2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * marc.c: March units around
30 * Known contributors to this file:
32 * Ken Stevens, 1995 (rewrite)
33 * Ron Koenderink, 2006-2007
48 struct nstr_item ni_land;
49 struct emp_qelem land_list;
50 double minmob, maxmob;
53 if (!snxtitem(&ni_land, EF_LAND, player->argp[1], NULL))
55 lnd_sel(&ni_land, &land_list);
56 lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
57 if (QEMPTY(&land_list)) {
61 return do_unit_move(&land_list, &together, &minmob, &maxmob);