2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * mobq.c: Set the sailing mobility quota for a ship
29 * Known contributors to this file:
45 int good, mobquota, count = 0;
46 struct nstr_item nstr;
50 pr("The SAIL option is not enabled, so this command is not valid.\n");
53 if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
55 oldmq = player->argp[2];
57 good = sscanf(oldmq, "%d", &mobquota);
60 if (mobquota < 0 || mobquota > ship_mob_max) {
61 pr("Bad mobility quota value %d.\n", mobquota);
64 if (mobquota + (ship_mob_scale * (float)etu_per_update) >
66 pr("warning: %d less than optimal\n", mobquota);
69 while (nxtitem(&nstr, &ship)) {
73 pr("Ship #%d at %s. Old value %d.\n", ship.shp_uid,
74 xyas(ship.shp_x, ship.shp_y, player->cnum),
76 cp = getstarg(player->argp[2], "mobility quota? ", buf);
79 if (!check_ship_ok(&ship))
81 good = sscanf(cp, "%d", &mobquota);
87 if (mobquota < 0 || mobquota > ship_mob_max) {
88 pr("Bad mobility quota value %d.\n", mobquota);
91 if (mobquota + (ship_mob_scale * (float)etu_per_update) >
93 pr("warning: %d less than optimal\n", mobquota);
96 ship.shp_mobquota = mobquota;
98 putship(ship.shp_uid, &ship);
102 pr("%s: No ship(s)\n", player->argp[1]);
104 pr("%s: No ship(s)\n", "");
107 pr("%d ship%s\n", count, splur(count));