2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * load.c: load/unload goods from a sector onto a ship or land unit
30 * Known contributors to this file:
31 * David Sharnoff, 1987
32 * Ken Stevens, 1995 (rewritten)
33 * Steve McClure, 1998-2000
55 * The values 1 and -1 are important below, don't change them.
60 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
61 int noisy, int load_unload, int *nshipsp);
62 static int load_land_ship(struct sctstr *sectp, struct shpstr *sp,
63 int noisy, int load_unload, int *nshipsp);
64 static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
65 struct ichrstr *ich, int load_unload,
67 static int load_plane_land(struct sctstr *sectp, struct lndstr *lp,
68 int noisy, int load_unload, int *nunitsp);
69 static int load_land_land(struct sctstr *sectp, struct lndstr *lp,
70 int noisy, int load_unload, int *nunitsp);
71 static int load_comm_land(struct sctstr *sectp, struct lndstr *lp,
72 struct ichrstr *ich, int load_unload,
81 struct nstr_item nbst;
90 if (!(p = getstarg(player->argp[1],
91 "What commodity (or 'plane' or 'land')? ", buf))
95 if (!strncmp(p, "plane", 5))
97 else if (!strncmp(p, "land", 4))
99 else if (NULL != (ich = item_by_name(p)))
102 pr("Can't load '%s'\n", p);
106 if (!(p = getstarg(player->argp[2], "Ship(s): ", buf)) || !*p)
111 if (!snxtitem(&nbst, EF_SHIP, p))
114 load_unload = **player->argp == 'l' ? LOAD : UNLOAD;
117 while (nxtitem(&nbst, &ship)) {
120 if (!player->owner && (load_unload == UNLOAD)) {
124 if (ontradingblock(EF_SHIP, (int *)&ship)) {
125 pr("You cannot load/unload an item on the trading block!\n");
130 if (ship.shp_own != player->cnum) {
133 if (getrel(getnatp(player->cnum), ship.shp_own) < FRIENDLY)
136 if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
138 if ((sect.sct_own != player->cnum) &&
139 (ship.shp_own != player->cnum))
141 if (!player->owner &&
142 !sect_has_dock(§))
146 if ((sect.sct_own != player->cnum) && (load_unload == LOAD)) {
148 pr("You don't own %s \n",
149 xyas(ship.shp_x, ship.shp_y, player->cnum));
152 if (!sect_has_dock(§)) {
154 pr("Sector %s is not a harbor%s%s.\n",
155 xyas(ship.shp_x, ship.shp_y, player->cnum),
156 dchr[SCT_CAPIT].d_nav == NAV_02 ? " or a " : "",
157 dchr[SCT_CAPIT].d_nav == NAV_02 ?
158 dchr[SCT_CAPIT].d_name : "");
161 if (sect.sct_own != player->cnum && load_unload == UNLOAD
162 && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
164 pr("You can't unload into an unfriendly %s\n",
165 dchr[sect.sct_type].d_name);
168 if (sect.sct_effic < 2) {
170 pr("The %s at %s is not 2%% efficient yet.\n",
171 dchr[sect.sct_type].d_name,
172 xyas(ship.shp_x, ship.shp_y, player->cnum));
179 load_plane_ship(§, &ship, noisy, load_unload,
186 load_land_ship(§, &ship, noisy, load_unload,
193 load_comm_ship(§, &ship, ich, load_unload, &nships)))
196 /* load/unload plague */
197 if (sect.sct_pstage == PLG_INFECT
198 && ship.shp_pstage == PLG_HEALTHY)
199 ship.shp_pstage = PLG_EXPOSED;
200 if (ship.shp_pstage == PLG_INFECT
201 && sect.sct_pstage == PLG_HEALTHY)
202 sect.sct_pstage = PLG_EXPOSED;
204 putship(ship.shp_uid, &ship);
207 pr("No ships affected\n");
209 pr("%d ship%s %sloaded\n", nships, splur(nships),
210 load_unload == UNLOAD ? "un" : "");
220 struct nstr_item nbst;
229 if (!(p = getstarg(player->argp[1],
230 "What commodity (or 'plane' or 'land')? ", buf))
233 if (!strncmp(p, "plane", 5))
235 else if (!strncmp(p, "land", 4))
