2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
30 * Known contributors to this file:
56 if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
58 while (nxtitem(&nb, &ship)) {
61 p = getstarg(player->argp[2], "Name? ", buf);
62 if (!check_ship_ok(&ship))
64 if (p == 0 || *p == 0)
66 if (!strcmp(p, "~")) {
69 strncpy(ship.shp_name, p, MAXSHPNAMLEN - 1);
70 ship.shp_name[MAXSHPNAMLEN - 1] = 0;
72 putship(ship.shp_uid, &ship);