2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * improve.c: Improve the infrastructure of a sector
30 * Known contributors to this file:
31 * Steve McClure, 1996-2000
49 "Improve what ('road' or 'rail')? ",
50 "Improve what ('road', 'rail' or 'defense')? "
58 struct nstr_sect nstr;
73 if (!(p = getstarg(player->argp[1],
74 prompt[opt_DEFENSE_INFRA], buf)) || !*p)
76 if (!strncmp(p, "ro", 2))
78 else if (!strncmp(p, "ra", 2))
80 else if (!strncmp(p, "de", 2)) {
81 if (!opt_DEFENSE_INFRA) {
82 pr("Defense infrastructure is disabled.\n");
88 if (!snxtsct(&nstr, player->argp[2]))
92 while (nxtsct(&nstr, §)) {
96 value = sect.sct_road;
97 else if (type == INT_RAIL)
98 value = sect.sct_rail;
99 else /* type == INT_DEF */
100 value = sect.sct_defense;
101 sprintf(inbuf, "Sector %s has a %s of %d%%. Improve how much? ",
102 xyas(sect.sct_x, sect.sct_y, player->cnum),
103 intrchr[type].in_name, value);
104 if (!(p = getstarg(player->argp[3], inbuf, buf)) || !*p)
106 if (!check_sect_ok(§))
116 lneeded = intrchr[type].in_lcms * maxup;
117 if (sect.sct_item[I_LCM] < lneeded) {
118 lneeded = sect.sct_item[I_LCM];
119 maxup = lneeded / intrchr[type].in_lcms;
121 pr("Not enough lcms in %s\n",
122 xyas(sect.sct_x, sect.sct_y, player->cnum));
126 hneeded = intrchr[type].in_hcms * maxup;
127 if (sect.sct_item[I_HCM] < hneeded) {
128 hneeded = sect.sct_item[I_HCM];
129 maxup = hneeded / intrchr[type].in_hcms;
131 pr("Not enough hcms in %s\n",
132 xyas(sect.sct_x, sect.sct_y, player->cnum));
136 mneeded = intrchr[type].in_mcost * maxup;
137 if ((sect.sct_mobil - 1) < mneeded) {
138 mneeded = sect.sct_mobil - 1;
141 maxup = mneeded / intrchr[type].in_mcost;
143 pr("Not enough mobility in %s\n",
144 xyas(sect.sct_x, sect.sct_y, player->cnum));
148 dneeded = intrchr[type].in_dcost * maxup;
149 natp = getnatp(player->cnum);
150 if ((natp->nat_money - 1) < dneeded) {
151 /* Nasty - leave 'em with a buck. :) */
152 dneeded = natp->nat_money - 1;
155 maxup = dneeded / intrchr[type].in_dcost;
157 pr("Not enough money left to improve %s\n",
158 xyas(sect.sct_x, sect.sct_y, player->cnum));
164 lneeded = intrchr[type].in_lcms * maxup;
165 hneeded = intrchr[type].in_hcms * maxup;
166 mneeded = intrchr[type].in_mcost * maxup;
167 dneeded = intrchr[type].in_dcost * maxup;
168 player->dolcost += dneeded;
169 sect.sct_item[I_LCM] -= lneeded;
170 sect.sct_item[I_HCM] -= hneeded;
171 sect.sct_mobil -= mneeded;
174 if (CANT_HAPPEN(value > 100))
176 pr("Sector %s %s increased from %d%% to %d%%\n",
177 xyas(sect.sct_x, sect.sct_y, player->cnum),
178 intrchr[type].in_name, ovalue, value);
179 if (type == INT_ROAD)
180 sect.sct_road = value;
181 else if (type == INT_RAIL)
182 sect.sct_rail = value;
183 else if (type == INT_DEF)
184 sect.sct_defense = value;
190 pr("%s: No sector(s)\n", player->argp[1]);
192 pr("%s: No sector(s)\n", "");
195 pr("%d sector%s\n", nsect, splur(nsect));