237 else if (NULL != (ich = item_by_name(p)))
240 pr("Can't load '%s'\n", p);
244 if (!(p = getstarg(player->argp[2], "Unit(s): ", buf)) || !*p)
249 if (!snxtitem(&nbst, EF_LAND, p))
252 load_unload = *(*player->argp + 1) == 'l' ? LOAD : UNLOAD;
255 while (nxtitem(&nbst, &land)) {
256 if (land.lnd_own == 0)
259 if (player->cnum != land.lnd_own &&
260 getrel(getnatp(player->cnum), land.lnd_own) != ALLIED)
263 if (!getsect(land.lnd_x, land.lnd_y, §)) /* XXX */
266 if (sect.sct_own != player->cnum && land.lnd_own != player->cnum)
269 if (ontradingblock(EF_LAND, (int *)&land)) {
270 pr("You cannot load/unload an item on the trading block!\n");
275 if (sect.sct_own != player->cnum &&
276 getrel(getnatp(sect.sct_own), land.lnd_own) != ALLIED) {
277 pr("Sector %s is not yours.\n",
278 xyas(land.lnd_x, land.lnd_y, player->cnum));
285 load_land_land(§, &land, noisy, load_unload,
292 load_plane_land(§, &land, noisy, load_unload,
299 load_comm_land(§, &land, ich, load_unload, &nunits)))
302 /* load/unload plague */
303 if (sect.sct_pstage == PLG_INFECT
304 && land.lnd_pstage == PLG_HEALTHY)
305 land.lnd_pstage = PLG_EXPOSED;
306 if (land.lnd_pstage == PLG_INFECT
307 && sect.sct_pstage == PLG_HEALTHY)
308 sect.sct_pstage = PLG_EXPOSED;
311 putland(land.lnd_uid, &land);
314 pr("No units affected\n");
316 pr("%d unit%s %sloaded\n", nunits, splur(nunits),
317 load_unload == UNLOAD ? "un" : "");
322 gift(int givee, int giver, s_char *ptr, int type, s_char *mesg)
324 s_char *p, line[256];
332 p = prship((struct shpstr *)ptr);
335 p = prplane((struct plnstr *)ptr);
338 p = prland((struct lndstr *)ptr);
341 CANT_HAPPEN("bad TYPE");
345 sprintf(line, "%s %s %s\n", cname(giver), p, mesg);
350 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp)
352 if (!check_sect_ok(sectp))
354 if (!check_ship_ok(shipp))
360 still_ok_land(struct sctstr *sectp, struct lndstr *landp)
362 if (!check_sect_ok(sectp))
364 if (!check_land_ok(landp))
370 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
371 int load_unload, int *nshipsp)
379 struct mchrstr *mcp = mchr + sp->shp_type;
381 if (!(mcp->m_flags & (M_CHOPPER | M_XLIGHT | M_FLY | M_MSL))) {
383 pr("%s cannot carry planes\n", prship(sp));
387 if (load_unload == LOAD &&
388 sp->shp_nchoppers >= mcp->m_nchoppers &&
389 sp->shp_nxlight >= mcp->m_nxlight &&
390 sp->shp_nplane >= mcp->m_nplanes) {
392 pr("%s doesn't have room for any more planes\n", prship(sp));
395 sprintf(prompt, "Plane(s) to %s %s? ",
396 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
397 if (!snxtitem(&ni, EF_PLANE,
398 p = getstarg(player->argp[3], prompt, buf)))
401 if (!still_ok_ship(sectp, sp))
405 noisy &= isdigit(*p);
407 while (nxtitem(&ni, &pln)) {
408 if (pln.pln_own != player->cnum)
410 if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
411 && !(plchr[(int)pln.pln_type].pl_flags & P_E)
412 && !(plchr[(int)pln.pln_type].pl_flags & P_K)
413 && !(plchr[(int)pln.pln_type].pl_flags & P_M)
416 pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
419 if (load_unload == LOAD && pln.pln_ship > -1) {
421 pr("%s is already on ship #%d!\n",
422 prplane(&pln), pln.pln_ship);
425 if (load_unload == LOAD && pln.pln_land > -1) {
427 pr("%s is already on land unit #%d!\n",
428 prplane(&pln), pln.pln_land);
432 /* Plane sanity done */
433 /* Find the right ship */
434 if (load_unload == UNLOAD) {
435 if (pln.pln_ship != sp->shp_uid)
437 } else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
