2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
62 static void addtopow(short *vec, struct powstr *pow);
63 static void gen_power(void);
64 static void out5(double value, int round_val, int round_flag);
65 static int powcmp(const void *, const void *);
66 static int set_target(char *, int *);
78 int power_generated = 0;
85 memset(targets, 0, sizeof(targets));
86 natp = getnatp(player->cnum);
88 if (player->argp[1] && player->argp[1][0] == 'n') {
89 if (natp->nat_btu < 1)
90 pr("\n Insufficient BTUs, using the last report.\n\n");
94 if (player->argp[2] && (num = atoi(player->argp[2])) < 0) {
102 } else if (player->argp[1] && player->argp[1][0] == 'c') {
103 if (!player->argp[2])
105 if (strchr(player->argp[2], '/')) {
106 p = strtok(player->argp[2], "/");
108 got_targets |= set_target(p, targets);
109 } while (NULL != (p = strtok(0, "/")));
111 got_targets |= set_target(player->argp[2], targets);
114 } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) {
116 if (num > MAXNOC || num < 0)
124 if (use_targets && !got_targets)
127 if (!power_generated) {
128 snxtitem_all(&ni, EF_POWER);
129 if (!nxtitem(&ni, &pow)) {
130 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
134 pr(" - = [ Empire Power Report ] = -\n");
135 pow_time = ef_mtime(EF_POWER);
136 pr(" as of %s\n sects eff civ", ctime(&pow_time));
137 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
138 snxtitem_all(&ni, EF_POWER);
139 while ((nxtitem(&ni, &pow)) && num > 0) {
140 if (pow.p_nation == 0 || pow.p_power <= 0.0)
143 if (!player->god && pow.p_nation != player->cnum)
146 natp2 = getnatp(pow.p_nation);
147 if (natp2->nat_stat == STAT_GOD)
149 if (use_targets && !targets[pow.p_nation])
151 if (pow.p_nation != player->cnum && !player->god)
156 pr("%9.9s", cname(pow.p_nation));
157 out5(pow.p_sects, 5, round_flag);
159 pr("%4.0f%%", pow.p_effic / pow.p_sects);
162 out5(pow.p_civil, 50, round_flag);
163 out5(pow.p_milit, 50, round_flag);
164 out5(pow.p_shell, 25, round_flag);
165 out5(pow.p_guns, 5, round_flag);
166 out5(pow.p_petrol, 50, round_flag);
167 out5(pow.p_iron, 50, round_flag);
168 out5(pow.p_dust, 50, round_flag);
169 out5(pow.p_oil, 50, round_flag);
170 out5(pow.p_planes, 10, round_flag);
171 out5(pow.p_ships, 10, round_flag);
172 out5(pow.p_units, 10, round_flag);
173 out5(pow.p_money, 5000, round_flag);
175 if (player->god && !no_numbers)
176 pr("%9.2f\n", pow.p_power);
178 if (!opt_HIDDEN || player->god) {
179 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
182 out5(pow.p_sects, 5, !player->god);
183 pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
184 out5(pow.p_civil, 50, !player->god);
185 out5(pow.p_milit, 50, !player->god);
186 out5(pow.p_shell, 25, !player->god);
187 out5(pow.p_guns, 5, !player->god);
188 out5(pow.p_petrol, 50, !player->god);
189 out5(pow.p_iron, 50, !player->god);
190 out5(pow.p_dust, 50, !player->god);
191 out5(pow.p_oil, 50, !player->god);
192 out5(pow.p_planes, 10, !player->god);
193 out5(pow.p_ships, 10, !player->god);
194 out5(pow.p_units, 10, !player->god);
195 out5(pow.p_money, 5000, !player->god);
202 out5(double value, int round_val, int round_flag)
204 if (value > round_val && round_flag)
205 value = (int)(value / round_val + 0.5) * round_val;
206 if (value < -995000.)
207 pr("%4.0fM", value / 1e6);
208 else if (value < -9950.)
209 pr("%4.0fK", value / 1000.);
210 else if (value < -999.)
211 pr("%4.1fK", value / 1000.);
212 else if (value < 1000.)
214 else if (value < 10000.)
