2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * improve.c: Improve the infrastructure of a sector
30 * Known contributors to this file:
31 * Steve McClure, 1996-2000
48 "Improve what ('road' or 'rail')? ",
49 "Improve what ('road', 'rail' or 'defense')? "
57 struct nstr_sect nstr;
72 if (!(p = getstarg(player->argp[1],
73 prompt[opt_DEFENSE_INFRA], buf)) || !*p)
75 if (!strncmp(p, "ro", 2))
77 else if (!strncmp(p, "ra", 2))
79 else if (!strncmp(p, "de", 2)) {
80 if (!opt_DEFENSE_INFRA) {
81 pr("Defense infrastructure is disabled.\n");
87 if (!snxtsct(&nstr, player->argp[2]))
91 while (nxtsct(&nstr, §)) {
95 value = sect.sct_road;
96 else if (type == INT_RAIL)
97 value = sect.sct_rail;
98 else /* type == INT_DEF */
99 value = sect.sct_defense;
100 sprintf(inbuf, "Sector %s has a %s of %d%%. Improve how much? ",
101 xyas(sect.sct_x, sect.sct_y, player->cnum),
102 intrchr[type].in_name, value);
103 if (!(p = getstarg(player->argp[3], inbuf, buf)) || !*p)
105 if (!check_sect_ok(§))
115 lneeded = intrchr[type].in_lcms * maxup;
118 if (sect.sct_item[I_LCM] < lneeded) {
119 lneeded = sect.sct_item[I_LCM];
120 maxup = lneeded / intrchr[type].in_lcms;
122 pr("Not enough lcms in %s\n",
123 xyas(sect.sct_x, sect.sct_y, player->cnum));
127 hneeded = intrchr[type].in_hcms * maxup;
130 if (sect.sct_item[I_HCM] < hneeded) {
131 hneeded = sect.sct_item[I_HCM];
132 maxup = hneeded / intrchr[type].in_hcms;
134 pr("Not enough hcms in %s\n",
135 xyas(sect.sct_x, sect.sct_y, player->cnum));
139 mneeded = intrchr[type].in_mcost * maxup;
140 if ((sect.sct_mobil - 1) < mneeded) {
141 mneeded = sect.sct_mobil - 1;
144 maxup = mneeded / intrchr[type].in_mcost;
146 pr("Not enough mobility in %s\n",
147 xyas(sect.sct_x, sect.sct_y, player->cnum));
151 dneeded = intrchr[type].in_dcost * maxup;
152 natp = getnatp(player->cnum);
153 if ((natp->nat_money - 1) < dneeded) {
154 /* Nasty - leave 'em with a buck. :) */
155 dneeded = natp->nat_money - 1;
158 maxup = dneeded / intrchr[type].in_dcost;
160 pr("Not enough money left to improve %s\n",
161 xyas(sect.sct_x, sect.sct_y, player->cnum));
167 lneeded = intrchr[type].in_lcms * maxup;
168 hneeded = intrchr[type].in_hcms * maxup;
169 mneeded = intrchr[type].in_mcost * maxup;
170 dneeded = intrchr[type].in_dcost * maxup;
171 player->dolcost += dneeded;
173 sect.sct_item[I_LCM] -= lneeded;
175 sect.sct_item[I_HCM] -= hneeded;
176 sect.sct_mobil -= mneeded;
179 if (CANT_HAPPEN(value > 100))
181 pr("Sector %s %s increased from %d%% to %d%%\n",
182 xyas(sect.sct_x, sect.sct_y, player->cnum),
183 intrchr[type].in_name, ovalue, value);
184 if (type == INT_ROAD)
185 sect.sct_road = value;
186 else if (type == INT_RAIL)
187 sect.sct_rail = value;
188 else if (type == INT_DEF)
189 sect.sct_defense = value;
195 pr("%s: No sector(s)\n", player->argp[1]);
197 pr("%s: No sector(s)\n", "");
200 pr("%d sector%s\n", nsect, splur(nsect));