440 /* ship to (plane or missle) sanity */
441 if (!can_be_on_ship(pln.pln_uid, sp->shp_uid)) {
442 if (plchr[(int)pln.pln_type].pl_flags & P_L) {
443 strcpy(buf, "planes");
444 } else if (plchr[(int)pln.pln_type].pl_flags & P_K) {
445 strcpy(buf, "choppers");
446 } else if (plchr[(int)pln.pln_type].pl_flags & P_M) {
447 strcpy(buf, "missiles");
448 } else if (plchr[(int)pln.pln_type].pl_flags & P_E) {
449 strcpy(buf, "extra light planes");
450 } /* else impossible */
452 pr("%s cannot carry %s.\n", prship(sp), buf);
455 /* Fit plane on ship */
456 if (load_unload == LOAD) {
457 if (!put_plane_on_ship(&pln, sp)) {
459 pr("Can't put plane %d on this ship!\n", pln.pln_uid);
462 sprintf(buf, "loaded on your %s at %s",
463 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
464 gift(sp->shp_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
465 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
467 pln.pln_own = sp->shp_own;
468 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
471 putplane(pln.pln_uid, &pln);
473 if (!take_plane_off_ship(&pln, sp)) {
474 pr("Unable to take plane off ship!\n");
475 logerror("load: plane %d could not be taken off ship %d\n",
476 pln.pln_uid, sp->shp_uid);
479 sprintf(buf, "unloaded in your %s at %s",
480 dchr[sectp->sct_type].d_name,
481 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
482 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
484 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
486 pln.pln_own = sectp->sct_own;
487 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
489 putplane(pln.pln_uid, &pln);
491 pr("%s %s %s at %s.\n",
493 (load_unload == UNLOAD) ?
494 "unloaded from" : "loaded onto",
495 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
503 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
504 int load_unload, int *nshipsp)
506 struct nstr_item pni, ni;
516 if (load_unload == LOAD) {
518 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
519 (mchr[(int)sp->shp_type].m_nland == 0)) {
520 if (sp->shp_nland >= 2) {
521 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
524 /* Eh, let 'em load a spy only */
529 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
531 if (mchr[(int)sp->shp_type].m_nland)
532 pr("%s doesn't have room for any more land units!\n",
535 pr("%s cannot carry land units!\n", prship(sp));
540 sprintf(prompt, "Land unit(s) to %s %s? ",
541 load_unload == LOAD ? "load onto" : "unload from", prship(sp));
542 if (!snxtitem(&ni, EF_LAND,
543 p = getstarg(player->argp[3], prompt, buf)))
546 if (!still_ok_ship(sectp, sp))
550 noisy &= isdigit(*p);
552 while (nxtitem(&ni, &land)) {
553 if (land.lnd_own != player->cnum)
556 if (load_unload == LOAD) {
557 if (land.lnd_ship > -1) {
559 pr("%s is already on ship #%d!\n",
560 prland(&land), land.lnd_ship);
563 if (land.lnd_land > -1) {
565 pr("%s is already on land #%d!\n",
566 prland(&land), land.lnd_land);
569 lnd_count_units(&land);
570 if (land.lnd_nland > 0) {
572 pr("%s cannot be loaded since it is carrying units\n",
576 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
578 pr("%s is too heavy to load.\n", prland(&land));
581 if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
583 pr("Subs can only carry spy units.\n");
588 /* Unit sanity done */
589 /* Find the right ship */
590 if (load_unload == UNLOAD) {
591 if (land.lnd_ship != sp->shp_uid)
593 if (land.lnd_land > -1)
595 } else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
