2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
65 static int powcmp(struct powsort *p1, struct powsort *p2);
66 static void out5(double value, int round_val, int round_flag);
67 static void gen_power(void);
68 static void addtopow(register int *vec, register struct powstr *pow);
80 int power_generated = 0;
87 bzero((s_char *)targets, sizeof(targets));
88 natp = getnatp(player->cnum);
90 if (player->argp[1] && player->argp[1][0] == 'n') {
91 if (natp->nat_btu < 1)
92 pr("\n Insufficient BTUs, using the last report.\n\n");
96 if (player->argp[2] && (num = atoi(player->argp[2])) < 0) {
104 } else if (player->argp[1] && player->argp[1][0] == 'c') {
105 if (!player->argp[2])
107 if (strchr(player->argp[2], '/')) {
108 p = strtok(player->argp[2], "/");
110 got_targets |= set_target(p, targets);
111 } while (NULL != (p = strtok(0, "/")));
113 got_targets |= set_target(player->argp[2], targets);
116 } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) {
118 if (num > MAXNOC || num < 0)
126 if (use_targets && !got_targets)
129 if (!power_generated) {
130 snxtitem_all(&ni, EF_POWER);
131 if (!nxtitem(&ni, (s_char *)&pow)) {
132 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
136 pr(" - = [ Empire Power Report ] = -\n");
137 pow_time = ef_mtime(EF_POWER);
138 pr(" as of %s\n sects eff civ", ctime(&pow_time));
139 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
140 snxtitem_all(&ni, EF_POWER);
141 while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) {
142 if (pow.p_nation == 0 || pow.p_power <= 0.0)
145 if (!player->god && pow.p_nation != player->cnum)
148 natp2 = getnatp(pow.p_nation);
149 if (natp2->nat_stat & STAT_GOD)
151 if (use_targets && !targets[pow.p_nation])
153 if (pow.p_nation != player->cnum && player->cnum != 0)
158 pr("%9.9s", cname(pow.p_nation));
159 out5(pow.p_sects, 5, round_flag);
161 pr("%4.0f%%", pow.p_effic / pow.p_sects);
164 out5(pow.p_civil, 50, round_flag);
165 out5(pow.p_milit, 50, round_flag);
166 out5(pow.p_shell, 25, round_flag);
167 out5(pow.p_guns, 5, round_flag);
168 out5(pow.p_petrol, 50, round_flag);
169 out5(pow.p_iron, 50, round_flag);
170 out5(pow.p_dust, 50, round_flag);
171 out5(pow.p_oil, 50, round_flag);
172 out5(pow.p_planes, 10, round_flag);
173 out5(pow.p_ships, 10, round_flag);
174 out5(pow.p_units, 10, round_flag);
175 out5(pow.p_money, 5000, round_flag);
177 if (player->god != 0 && !no_numbers)
178 pr("%9.2f\n", pow.p_power);
180 if (((player->god != 0) && opt_HIDDEN) || !opt_HIDDEN) {
181 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
184 out5(pow.p_sects, 5, 1);
185 pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
186 out5(pow.p_civil, 50, 1);
187 out5(pow.p_milit, 50, 1);
188 out5(pow.p_shell, 25, 1);
189 out5(pow.p_guns, 5, 1);
190 out5(pow.p_petrol, 50, 1);
191 out5(pow.p_iron, 50, 1);
192 out5(pow.p_dust, 50, 1);
193 out5(pow.p_oil, 50, 1);
194 out5(pow.p_planes, 10, 1);
195 out5(pow.p_ships, 10, 1);
196 out5(pow.p_units, 10, 1);
197 out5(pow.p_money, 5000, 1);
204 out5(double value, int round_val, int round_flag)
206 if (value > round_val && round_flag)
207 value = (int)(value / round_val + 0.5) * round_val;
208 if (value < -995000.)
209 pr("%4.0fM", value / 1e6);
210 else if (value < -9950.)
211 pr("%4.0fK", value / 1000.);
212 else if (value < -999.)
213 pr("%4.1fK", value / 1000.);
214 else if (value < 1000.)
216 else if (value < 10000.)
