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[empserver] / src / lib / commands / navi.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  navi.c: Navigate ships and such
29  *
30  *  Known contributors to this file:
31  *     Ken Stevens, 1995 (rewritten)
32  *     Ron Koenderink, 2006-2007
33  */
34
35 #include <config.h>
36
37 #include "commands.h"
38 #include "map.h"
39 #include "optlist.h"
40 #include "path.h"
41 #include "empobj.h"
42 #include "unit.h"
43
44 static void pr_leader_change(struct empobj *leader);
45 static struct empobj *get_leader(struct emp_qelem *list);
46 static void switch_leader(struct emp_qelem *list, int uid);
47
48 int
49 navi(void)
50 {
51     struct nstr_item ni_ship;
52     struct emp_qelem ship_list;
53     double minmob, maxmob;
54     int together;
55
56     if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
57         return RET_SYN;
58     shp_sel(&ni_ship, &ship_list);
59     shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
60     if (QEMPTY(&ship_list)) {
61         pr("No ships\n");
62         return RET_FAIL;
63     }
64
65     return do_unit_move(&ship_list, &together, &minmob, &maxmob);
66 }
67
68 int
69 do_unit_move(struct emp_qelem *ulist, int *together,
70              double *minmob, double *maxmob)
71 {
72     char *cp = NULL;
73     int leader_uid;
74     struct empobj *leader;
75     int dir;
76     int stopping = 0;
77     int skip = 0;
78     char buf[1024];
79     char prompt[128];
80     char scanspace[1024];
81     char pathtaken[1024];  /* Doubtful we'll have a path longer than this */
82     char *pt = pathtaken;
83     char bmap_flag;
84     int ac;
85     short type;
86
87     leader = get_leader(ulist);
88     leader_uid = leader->uid;
89     type = leader->ef_type;
90     pr("%s is %s\n",
91         type == EF_SHIP ? "Flagship" : "Leader",
92         obj_nameof(leader));
93
94     if (player->argp[2]) {
95         strcpy(buf, player->argp[2]);
96         if (!(cp = unit_path(*together, leader, buf)))
97             cp = player->argp[2];
98     }
99
100     *pt = '\0';
101     while (!QEMPTY(ulist)) {
102         char dp[80];
103
104         if (cp == NULL || *cp == '\0' || stopping) {
105             stopping = 0;
106             if (type == EF_SHIP)
107                 shp_nav(ulist, minmob, maxmob, together, player->cnum);
108             else
109                 lnd_mar(ulist, minmob, maxmob, together, player->cnum);
110             if (QEMPTY(ulist)) {
111                 pr("No %s left\n",
112                     type == EF_SHIP ? "ships" : "lands");
113                 if (type == EF_SHIP && strlen(pathtaken) > 1) {
114                     pathtaken[strlen(pathtaken) - 1] = '\0';
115                     pr("Path taken: %s\n", pathtaken);
116                 }
117                 return RET_OK;
118             }
119             leader = get_leader(ulist);
120             if (leader->uid != leader_uid) {
121                 leader_uid = leader->uid;
122                 pr_leader_change(leader);
123                 stopping = 1;
124                 continue;
125             }
126             if (!skip)
127                 nav_map(leader->x, leader->y,
128                         type == EF_SHIP ?
129                             !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
130             else
131                 skip = 0;
132             sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
133                     *minmob, xyas(leader->x, leader->y, player->cnum));
134             cp = getstring(prompt, buf);
135             /* Just in case any of our units were shelled while we were
136              * at the prompt, we call shp_nav() or lnd_mar() again.
137              */
138             if (type == EF_SHIP)
139                 shp_nav(ulist, minmob, maxmob, together, player->cnum);
140             else
141                 lnd_mar(ulist, minmob, maxmob, together, player->cnum);
142             if (QEMPTY(ulist)) {
143                 pr("No %s left\n",
144                     type == EF_SHIP ? "ships" : "lands");
145                 if (type == EF_SHIP && strlen(pathtaken) > 1) {
146                     pathtaken[strlen(pathtaken) - 1] = '\0';
147                     pr("Path taken: %s\n", pathtaken);
148                 }
149                 return RET_OK;
150             }
151             leader = get_leader(ulist);
152             if (leader->uid != leader_uid) {
153                 leader_uid = leader->uid;
154                 pr_leader_change(leader);
155                 stopping = 1;
156                 continue;
157             }
158             if (!(cp = unit_path(*together, leader, buf)))
159                 cp = buf;
160         }
161         if (type == EF_SHIP) {
162             radmapnopr(leader->x, leader->y, (int)leader->effic,
163                        (int)techfact(leader->tech,
164                                      mchr[(int)leader->type].m_vrnge),
165                        (mchr[(int)leader->type].m_flags & M_SONAR)
166                        ? techfact(leader->tech, 1.0) : 0.0);
167         }
168         if (cp == NULL || *cp == '\0')
169             cp = &dirch[DIR_STOP];
170         dir = chkdir(*cp, DIR_STOP, DIR_LAST);
171         if (dir >= 0) {
172             if (type == EF_SHIP) {
173                 stopping |= shp_nav_one_sector(ulist, dir,
174                     player->cnum, *together);
175                 if (stopping != 2) {
176                     *pt++ = dirch[dir];
177                     *pt = '\0';
178                 }
179             } else
180                 stopping |=
181                     lnd_mar_one_sector(ulist, dir, player->cnum,
182                         *together);
183             cp++;
184             continue;
185         }
186         ac = parse(cp, scanspace, player->argp, NULL, NULL, NULL);
187         if (ac <= 1) {