215 pr("%4.1fK", value / 1000.);
216 else if (value < 1e6)
217 pr("%4.0fK", value / 1000.);
218 else if (value < 1e7)
219 pr("%4.1fM", value / 1e6);
220 else if (value >= 1e9)
221 pr("%4.0fG", value / 1e9);
223 pr("%4.0fM", value / 1e6);
237 struct powstr powbuf[MAXNOC];
240 struct powsort order[MAXNOC];
244 player->btused += powe_cost;
245 memset(powbuf, 0, sizeof(powbuf));
247 while (nxtsct(&ns, §)) {
248 if (sect.sct_own == 0)
250 pow = &powbuf[sect.sct_own];
252 pow->p_effic += sect.sct_effic;
253 addtopow(sect.sct_item, pow);
255 snxtitem_all(&ni, EF_LAND);
256 while (nxtitem(&ni, &land)) {
257 if (land.lnd_own == 0)
259 pow = &powbuf[land.lnd_own];
260 addtopow(land.lnd_item, pow);
261 f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0);
262 f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0);
263 pow->p_power += f * 2;
264 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
267 snxtitem_all(&ni, EF_SHIP);
268 while (nxtitem(&ni, &ship)) {
269 if (ship.shp_own == 0)
271 pow = &powbuf[ship.shp_own];
272 addtopow(ship.shp_item, pow);
273 f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0);
274 f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0);
275 pow->p_power += f * 2;
278 snxtitem_all(&ni, EF_PLANE);
279 while (nxtitem(&ni, &plane)) {
280 if (plane.pln_own == 0)
282 pow = &powbuf[plane.pln_own];
283 pow->p_planes += 1.0;
284 natp = getnatp(plane.pln_own);
285 pow->p_power += 20 * (plane.pln_effic / 100.0) *
286 (natp->nat_level[NAT_TLEV] / 500.0);
288 for (i = 1; NULL != (natp = getnatp(i)); i++) {
291 if (natp->nat_stat != STAT_ACTIVE) {
295 pow->p_money = natp->nat_money;
296 pow->p_power += pow->p_money / 100.;
298 pow->p_power += pow->p_petrol / 500.0;
300 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
301 pow->p_power += pow->p_shell / 12.5;
302 pow->p_power += pow->p_iron / 100.0;
303 pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars;
304 pow->p_power += pow->p_guns / 2.5;
305 if (pow->p_sects > 0)
306 pow->p_power += (pow->p_sects
307 * ((pow->p_effic / pow->p_sects) / 100.0))
309 if (natp->nat_level[NAT_TLEV] > 0.0)
310 pow->p_power = pow->p_power *
311 (((float)natp->nat_level[NAT_TLEV]) / 500.0);
313 pow->p_power = pow->p_power * (1.0 / 500.0);
314 /* ack. add this vec to the "world power" element */
315 f_pt2 = &powbuf[0].p_sects;
316 f_ptr = &pow->p_sects;
317 while (f_ptr <= &pow->p_power) {
323 for (i = 1; i < MAXNOC; i++) {
329 maxpop = max_population(np->nat_level[NAT_RLEV], SCT_MINE, 0);
330 powbuf[i].p_power *= 1.0 + maxpop / 10000.0;
332 order[i].powval = powbuf[i].p_power;
335 qsort(&order[1], MAXNOC - 1, sizeof(*order), powcmp);
336 putpower(0, &powbuf[0]);
337 for (i = 1; i < MAXNOC; i++) {
338 putpower(i, &powbuf[order[i].cnum]);
342 * At least some versions of Windows fail to update mtime on
343 * write(). Bad, because `power' displays that time. Attempt to
346 _commit(empfile[EF_POWER].fd);
351 powcmp(const void *a, const void *b)
353 const struct powsort *p1 = a;
354 const struct powsort *p2 = b;
356 if (p1->powval > p2->powval)
358 if (p1->powval < p2->powval)
364 addtopow(short *vec, struct powstr *pow)
366 pow->p_civil += vec[I_CIVIL];
367 pow->p_milit += vec[I_MILIT];
368 pow->p_shell += vec[I_SHELL];
369 pow->p_guns += vec[I_GUN];
370 pow->p_petrol += vec[I_PETROL];
371 pow->p_iron += vec[I_IRON];
372 pow->p_dust += vec[I_DUST];
373 pow->p_food += vec[I_FOOD];
374 pow->p_oil += vec[I_OIL];
375 pow->p_bars += vec[I_BAR];
376 pow->p_power += vec[I_LCM] / 10.0;
377 pow->p_power += vec[I_HCM] / 5.0;
381 set_target(char *p, int *targets)
388 target = natarg(p, NULL);
391 natp = getnatp(target);
392 if (natp->nat_stat != STAT_ACTIVE) {
393 pr("Country '%s' is not a normal country\n", p);