]> git.pond.sub.org Git - empserver/blob - src/lib/commands/payo.c
Import of Empire 4.2.12
[empserver] / src / lib / commands / payo.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  payo.c: Calculate trade ship payoffs
29  * 
30  *  Known contributors to this file:
31  *     Thomas Ruschak, 1992
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "xy.h"
38 #include "sect.h"
39 #include "ship.h"
40 #include "nat.h"
41 #include "nsc.h"
42 #include "deity.h"
43 #include "file.h"
44 #include "commands.h"
45 #include "optlist.h"
46
47 int
48 payo(void)
49 {
50         struct  sctstr sect;
51         int     nships;
52         struct  nstr_item ni;
53         struct  shpstr ship;
54         struct  mchrstr *mp;
55         int     dist;
56         float   cash=0.0;
57         extern  int   trade_1_dist;     /* less than this gets no money */
58         extern  int   trade_2_dist;     /* less than this gets trade_1 money */
59         extern  int   trade_3_dist;     /* less than this gets trade_2 money */
60         extern  float trade_1;          /* return on trade_1 distance */
61         extern  float trade_2;          /* return on trade_2 distance */
62         extern  float trade_3;          /* return on trade_3 distance */
63         extern  float trade_ally_bonus; /* 20% bonus for trading with allies */
64
65
66         if (!opt_TRADESHIPS) {
67             pr("Tradeships are not enabled.\n");
68             return RET_FAIL;
69         }
70         if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
71                 return RET_SYN;
72
73         nships = 0;
74         while (nxtitem(&ni, (s_char *)&ship)) {
75                 if (!player->owner || ship.shp_own == 0)
76                         continue;
77                 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
78                         pr("bad ship type %d (#%d)\n",
79                                 ship.shp_type, ni.cur);
80                         continue;
81                 }
82                 mp = &mchr[(int)ship.shp_type];
83
84                 if (!(mp->m_flags & M_TRADE))
85                         continue;
86
87                 if (nships++ == 0) {
88                         if (player->god)
89                                 pr("own ");
90                         pr("shp#     ship type  orig x,y       x,y    dist $$\n");
91                 }
92                 if (player->god)
93                         pr("%3d ", ship.shp_own);
94                 pr("%4d ", ni.cur);
95                 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
96                 prxy("%4d,%-4d ", ship.shp_orig_x,
97                         ship.shp_orig_y, player->cnum);
98                 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
99
100                 getsect(ship.shp_x,ship.shp_y,&sect);
101
102                 dist = mapdist(ship.shp_x, ship.shp_y,
103                         ship.shp_orig_x, ship.shp_orig_y);
104                 pr("%4d ", dist);
105
106                 if (dist < trade_1_dist)
107                         cash = 0;
108                 else if (dist < trade_2_dist)
109                         cash = (1.0 + trade_1*((float)dist));
110                 else if (dist < trade_3_dist)
111                         cash = (1.0 + trade_2*((float)dist));
112                 else
113                         cash = (1.0 + trade_3*((float)dist));
114
115                 cash *= mp->m_cost;
116                 cash *= (((float)ship.shp_effic) / 100.0);
117
118                 if (sect.sct_own && (sect.sct_own != ship.shp_own))
119                         cash *= (1.0 + trade_ally_bonus);
120                 pr("$%6.2f\n",cash);
121         }
122         if (nships == 0) {
123                 if (player->argp[1])
124                         pr("%s: No ship(s)\n", player->argp[1]);
125                 else
126                         pr("%s: No ship(s)\n", "");
127                 return RET_FAIL;
128         }else
129                 pr("%d ship%s\n", nships, splur(nships));
130         return RET_OK;
131 }