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Import of Empire 4.2.12
[empserver] / src / lib / commands / name.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  name.c: Name a ship
29  * 
30  *  Known contributors to this file:
31  *     Jeff Bailey
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "sect.h"
38 #include "ship.h"
39 #include "xy.h"
40 #include "nsc.h"
41 #include "nat.h"
42 #include "deity.h"
43 #include "file.h"
44 #include "path.h"
45 #include "commands.h"
46 #include "optlist.h"
47
48 /*
49  * name <SHIP> <NAME>
50  */
51 int
52 name(void)
53 {
54         struct  shpstr  ship;
55         s_char  *p;
56         struct nstr_item nb;
57         s_char  buf[1024];
58
59         if (!opt_SHIPNAMES) {
60             pr("Ship naming is not enabled.\n");
61             return RET_FAIL;
62         }
63         if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
64                 return RET_SYN;
65         while (nxtitem(&nb, (s_char *)&ship)) {
66                 if (!player->owner)
67                         continue;
68                 p = getstarg(player->argp[2], "Name? ", buf);
69                 if (!check_ship_ok(&ship))
70                     return RET_FAIL;
71                 if (p == 0 || *p == 0)
72                         return RET_SYN;
73                 if (!strcmp(p,"~")) {
74                         ship.shp_name[0] = 0;
75                 }
76                 else
77                 {
78                         strncpy(ship.shp_name,p,MAXSHPNAMLEN - 1);
79                         ship.shp_name[MAXSHPNAMLEN - 1] = 0;
80                 }
81                 putship(ship.shp_uid,&ship);
82         }
83
84         return RET_OK;
85 }
86