598 if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
599 (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
600 (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
602 pr("You can only load light units onto ships,\n");
603 pr("unless the ship is a non-sub supply ship\n");
604 pr("%s not loaded\n", prland(&land));
608 /* Fit unit on ship */
609 if (load_unload == LOAD) {
611 /* We have to check again, since it may have changed */
613 if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
614 (mchr[(int)sp->shp_type].m_nland == 0)) {
615 if (sp->shp_nland >= 2) {
616 pr("Non-land unit carrying subs can only carry up to two spy units.\n");
619 /* Eh, let 'em load a spy only */
624 (sp->shp_nland >= mchr[(int)sp->shp_type].m_nland)) {
626 if (mchr[(int)sp->shp_type].m_nland)
627 pr("%s doesn't have room for any more land units!\n", prship(sp));
629 pr("%s cannot carry land units!\n", prship(sp));
633 sprintf(buf, "loaded on your %s at %s",
634 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
635 gift(sp->shp_own, player->cnum, (s_char *)&land, EF_LAND, buf);
636 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
638 land.lnd_own = sp->shp_own;
639 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
641 land.lnd_ship = sp->shp_uid;
643 land.lnd_mission = 0;
646 putland(land.lnd_uid, &land);
647 if (!has_supply(&land))
648 pr("WARNING: %s is out of supply!\n", prland(&land));
649 putship(sp->shp_uid, sp);
650 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
651 while (nxtitem(&pni, &plane)) {
652 if (plane.pln_flags & PLN_LAUNCHED)
654 if (plane.pln_land != land.lnd_uid)
656 sprintf(buf, "loaded on %s", prship(sp));
657 gift(sp->shp_own, player->cnum, (s_char *)&plane,
659 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
660 plane.pln_x, plane.pln_y);
661 plane.pln_own = sp->shp_own;
662 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
663 plane.pln_x, plane.pln_y);
664 plane.pln_mission = 0;
665 putplane(plane.pln_uid, &plane);
668 sprintf(buf, "unloaded in your %s at %s",
669 dchr[sectp->sct_type].d_name,
670 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
672 /* Spies are unloaded quietly, others aren't */
673 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
674 gift(sectp->sct_own, player->cnum, (s_char *)&land,
676 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
677 land.lnd_x, land.lnd_y);
678 land.lnd_own = sectp->sct_own;
679 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
680 land.lnd_x, land.lnd_y);
685 putland(land.lnd_uid, &land);
686 putship(sp->shp_uid, sp);
688 /* Spies are unloaded quietly, others aren't, and
689 in the off chance they can carry a plane (missile?)
690 they are quietly unloaded too. */
691 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
692 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
693 while (nxtitem(&pni, &plane)) {
694 if (plane.pln_flags & PLN_LAUNCHED)
696 if (plane.pln_land != land.lnd_uid)
698 sprintf(buf, "unloaded at %s",
699 xyas(plane.pln_x, plane.pln_y,
701 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
703 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
704 plane.pln_x, plane.pln_y);
705 plane.pln_own = sectp->sct_own;
706 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
707 plane.pln_x, plane.pln_y);
708 plane.pln_mission = 0;
709 putplane(plane.pln_uid, &plane);
713 pr("%s %s %s at %s.\n",
715 (load_unload == UNLOAD) ?
