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Import of Empire 4.2.12
[empserver] / src / lib / commands / nuke.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  nuke.c: Display a listing of your nuclear arsenal
29  * 
30  *  Known contributors to this file:
31  *     Dave Pare, 1986
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "sect.h"
38 #include "nuke.h"
39 #include "xy.h"
40 #include "nsc.h"
41 #include "nat.h"
42 #include "deity.h"
43 #include "file.h"
44 #include "commands.h"
45
46 int
47 nuke(void)
48 {
49         register int first_line = 0;
50         register int first_nuke;
51         register int show_comm;
52         register int i;
53         struct  nstr_item nstr;
54         struct  nukstr nuk;
55         struct  sctstr sect;
56         int     item[I_MAX+1];
57
58         if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
59                 return RET_SYN;
60
61         while (nxtitem(&nstr, (s_char *)&nuk)) {
62                 if (!player->god && !player->owner)
63                         continue;
64                 if (nuk.nuk_own == 0)
65                         continue;
66                 if (first_line++ == 0) {
67                         if (player->god)
68                                 pr("own ");
69                         pr("  sect        eff num nuke-type         lcm   hcm   oil   rad avail\n");
70                 }
71                 getsect(nuk.nuk_x, nuk.nuk_y, &sect);
72                 getvec(VT_ITEM, item, (s_char *)&sect, EF_SECTOR);
73                 first_nuke = 1;
74                 show_comm = 0;
75                 if (sect.sct_type == SCT_NUKE && sect.sct_effic >= 60)
76                         show_comm = 1;
77                 for (i = 0; i < N_MAXNUKE; i++) {
78                         if (nuk.nuk_types[i] > 0) {
79                                 if (first_nuke) {
80                                         if (player->god)
81                                                 pr("%-3d ", nuk.nuk_own);
82                                         prxy("%4d,%-4d", sect.sct_x, sect.sct_y, player->cnum);
83                                         pr(" %c", dchr[sect.sct_type].d_mnem);
84                                         if (sect.sct_newtype != sect.sct_type)
85                                                 pr("%c", dchr[sect.sct_newtype].d_mnem);
86                                         else
87                                                 pr(" ");
88                                         pr("%4d%%", sect.sct_effic);
89                                         first_nuke = 0;
90                                 } else {
91                                         pr("                 ");
92                                 }
93
94                                 pr("%3d ", nuk.nuk_types[i]);
95                                 pr("%-16.16s ", nchr[i].n_name);
96                                 
97                                 if (show_comm) {
98                                         pr("%5d ", item[I_LCM]);
99                                         pr("%5d ", item[I_HCM]);
100                                         pr("%5d ", item[I_OIL]);
101                                         pr("%5d ", item[I_RAD]);
102                                         pr("%5d", sect.sct_avail);
103                                         show_comm = 0;
104                                 }
105                                 pr("\n");
106                         }
107                 }
108         }
109         return RET_OK;
110 }