2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * foll.c: Set leader of a set of ships
30 * Known contributors to this file:
46 int good, leader, count = 0;
48 struct nstr_item nstr;
52 pr("The SAIL option is not enabled, so this command is not valid.\n");
55 if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
57 cp = getstarg(player->argp[2], "leader?", buf);
60 good = sscanf(cp, "%d", &leader);
63 getship(leader, &ship);
64 if (ship.shp_own != player->cnum &&
65 getrel(getnatp(ship.shp_own), player->cnum) < FRIENDLY) {
66 pr("That ship won't let you follow.\n");
71 while (nxtitem(&nstr, &ship)) {
74 if (ship.shp_x != x || ship.shp_y != y) {
75 pr("Ship #%d not in same sector as #%d\n",
76 ship.shp_uid, leader);
79 if (ship.shp_uid == leader) {
80 pr("Ship #%d can't follow itself!\n", leader);
83 if ((ship.shp_autonav & AN_AUTONAV)
84 && !(ship.shp_autonav & AN_STANDBY)) {
85 pr("Ship #%d has other orders!\n", ship.shp_uid);
92 ship.shp_follow = leader;
93 pr("Ship #%d follows #%d.\n", ship.shp_uid, leader);
94 putship(ship.shp_uid, &ship);
98 pr("%s: No ship(s)\n", player->argp[1]);
100 pr("%s: No ship(s)\n", "");
103 pr("%d ship%s\n", count, splur(count));