716 "unloaded from" : "loaded onto",
717 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
725 load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
726 struct ichrstr *ich, int load_unload, int *nshipsp)
728 i_type item = ich->i_vtype;
729 struct mchrstr *mcp = &mchr[(int)sp->shp_type];
730 int ship_amt, ship_max, sect_amt, move_amt;
736 sprintf(prompt, "Number of %s to %s %s at %s? ",
738 (load_unload == UNLOAD) ?
739 "unload from" : "load onto",
740 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
741 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
744 if (!still_ok_ship(sectp, sp))
747 ship_amt = sp->shp_item[item];
748 ship_max = mcp->m_item[item];
749 sect_amt = sectp->sct_item[item];
752 move_amt = -amount - ship_amt;
754 move_amt = load_unload == LOAD ? amount : -amount;
755 if (move_amt > ship_max - ship_amt)
756 move_amt = ship_max - ship_amt;
757 if (move_amt < -ship_amt)
758 move_amt = -ship_amt;
759 if (move_amt > sect_amt)
761 if (move_amt < sect_amt - ITEM_MAX)
762 move_amt = sect_amt - ITEM_MAX;
765 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
766 pr("%s civilians refuse to %s at %s!\n",
767 move_amt < 0 ? "Your" : "Foreign",
768 move_amt < 0 ? "disembark" : "board",
769 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
773 if (!want_to_abandon(sectp, item, move_amt, 0))
775 if (!still_ok_ship(sectp, sp))
777 sectp->sct_item[item] = sect_amt - move_amt;
778 sp->shp_item[item] = ship_amt + move_amt;
780 pr("%d %s loaded onto %s at %s\n",
783 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
784 if (sp->shp_own != player->cnum) {
785 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
789 prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
790 wu(0, sp->shp_own, buf);
793 pr("%d %s unloaded from %s at %s\n",
796 prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
797 if (sectp->sct_own != player->cnum) {
798 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
803 xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
804 wu(0, sectp->sct_own, buf);
812 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
813 int load_unload, int *nunitsp)
822 if (!lp->lnd_maxlight) {
824 pr("%s cannot carry extra-light planes.\n", prland(lp));
827 count_land_planes(lp);
828 if (load_unload == LOAD && lp->lnd_nxlight >= lp->lnd_maxlight) {
830 pr("%s doesn't have room for any more extra-light planes\n",
834 sprintf(prompt, "Plane(s) to %s %s? ",
835 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
836 if (!snxtitem(&ni, EF_PLANE,
837 p = getstarg(player->argp[3], prompt, buf)))
840 if (!still_ok_land(sectp, lp))
844 noisy &= isdigit(*p);
846 if (sectp->sct_own != player->cnum && load_unload == LOAD) {
847 pr("Sector %s is not yours.\n",
848 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
852 while (nxtitem(&ni, &pln)) {
853 if (pln.pln_own != player->cnum)
856 if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
858 pr("You can only load xlight planes onto units.\n");
862 if (load_unload == LOAD && pln.pln_ship > -1) {
864 pr("%s is already on ship #%d!\n",
865 prplane(&pln), pln.pln_ship);
868 if (load_unload == LOAD && pln.pln_land > -1) {
870 pr("%s is already on unit #%d!\n",
871 prplane(&pln), pln.pln_land);
874 /* Plane sanity done */
875 /* Find the right unit */
876 if (load_unload == UNLOAD) {
877 if (pln.pln_land != lp->lnd_uid)
879 } else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
882 /* Fit plane on unit */
883 if (load_unload == LOAD) {
884 if (!put_plane_on_land(&pln, lp)) {
886 pr("Can't put plane %d on this unit!\n", pln.pln_uid);
889 sprintf(buf, "loaded on %s at %s",
890 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
891 gift(lp->lnd_own, player->cnum, (s_char *)&pln, EF_PLANE, buf);
892 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
894 pln.pln_own = lp->lnd_own;
895 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
897 putplane(pln.pln_uid, &pln);
899 if (!take_plane_off_land(&pln, lp)) {
900 pr("Unable to take plane off unit!\n");
901 logerror("load: plane %d could not be taken off unit %d\n",
902 pln.pln_uid, lp->lnd_uid);
905 sprintf(buf, "unloaded at your sector at %s",
906 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
907 gift(sectp->sct_own, player->cnum, (s_char *)&pln,
909 makelost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
911 pln.pln_own = sectp->sct_own;
912 makenotlost(EF_PLANE, pln.pln_own, pln.pln_uid, pln.pln_x,
914 putplane(pln.pln_uid, &pln);
916 pr("%s %s %s at %s.\n",
918 (load_unload == UNLOAD) ?
