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Import of Empire 4.2.12
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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  hidd.c: Do a hidden values report (deity)
29  * 
30  *  Known contributors to this file:
31  *     Jeff Wallace, 1989
32  *     Pat Loney, 1998
33  *     Steve McClure, 1998
34  */
35
36 #include "misc.h"
37 #include "player.h"
38 #include "var.h"
39 #include "sect.h"
40 #include "xy.h"
41 #include "nsc.h"
42 #include "nat.h"
43 #include "deity.h"
44 #include "file.h"
45 #include "commands.h"
46
47 int
48 hidd(void)
49 {
50         struct  sctstr sect;
51         int     nsect;
52         struct  nstr_sect nstr;
53         int     cond[I_MAX+1];
54
55         if (!snxtsct(&nstr, player->argp[1]))
56                 return RET_SYN;
57         prdate();
58         nsect = 0;
59         while (nxtsct(&nstr, &sect)) {
60                 if (!player->owner)
61                         continue;
62                 if (nsect++ == 0) {
63                         if (player->god)
64                                 pr("    ");
65                         pr("HIDDEN VALUES     old        che-------  plague----\n");
66                         if (player->god)
67                                 pr("own ");
68                         pr("  sect        eff own  loyal cnum value  stage time mines\n");
69                 }
70                 if (player->god)
71                         pr("%3d ", sect.sct_own);
72                 getvec(VT_COND, cond, (s_char *)&sect, EF_SECTOR);
73                 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
74                 pr(" %c  %3d%% %3d   %3d  %3d  %3d    %3d   %3d  %3d",
75                         dchr[sect.sct_type].d_mnem, sect.sct_effic,
76                         sect.sct_oldown, sect.sct_loyal,
77                         get_che_cnum(cond[C_CHE]),
78                         get_che_value(cond[C_CHE]),
79                         cond[C_PSTAGE], cond[C_PTIME],
80                         cond[C_MINE]);
81                 pr("\n");
82         }
83         if (nsect == 0) {
84                 if (player->argp[1])
85                         pr("%s: No sector(s)\n", player->argp[1]);
86                 else
87                         pr("%s: No sector(s)\n", "");
88                 return RET_FAIL;
89         }else
90                 pr("%d sector%s\n", nsect, splur(nsect));
91         return 0;
92 }