188             sprintf(dp, "%d", leader->uid);
189             player->argp[1] = dp;
190             cp++;
191         } else
192             cp = NULL;
193         bmap_flag = 0;
194         switch (*player->argp[0]) {
195         case 'B':
196             bmap_flag = 'b';
197             /*
198              * fall through
199              */
200         case 'M':
201             do_map(bmap_flag, leader->ef_type, player->argp[1],
202                    player->argp[2]);
203             skip = 1;
204             continue;
205         case 'f':
206             if (ac <= 1)
207                 switch_leader(ulist, -1);
208             else
209                 switch_leader(ulist, atoi(player->argp[1]));
210             leader = get_leader(ulist);
211             if (leader->uid != leader_uid) {
212                 leader_uid = leader->uid;
213                 pr_leader_change(leader);
214             }
215             continue;
216         case 'i':
217             unit_list(ulist);
218             continue;
219         case 'm':
220             if (type == EF_SHIP)
221                 stopping |= shp_sweep(ulist, 1, 1, player->cnum);
222             else {
223                 lnd_sweep(ulist, 1, 1, player->cnum);
224                 stopping |= lnd_check_mines(ulist);
225             }
226             continue;
227         case 'r':
228             radar(leader->ef_type);
229             skip = 1;
230             player->btused++;
231             continue;
232         case 'l':
233             do_look(type);
234             player->btused++;
235             continue;
236         case 's':
237             if (leader->ef_type != EF_SHIP)
238                 break;
239             sona();
240             player->btused++;
241             skip = 1;
242             continue;
243         case 'd':
244             if (ac == 2) {
245                 player->argp[2] = player->argp[1];
246                 sprintf(dp, "%d", leader->uid);
247                 player->argp[1] = dp;
248             }
249             if (type == EF_SHIP)
250                 mine();
251             else
252                 landmine();
253             skip = 1;
254             player->btused++;
255             continue;
256         case 'v':
257             unit_view(ulist);
258             continue;
259         }
260         direrr("`%c' to stop", ", `%c' to view", NULL);
261         pr(", `i' to list %s, `f' to change %s,\n",
262             type == EF_SHIP ? "ships" : "units",
263             type == EF_SHIP ? "flagship" : "leader");
264         pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
265             type == EF_SHIP ? "`s' to sonar, " : "");
266         pr("`d' to drop mines, and `m' to minesweep\n");
267         stopping = 1;
268     }
269     if (type == EF_SHIP && strlen(pathtaken) > 1) {
270         pathtaken[strlen(pathtaken) - 1] = '\0';
271         pr("Path taken: %s\n", pathtaken);
272     }
273     return RET_OK;
274 }
275
276 int
277 nav_map(int x, int y, int show_designations)
278 {
279     char *ptr;
280     struct nstr_sect ns;
281     struct natstr *np;
282     struct sctstr sect;
283     int i;
284     /* Note this is not re-entrant anyway, so we keep the buffers
285        around */
286     static char *wmapbuf = NULL;
287     static char **wmap = NULL;
288     int changed = 0;
289
290     if (!wmapbuf)
291         wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
292     if (!wmap) {
293         wmap = malloc(WORLD_Y * sizeof(*wmap));
294         if (wmap && wmapbuf) {
295             for (i = 0; i < WORLD_Y; i++)
296                 wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
297         } else if (wmap) {
298             free(wmap);
299             wmap = NULL;
300         }
301     }
302     if (!wmapbuf || !wmap) {
303         pr("Memory error, tell the deity.\n");
304         logerror("malloc failed in navi\n");
305         return RET_FAIL;
306     }
307     snxtsct_dist(&ns, x, y, 1);
308     np = getnatp(player->cnum);
309     blankfill(wmapbuf, &ns.range, 1);
310     while (nxtsct(&ns, &sect)) {
311         ptr = &wmap[ns.dy][ns.dx];
312         *ptr = dchr[sect.sct_type].d_mnem;
313         if (!show_designations &&
314             sect.sct_own != player->cnum &&
315             sect.sct_type != SCT_WATER &&
316             sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
317             *ptr = '?';
318         changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
319         /*
320          * We do it this way so that 'x' and 'X'
321          * bdesignations will show up. This can
322          * be used to mark mined sectors. So, the
323          * player will see the current des, UNLESS
324          * they've marked the sector 'x' or 'X',
325          * in which case they'll see that.
326          * --ts
327          */
328         *ptr = player->bmap[sect.sct_uid];
329     }
330     if (changed)
331         writemap(player->cnum);
332     for (i = 0; i < ns.range.height; i++)
333         pr("%s\n", wmap[i]);
334     return RET_OK;
335 }
336
337 static void
338 pr_leader_change(struct empobj *leader)
339 {
340     pr("Changing %s to %s\n",
341         leader->ef_type == EF_SHIP ? "flagship" : "leader",
342         obj_nameof(leader));
343 }
344
345 static struct empobj *
346 get_leader(struct emp_qelem *list)
347 {
348     return &((struct ulist *)(list->q_back))->unit.gen;
349 }
350
351 static void
352 switch_leader(struct emp_qelem *list, int uid)
353 {
354     struct emp_qelem *qp, *save;
355     struct ulist *ulp;
356
357     if (QEMPTY(list))
358         return;
359
360     save = qp = list->q_back;
361     do {
362         emp_remque(qp);
363         emp_insque(qp, list);
364         qp = list->q_back;
365         ulp = (struct ulist *)qp;
366         if (ulp->unit.gen.uid == uid || uid == -1)
367             break;
368     } while (list->q_back != save);
369 }