919 "unloaded from" : "loaded onto",
920 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
928 load_comm_land(struct sctstr *sectp, struct lndstr *lp,
929 struct ichrstr *ich, int load_unload, int *nunitsp)
931 i_type item = ich->i_vtype;
932 struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
933 int land_amt, land_max, sect_amt, move_amt;
939 sprintf(prompt, "Number of %s to %s %s at %s? ",
941 (load_unload == UNLOAD) ?
942 "unload from" : "load onto",
943 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
944 if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
947 if (!still_ok_land(sectp, lp))
950 land_amt = lp->lnd_item[item];
951 land_max = lcp->l_item[item];
952 sect_amt = sectp->sct_item[item];
955 move_amt = -amount - land_amt;
957 move_amt = load_unload == LOAD ? amount : -amount;
958 if (move_amt > land_max - land_amt)
959 move_amt = land_max - land_amt;
960 if (move_amt < -land_amt)
961 move_amt = -land_amt;
962 if (move_amt > sect_amt)
964 if (move_amt < sect_amt - ITEM_MAX)
965 move_amt = sect_amt - ITEM_MAX;
968 if (sectp->sct_own != player->cnum && move_amt > 0) {
969 pr("Sector %s is not yours.\n",
970 xyas(lp->lnd_x, lp->lnd_y, player->cnum));
973 if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
974 pr("%s civilians refuse to %s at %s!\n",
975 move_amt < 0 ? "Your" : "Foreign",
976 move_amt < 0 ? "disembark" : "board",
977 xyas(sectp->sct_x, sectp->sct_y, player->cnum));
980 sectp->sct_item[item] = sect_amt - move_amt;
981 lp->lnd_item[item] = land_amt + move_amt;
983 /* Did we put mils onto this unit? If so, reset the fortification */
984 if (item == I_MILIT && move_amt > 0)
987 pr("%d %s loaded onto %s at %s\n",
990 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
991 if (lp->lnd_own != player->cnum) {
992 sprintf(buf, "%s loaded %d %s onto %s at %s\n",
996 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
997 wu(0, lp->lnd_own, buf);
1000 pr("%d %s unloaded from %s at %s\n",
1003 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
1004 if (sectp->sct_own != player->cnum) {
1005 sprintf(buf, "%s unloaded %d %s from %s at %s\n",
1006 cname(player->cnum),
1010 xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
1011 wu(0, sectp->sct_own, buf);
1019 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
1020 int load_unload, int *nunitsp)
1022 struct nstr_item pni, ni;
1024 struct plnstr plane;
1030 lnd_count_units(lp);
1032 if (load_unload == LOAD && lp->lnd_nland >= lp->lnd_maxland) {
1035 pr("%s doesn't have room for any more land units!\n",
1038 pr("%s cannot carry land units!\n", prland(lp));
1042 sprintf(prompt, "Land unit(s) to %s %s? ",
1043 load_unload == LOAD ? "load onto" : "unload from", prland(lp));
1044 if (!snxtitem(&ni, EF_LAND,
1045 p = getstarg(player->argp[3], prompt, buf)))
1048 if (!still_ok_land(sectp, lp))
1052 noisy &= isdigit(*p);
1054 while (nxtitem(&ni, &land)) {
1056 if (land.lnd_own != player->cnum)
1059 if (load_unload == LOAD) {
1060 if (land.lnd_ship > -1) {
1062 pr("%s is already on ship #%d!\n",
1063 prland(&land), land.lnd_ship);
1066 if (land.lnd_land > -1) {
1068 pr("%s is already on land #%d!\n",
1069 prland(&land), land.lnd_land);
