2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
29 * Known contributors to this file:
32 * Markus Armbruster, 2004-2012
50 char flightpath[MAX_PATH_LEN];
52 struct nstr_item ni_bomb;
53 struct nstr_item ni_esc;
54 union empobj_storage target;
55 struct emp_qelem bomb_list;
56 struct emp_qelem esc_list;
58 struct sctstr ap_sect;
62 if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
64 if (!get_assembly_point(player->argp[3], &ap_sect, buf))
68 if (!getpath(flightpath, player->argp[4], ax, ay, 0, 0, MOB_FLY))
72 (void)pathtoxy(flightpath, &tx, &ty, fcost);
73 pr("Ending sector is %s\n", xyas(tx, ty, player->cnum));
74 ip = whatitem(player->argp[5], "transport what? ");
78 if (pln_where_to_land(tx, ty, &target, &wantflags) < 0)
80 cno = target.gen.ef_type == EF_SHIP ? target.gen.uid : -1;
82 if (ip && ip->i_uid == I_CIVIL) {
83 if (target.gen.own != player->cnum) {
84 pr("Your civilians refuse to board a flight abroad!\n");
87 if (target.gen.ef_type == EF_SECTOR
88 && target.sect.sct_own != target.sect.sct_oldown) {
89 pr("Can't fly civilians into occupied sectors.\n");
94 ap_to_target = strlen(flightpath);
95 pr("range to target is %d\n", ap_to_target);
97 * select planes within range
99 pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 1,
100 wantflags, P_M | P_O);
101 pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 1,
102 wantflags | P_ESC | P_F, P_M | P_O);
104 && !pln_can_land_on_carrier(&bomb_list, &esc_list, &target.ship)) {
105 pr("Not enough room on ship #%d!\n", cno);
109 * now arm and equip the bombers, transports, whatever.
111 pln_arm(&bomb_list, ap_to_target, 't', ip);
112 if (QEMPTY(&bomb_list)) {
113 pr("No planes could be equipped for the mission.\n");
116 pln_arm(&esc_list, ap_to_target, 'e', NULL);
117 ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
118 if (QEMPTY(&bomb_list)) {
119 pr("No planes got through fighter defenses\n");
121 pln_dropoff(&bomb_list, ip, tx, ty, cno);
122 pln_newlanding(&bomb_list, tx, ty, cno);
123 pln_newlanding(&esc_list, tx, ty, cno);