2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * mine.c: Lay mines from ships or units
30 * Known contributors to this file:
48 * format: mine <SHIPS> <NUMBER MINES>
61 if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
63 mines = onearg(player->argp[2],
64 "Drop how many mines from each ship? ");
67 while (nxtitem(&ni, &ship)) {
70 mp = &mchr[(int)ship.shp_type];
71 if ((mp->m_flags & M_MINE) == 0)
73 if ((shells = ship.shp_item[I_SHELL]) == 0)
75 mines_avail = MIN(shells, mines);
76 if (getsect(ship.shp_x, ship.shp_y, §) == 0 ||
77 (sect.sct_type != SCT_WATER && sect.sct_type != SCT_BSPAN)) {
78 pr("You can't lay mines there!!\n");
81 sect.sct_mines = MIN(sect.sct_mines + mines_avail, MINES_MAX);
82 ship.shp_item[I_SHELL] = shells - mines_avail;
85 putship(ship.shp_uid, &ship);
86 pr("Laying %d mines from %s\n", mines_avail, prship(&ship));
88 map_set(player->cnum, sect.sct_x, sect.sct_y, 'X', 0))
89 writemap(player->cnum);
95 * format: landmine <UNITS> <NUMBER MINES>
107 int total_mines_laid;
110 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
112 while (nxtitem(&ni, &land)) {
115 lp = &lchr[(int)land.lnd_type];
116 if (!(lp->l_flags & L_ENGINEER))
118 if (land.lnd_mobil < 1) {
119 pr("Unit %d is out of mobility\n", land.lnd_uid);
122 resupply_commod(&land, I_SHELL);
123 putland(land.lnd_uid, &land);
124 if (!(shells = land.lnd_item[I_SHELL]))
126 shells = MIN(shells, land.lnd_mobil);
127 if (!getsect(land.lnd_x, land.lnd_y, §) ||
128 sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN) {
129 pr("You can't lay mines there!!\n");
132 if (sect.sct_own == sect.sct_oldown)
133 pr("There are currently %d mines in %s\n",
134 sect.sct_mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
135 sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
136 mines_wanted = onearg(player->argp[2], prompt);
137 if (!check_land_ok(&land))
139 if (mines_wanted <= 0)
141 land.lnd_mission = 0;
142 total_mines_laid = 0;
143 while (shells > 0 && total_mines_laid < mines_wanted) {
144 mines_laid = MIN(shells, mines_wanted - total_mines_laid);
145 land.lnd_item[I_SHELL] = shells - mines_laid;
146 land.lnd_mobil -= mines_laid;
147 putland(land.lnd_uid, &land);
148 resupply_commod(&land, I_SHELL); /* Get more shells */
149 putland(land.lnd_uid, &land);
150 total_mines_laid += mines_laid;
151 shells = land.lnd_item[I_SHELL];
152 shells = MIN(shells, land.lnd_mobil);
154 getsect(sect.sct_x, sect.sct_y, §);
155 sect.sct_mines = MIN(sect.sct_mines + total_mines_laid, MINES_MAX);
157 if (total_mines_laid == mines_wanted) {
158 pr("%s laid a total of %d mines in %s",
159 prland(&land), total_mines_laid,
160 xyas(sect.sct_x, sect.sct_y, land.lnd_own));
162 pr(" but is now out of supply\n");
166 pr("%s ran out of %s before it could finish the job\nOnly %d mines were laid in %s\n", prland(&land), land.lnd_mobil > 0 ? "supply" : "mobility", total_mines_laid, xyas(sect.sct_x, sect.sct_y, land.lnd_own));