1072 lnd_count_units(&land);
1073 if (land.lnd_nland > 0) {
1075 pr("%s cannot be loaded since it is carrying units\n",
1079 if (land.lnd_uid == lp->lnd_uid) {
1081 pr("%s can't be loaded onto itself!\n", prland(&land));
1084 if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
1086 pr("%s is too heavy to load.\n", prland(&land));
1091 /* Unit sanity done */
1092 /* Find the right ship */
1093 if (load_unload == UNLOAD) {
1094 if (land.lnd_land != lp->lnd_uid)
1096 if (land.lnd_ship > -1)
1098 } else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
1101 /* Fit unit on ship */
1102 if (load_unload == LOAD) {
1103 lnd_count_units(lp);
1104 if (lp->lnd_nland >= lp->lnd_maxland) {
1107 pr("%s doesn't have room for any more land units!\n", prland(lp));
1109 pr("%s cannot carry land units!\n", prland(lp));
1113 sprintf(buf, "loaded on your %s at %s",
1114 prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
1115 gift(lp->lnd_own, player->cnum, (s_char *)&land, EF_LAND, buf);
1116 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1118 land.lnd_own = lp->lnd_own;
1119 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1121 land.lnd_land = lp->lnd_uid;
1122 land.lnd_harden = 0;
1123 land.lnd_mission = 0;
1124 resupply_all(&land);
1126 putland(land.lnd_uid, &land);
1127 if (!has_supply(&land))
1128 pr("WARNING: %s is out of supply!\n", prland(&land));
1129 putland(lp->lnd_uid, lp);
1130 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1131 while (nxtitem(&pni, &plane)) {
1132 if (plane.pln_flags & PLN_LAUNCHED)
1134 if (plane.pln_land != land.lnd_uid)
1136 sprintf(buf, "loaded on %s", prland(lp));
1137 gift(lp->lnd_own, player->cnum, (s_char *)&plane,
1139 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1140 plane.pln_x, plane.pln_y);
1141 plane.pln_own = lp->lnd_own;
1142 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1143 plane.pln_x, plane.pln_y);
1144 plane.pln_mission = 0;
1145 putplane(plane.pln_uid, &plane);
1148 sprintf(buf, "unloaded in your %s at %s",
1149 dchr[sectp->sct_type].d_name,
1150 xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
1151 gift(sectp->sct_own, player->cnum, (s_char *)&land,
1153 makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1155 land.lnd_own = sectp->sct_own;
1156 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
1160 putland(land.lnd_uid, &land);
1161 putland(lp->lnd_uid, lp);
1162 snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
1163 while (nxtitem(&pni, &plane)) {
1164 if (plane.pln_flags & PLN_LAUNCHED)
1166 if (plane.pln_land != land.lnd_uid)
1168 sprintf(buf, "unloaded at %s",
1169 xyas(plane.pln_x, plane.pln_y, sectp->sct_own));
1170 gift(sectp->sct_own, player->cnum, (s_char *)&plane,
1172 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
1173 plane.pln_x, plane.pln_y);
1174 plane.pln_own = sectp->sct_own;
1175 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
1176 plane.pln_x, plane.pln_y);
1177 plane.pln_mission = 0;
1178 putplane(plane.pln_uid, &plane);
1181 pr("%s %s %s at %s.\n",
1183 (load_unload == UNLOAD) ?
1184 "unloaded from" : "loaded onto",
1185 prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));