATH_LEN];
64 struct nstr_item ni_bomb;
65 struct nstr_item ni_esc;
68 struct emp_qelem bomb_list;
69 struct emp_qelem esc_list;
71 struct sctstr ap_sect;
77 if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
79 if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
80 pr("No escorts...\n");
81 if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0 || *p == 0)
83 if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
85 if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
86 getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
87 pr("Assembly point not owned by you or an ally!\n");
92 if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
93 0, P_FLYING) == 0 || *flightpath == 0)
97 (void) pathtoxy(flightpath, &tx, &ty, fcost);
98 pr("Ending sector is %s\n", xyas(tx, ty, player->cnum));
99 getsect(tx, ty, &target);
101 ip = whatitem(player->argp[5], "transport what? ");
103 if (pln_onewaymission(&target, &cno, &wantflags) < 0)
106 dst_ptr = (s_char *) ⌖
107 dst_type = EF_SECTOR;
110 dst_ptr = (s_char *) &ship;
113 ap_to_target = strlen(flightpath);
114 if (*(flightpath+strlen(flightpath)-1) == 'h')
116 pr("range to target is %d\n", ap_to_target);
118 * select planes within range
120 pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
121 1, wantflags, P_M|P_O);
124 pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
125 1, wantflags, P_M|P_O);
127 * now arm and equip the bombers, transports, whatever.
128 * tech is stored in high 16 bits of mission_flags.
132 mission_flags |= P_X; /* stealth (shhh) */
133 mission_flags |= P_H; /* gets turned off if not all choppers */
134 mission_flags = pln_arm(&bomb_list, ap_to_target, 't', ip, 0, mission_flags,&tech);
135 if (QEMPTY(&bomb_list)) {
136 pr("No planes could be equipped for the mission.\n");
139 mission_flags = pln_arm(&esc_list, ap_to_target, 't', ip, P_ESC|P_F, mission_flags,&tech);
140 ac_encounter(&bomb_list,&esc_list,ax,ay,flightpath,mission_flags,0,0,0);
141 if (QEMPTY(&bomb_list)) {
142 pr("No planes got through fighter defenses\n");
144 getsect(tx, ty, &target);
145 pln_dropoff(&bomb_list, ip, tx, ty, dst_ptr, dst_type);
146 pln_newlanding(&bomb_list, tx, ty, cno);
147 pln_newlanding(&esc_list, tx, ty, cno);