217 pr("%4.1fK", value / 1000.);
218 else if (value < 1e6)
219 pr("%4.0fK", value / 1000.);
220 else if (value < 1e7)
221 pr("%4.1fM", value / 1e6);
222 else if (value >= 1e9)
223 pr("%4.0fG", value / 1e9);
225 pr("%4.0fM", value / 1e6);
231 extern double powe_cost;
234 register struct powstr *pow;
240 struct powstr powbuf[MAXNOC];
244 struct powsort order[MAXNOC];
248 player->btused += powe_cost;
249 bzero((s_char *)powbuf, sizeof(powbuf));
251 while (nxtsct(&ns, §)) {
252 if (sect.sct_own == 0)
254 pow = &powbuf[sect.sct_own];
256 pow->p_effic += sect.sct_effic;
257 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
260 snxtitem_all(&ni, EF_LAND);
261 while (nxtitem(&ni, (s_char *)&land)) {
262 if (land.lnd_own == 0)
264 pow = &powbuf[land.lnd_own];
265 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
267 if (opt_NEWPOWER == 0) {
268 pow->p_power += lchr[(int)land.lnd_type].l_lcm / 10.0;
269 pow->p_power += lchr[(int)land.lnd_type].l_hcm / 5.0;
270 } else { /* old power */
271 f = ((float)(lchr[(int)land.lnd_type].l_lcm / 10.0)) *
272 ((float)land.lnd_effic) / 100.0;
273 f += ((float)(lchr[(int)land.lnd_type].l_hcm / 10.0)) *
274 ((float)land.lnd_effic / 100.0);
275 pow->p_power += f * 2;
279 snxtitem_all(&ni, EF_SHIP);
280 while (nxtitem(&ni, (s_char *)&ship)) {
281 if (ship.shp_own == 0)
283 pow = &powbuf[ship.shp_own];
284 getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
286 if (opt_NEWPOWER == 0) {
287 pow->p_power += mchr[(int)ship.shp_type].m_lcm / 10.0;
288 pow->p_power += mchr[(int)ship.shp_type].m_hcm / 5.0;
289 } else { /* old power formula */
290 f = ((float)(mchr[(int)ship.shp_type].m_lcm / 10.0)) *
291 ((float)ship.shp_effic) / 100.0;
292 f += ((float)(mchr[(int)ship.shp_type].m_hcm / 10.0)) *
293 ((float)ship.shp_effic / 100.0);
294 pow->p_power += f * 2;
298 snxtitem_all(&ni, EF_PLANE);
299 while (nxtitem(&ni, (s_char *)&plane)) {
300 if (plane.pln_own == 0)
302 pow = &powbuf[plane.pln_own];
303 pow->p_planes += 1.0;
304 if (opt_NEWPOWER == 0)
305 pow->p_power += plane.pln_effic / 100.0;
306 else { /* old POWER */
307 natp = getnatp(plane.pln_own);
308 pow->p_power += 20 * (plane.pln_effic / 100.0) *
309 (natp->nat_level[NAT_TLEV] / 500.0);
310 } /* end old POWER */
312 for (i = 1; NULL != (natp = getnatp(i)); i++) {
315 if ((natp->nat_stat & STAT_INUSE) == 0 ||
316 (natp->nat_stat & STAT_NORM) == 0) {
320 if (opt_NEWPOWER && (natp->nat_stat & STAT_GOD)) {
324 pow->p_money = natp->nat_money;
325 pow->p_power += pow->p_money / 100.;
327 pow->p_power += pow->p_petrol / (opt_NEWPOWER ? 500.0 : 50.0);
329 if (opt_NEWPOWER == 0) {
330 pow->p_power += (pow->p_civil + pow->p_milit +
332 pow->p_power += (pow->p_iron + pow->p_dust +
333 pow->p_effic + pow->p_oil) / 10.;
334 pow->p_power += (pow->p_guns + pow->p_effic) / 3.;
335 pow->p_power += pow->p_ships;
336 pow->p_power += pow->p_sects * 3.0;
337 pow->p_power += pow->p_planes * 5.0;
338 } else { /* new POWER format */
339 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
340 pow->p_power += (pow->p_shell) / 12.5;
341 pow->p_power += (pow->p_iron) / 100.0;
342 pow->p_power += (pow->p_dust / 5 +
343 pow->p_oil / 10 + pow->p_bars);
344 pow->p_power += (pow->p_guns) / 2.5;
345 if (pow->p_sects > 0)
346 pow->p_power += (pow->p_sects *
347 ((pow->p_effic / pow->p_sects) /
349 if (natp->nat_level[NAT_TLEV] > 0.0)
350 pow->p_power = pow->p_power *
351 (((float)natp->nat_level[NAT_TLEV]) / 500.0);
353 pow->p_power = pow->p_power * (1.0 / 500.0);
354 } /* end new POWER */
355 /* ack. add this vec to the "world power" element */
356 f_pt2 = &(powbuf[0].p_sects);
357 f_ptr = &(pow->p_sects);
358 while (f_ptr <= &(pow->p_power)) {
364 for (i = 1; i < MAXNOC; i++) {
371 maxpop = max_pop(np->nat_level[NAT_RLEV], 0);
372 f = 1.0 + (((float)maxpop) / 10000.0);
374 powbuf[i].p_power *= f;
375 order[i].powval = powbuf[i].p_power;
378 qsort((s_char *)&order[1], MAXNOC - 1, sizeof(*order),
379 (qsort_func_t)powcmp);
380 putpower(0, &powbuf[0]);
381 for (i = 1; i < MAXNOC; i++) {
382 putpower(i, &powbuf[order[i].cnum]);
387 powcmp(struct powsort *p1, struct powsort *p2)
389 if (p1->powval > p2->powval)
391 if (p1->powval < p2->powval)
397 addtopow(register int *vec, register struct powstr *pow)
399 pow->p_civil += vec[I_CIVIL];
400 pow->p_milit += vec[I_MILIT];
401 pow->p_shell += vec[I_SHELL];
402 pow->p_guns += vec[I_GUN];
403 pow->p_petrol += vec[I_PETROL];
404 pow->p_iron += vec[I_IRON];
405 pow->p_dust += vec[I_DUST];
406 pow->p_food += vec[I_FOOD];
407 pow->p_oil += vec[I_OIL];
408 pow->p_bars += vec[I_BAR];
409 pow->p_power += vec[I_LCM] / 10.0;
410 pow->p_power += vec[I_HCM] / 5.0;
414 set_target(s_char *p, int *targets)
427 if (target > 0 && target < MAXNOC && (natp = getnatp(target))) {
428 if (natp->nat_stat & STAT_GOD) {
429 pr("Country #%d is a deity country\n", target);
430 } else if (!(natp->nat_stat & STAT_INUSE)) {
431 pr("Country #%d is not in use\n", target);
432 } else if (!(natp->nat_stat & STAT_NORM)) {
433 pr("Country #%d is not a normal country\n", target);
439 pr("Bad country: \'%s\'\n", p);