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Import of Empire 4.2.12
[empserver] / src / lib / commands / land.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  land.c: List land units
29  * 
30  *  Known contributors to this file:
31  *     Steve McClure, 1998
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "xy.h"
38 #include "sect.h"
39 #include "land.h"
40 #include "nat.h"
41 #include "nsc.h"
42 #include "deity.h"
43 #include "file.h"
44 #include "optlist.h"
45 #include "commands.h"
46
47 int
48 land(void)
49 {
50         int     nunits;
51         struct  nstr_item ni;
52         struct  lndstr land;
53         int     vec[I_MAX+1];
54         s_char  *mission_short_name();
55
56         if (!snxtitem(&ni, EF_LAND, player->argp[1]))
57                 return RET_SYN;
58
59         nunits = 0;
60         while (nxtitem(&ni, (s_char *)&land)) {
61                 if (land.lnd_own == 0)
62                         continue;
63                 if (!player->owner && !player->god)
64                         continue;
65                 if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
66                         pr("bad unit type %d (#%d)\n",
67                                 land.lnd_type, ni.cur);
68                         continue;
69                 }
70                 count_land_planes(&land);
71                 lnd_count_units(&land);
72
73                 if (nunits++ == 0) {
74                         if (player->god)
75                                 pr("own ");
76 pr("   # unit type          x,y   a  eff mil frt  mu  fd");
77                         if (opt_FUEL)   
78                                 pr(" fl");
79                         pr(" tch retr rd");
80                         pr(" xl");
81                         pr(" ln");
82                         pr(" l/s\n");
83                 }
84                 if (player->god)
85                         pr("%3d ", land.lnd_own);
86                 pr("%4d ", ni.cur);
87                 pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
88                 prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
89                 pr("%c", land.lnd_army);
90                 pr("%4d%%", land.lnd_effic);
91                 pr("%4d", lnd_getmil(&land));
92                 pr("%4d", land.lnd_harden);
93                 pr("%4d", land.lnd_mobil);
94                 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
95                 pr("%4d", vec[I_FOOD]);
96                 if (opt_FUEL)
97                         pr("%3d",land.lnd_fuel);
98                 pr("%4d ", land.lnd_tech);
99                 pr("%3d%%", land.lnd_retreat);
100                 pr("%3d", land.lnd_rad_max);
101                 pr("%3d",land.lnd_nxlight);
102                 pr("%3d",land.lnd_nland);
103                 if (land.lnd_ship >= 0)
104                         pr(" S%4d", land.lnd_ship);
105                 else if (land.lnd_land >= 0)
106                         pr(" L%4d", land.lnd_land);
107                 pr("\n");
108         }
109         if (nunits == 0) {
110                 if (player->argp[1])
111                         pr("%s: No unit(s)\n", player->argp[1]);
112                 else
113                         pr("%s: No unit(s)\n", "");
114                 return RET_FAIL;
115         }else
116                 pr("%d unit%s\n", nunits, splur(nunits));
117         return RET_OK;
118 }