2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * leve.c: Do a distribution threshold level report
29 * Known contributors to this file:
30 * David Muir Sharnoff, 1987
42 struct nstr_sect nstr;
44 if (!snxtsct(&nstr, player->argp[1]))
48 while (nxtsct(&nstr, §)) {
52 pr("DISTRIBUTION LEVELS\n");
55 pr(" sect dst civ mil uw food sh gun pet iron dust bar oil lcm hcm rad\n");
58 pr("%2d ", sect.sct_own);
59 prxy("%3d,%-3d", nstr.x, nstr.y); /* FIXME too narrow */
60 pr(" %c ", dchr[sect.sct_type].d_mnem);
61 prxy("%3d,%-3d", sect.sct_dist_x, sect.sct_dist_y); /* FIXME too */
62 pr(" %4d", sect.sct_dist[I_CIVIL]);
63 pr("%4d", sect.sct_dist[I_MILIT]);
64 pr("%4d", sect.sct_dist[I_UW]);
65 pr("%5d", sect.sct_dist[I_FOOD]);
66 pr("%4d", sect.sct_dist[I_SHELL]);
67 pr("%4d", sect.sct_dist[I_GUN]);
68 pr("%4d", sect.sct_dist[I_PETROL]);
69 pr("%5d", sect.sct_dist[I_IRON]);
70 pr("%5d", sect.sct_dist[I_DUST]);
71 pr("%4d", sect.sct_dist[I_BAR]);
72 pr("%4d", sect.sct_dist[I_OIL]);
73 pr("%4d", sect.sct_dist[I_LCM]);
74 pr("%4d", sect.sct_dist[I_HCM]);
75 pr("%4d", sect.sct_dist[I_RAD]);
80 pr("%s: No sector(s)\n", player->argp[1]);
82 pr("%s: No sector(s)\n", "");
85 pr("%d sector%s\n", nsect, splur(nsect));