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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  newe.c: Show new sector efficiency (projected)
29  * 
30  *  Known contributors to this file:
31  *     Thomas Ruschak, 1993
32  */
33
34 #include <config.h>
35
36 #include "misc.h"
37 #include "player.h"
38 #include "xy.h"
39 #include "nsc.h"
40 #include "sect.h"
41 #include "nat.h"
42 #include "item.h"
43 #include "file.h"
44 #include "commands.h"
45 #include "optlist.h"
46
47 int
48 newe(void)
49 {
50     struct natstr *natp;
51     struct sctstr sect;
52     struct nstr_sect nstr;
53     double work, lcms, hcms;
54     int nsect;
55     int civs = 0;
56     int uws = 0;
57     int bwork;
58     int twork;
59     int type;
60     int eff;
61     int maxpop;
62
63     if (!snxtsct(&nstr, player->argp[1]))
64         return RET_SYN;
65     player->simulation = 1;
66     prdate();
67     nsect = 0;
68     while (nxtsct(&nstr, &sect)) {
69         if (!player->owner)
70             continue;
71         if (!sect.sct_off) {
72             civs = (1.0 + obrate * etu_per_update) * sect.sct_item[I_CIVIL];
73             uws = (1.0 + uwbrate * etu_per_update) * sect.sct_item[I_UW];
74             natp = getnatp(sect.sct_own);
75             maxpop = max_pop(natp->nat_level[NAT_RLEV], &sect);
76             /* This isn't quite right, since research might rise/fall */
77             /* during the update, but it's the best we can really do  */
78             work = new_work(&sect,
79                             total_work(sect.sct_work, etu_per_update,
80                                        civs, sect.sct_item[I_MILIT], uws,
81                                        maxpop));
82             bwork = work / 2;
83
84             type = sect.sct_type;
85             eff = sect.sct_effic;
86             if (sect.sct_newtype != type) {
87                 twork = (eff + 3) / 4;
88                 if (twork > bwork) {
89                     twork = bwork;
90                 }
91                 work -= twork;
92                 bwork -= twork;
93                 eff -= twork * 4;
94                 if (eff <= 0) {
95                     type = sect.sct_newtype;
96                     eff = 0;
97                 }
98
99                 twork = 100 - eff;
100                 if (twork > bwork) {
101                     twork = bwork;
102                 }
103                 if (dchr[type].d_lcms > 0) {
104                     lcms = sect.sct_item[I_LCM];
105                     lcms = (int)(lcms / dchr[type].d_lcms);
106                     if (twork > lcms)
107                         twork = lcms;
108                 }
109                 if (dchr[type].d_hcms > 0) {
110                     hcms = sect.sct_item[I_HCM];
111                     hcms = (int)(hcms / dchr[type].d_hcms);
112                     if (twork > hcms)
113                         twork = hcms;
114                 }
115                 work -= twork;
116                 eff += twork;
117             } else if (eff < 100) {
118                 twork = 100 - eff;
119                 if (twork > bwork) {
120                     twork = bwork;
121                 }
122                 if (dchr[type].d_lcms > 0) {
123                     lcms = sect.sct_item[I_LCM];
124                     lcms = (int)(lcms / dchr[type].d_lcms);
125                     if (twork > lcms)
126                         twork = lcms;
127                 }
128                 if (dchr[type].d_hcms > 0) {
129                     hcms = sect.sct_item[I_HCM];
130                     hcms = (int)(hcms / dchr[type].d_hcms);
131                     if (twork > hcms)
132                         twork = hcms;
133                 }
134                 work -= twork;
135                 eff += twork;
136             }
137         } else {
138             eff = sect.sct_effic;
139             type = sect.sct_type;
140         }
141         if (nsect++ == 0) {
142             pr("EFFICIENCY SIMULATION\n");
143             pr("   sect  des    projected eff\n");
144         }
145         prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
146         pr(" %c", dchr[type].d_mnem);
147         pr("    %3d%%\n", eff);
148     }
149     player->simulation = 0;
150     if (nsect == 0) {
151         if (player->argp[1])
152             pr("%s: No sector(s)\n", player->argp[1]);
153         else
154             pr("%s: No sector(s)\n", "");
155         return RET_FAIL;
156     } else
157         pr("%d sector%s\n", nsect, splur(nsect));
158     return RET_OK;
159 }