2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * give.c: give stuff to countries (deity)
29 * Known contributors to this file:
42 * format: give <commod> <sect> <amt>
52 struct nstr_sect nstr;
55 if (!(ip = whatitem(player->argp[1], "which commodity? ")))
57 if (!snxtsct(&nstr, player->argp[2]))
59 while (nxtsct(&nstr, §) > 0) {
60 p = getstarg(player->argp[3], "how much : ", buf);
63 if ((amt = atoi(p)) == 0)
66 n = sect.sct_item[ip->i_uid];
67 if (amt < 0 && -amt > n) {
69 } else if (amt > 0 && amt + n > ITEM_MAX) {
73 sect.sct_item[ip->i_uid] = m;
75 if (sect.sct_own != 0 && m != n) {
78 nreport(player->cnum, N_GIFT, sect.sct_own, 1);
79 wu(player->cnum, sect.sct_own, "%s gave you %d %s in %s\n",
80 cname(player->cnum), m - n, ip->i_name,
81 xyas(sect.sct_x, sect.sct_y, sect.sct_own));
84 nreport(sect.sct_own, N_TAKE, player->cnum, 1);
85 wu(player->cnum, sect.sct_own, "%s stole %d %s from %s\n",
86 cname(player->cnum), n - m, ip->i_name,
87 xyas(sect.sct_x, sect.sct_y, sect.sct_own));
90 pr("%d %s in %s\n", m, ip->i_name,
91 xyas(sect.sct_x, sect.sct_y, player->cnum));