2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
34 * Markus Armbruster, 2006
52 static void prpower(char *, struct powstr *, int);
53 static void out5(double, int, int);
54 static void gen_power(struct powstr *, int);
55 static int powcmp(const void *, const void *);
56 static void addtopow(short *, struct powstr *);
67 int power_generated = 0;
69 struct powstr powbuf[MAXNOC];
74 memset(targets, 0, sizeof(targets));
77 if (player->argp[1]) {
78 switch (player->argp[1][0]) {
85 natp = getnatp(player->cnum);
86 if (natp->nat_btu < 1)
87 pr("\n Insufficient BTUs, using the last report.\n\n");
88 else if (opt_AUTO_POWER && save)
89 pr("\n power new is disabled, using the last report.\n\n");
91 gen_power(powbuf, save);
92 pow_time = time(NULL);
98 if (player->argp[i]) {
99 if (player->argp[i][0] == 'c') {
100 snxtitem(&ni, EF_NATION, player->argp[i + 1]);
101 while (nxtitem(&ni, &nat)) {
102 if (nat.nat_stat != STAT_ACTIVE)
104 targets[nat.nat_cnum] = 1;
108 num = atoi(player->argp[i]);
118 if (!power_generated) {
119 pow_time = ef_mtime(EF_POWER);
120 snxtitem_all(&ni, EF_POWER);
121 if (!nxtitem(&ni, &powbuf[0])) {
122 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
125 for (i = 1; i < MAXNOC; i++) {
126 if (!nxtitem(&ni, &powbuf[i])) {
128 memset(&powbuf[i], 0, sizeof(powbuf[i]));
133 pr(" - = [ Empire Power Report ] = -\n");
134 pr(" as of %s\n sects eff civ", ctime(&pow_time));
135 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
136 for (i = 1; i < MAXNOC && num > 0; i++) {
138 if (!player->god && powbuf[i].p_nation != player->cnum)
141 if (use_targets && !targets[powbuf[i].p_nation])
143 if (!use_targets && powbuf[i].p_power <= 0.0)
145 prpower(cname(powbuf[i].p_nation), &powbuf[i],
146 powbuf[i].p_nation != player->cnum && !player->god);
147 if (player->god && !no_numbers)
148 pr("%9.2f\n", powbuf[i].p_power);
151 if (!opt_HIDDEN || player->god) {
152 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
153 prpower("worldwide", &powbuf[0], !player->god);
160 prpower(char *name, struct powstr *pow, int round_flag)
163 out5(pow->p_sects, 5, round_flag);
165 pr("%4.0f%%", pow->p_effic / pow->p_sects);
168 out5(pow->p_civil, 50, round_flag);
169 out5(pow->p_milit, 50, round_flag);
170 out5(pow->p_shell, 25, round_flag);
171 out5(pow->p_guns, 5, round_flag);
172 out5(pow->p_petrol, 50, round_flag);
173 out5(pow->p_iron, 50, round_flag);
174 out5(pow->p_dust, 50, round_flag);
175 out5(pow->p_oil, 50, round_flag);
176 out5(pow->p_planes, 10, round_flag);
177 out5(pow->p_ships, 10, round_flag);
178 out5(pow->p_units, 10, round_flag);
179 out5(pow->p_money, 5000, round_flag);
184 out5(double value, int round_val, int round_flag)
188 if (value > round_val && round_flag)
189 value = (int)(value / round_val + 0.5) * round_val;
193 else if (aval < 9.95e3)
194 pr("%4.1fK", value / 1e3);
195 else if (aval < 999.5e3)
196 pr("%4.0fK", value / 1e3);
197 else if (aval < 9.95e6)
198 pr("%4.1fM", value / 1e6);
199 else if (aval < 999.5e6)
200 pr("%4.0fM", value / 1e6);
202 pr("%4.0fG", value / 1e9);
208 struct powstr powbuf[MAXNOC];
210 gen_power(powbuf, 1);
214 gen_power(struct powstr *powbuf, int save)
229 player->btused += 10;
230 memset(powbuf, 0, MAXNOC * sizeof(*powbuf));
232 while (nxtsct(&ns, §)) {
233 if (sect.sct_own == 0)
235 pow = &powbuf[sect.sct_own];
237 pow->p_effic += sect.sct_effic;
238 addtopow(sect.sct_item, pow);
240 snxtitem_all(&ni, EF_LAND);
241 while (nxtitem(&ni, &land)) {
242 if (land.lnd_own == 0)
244 pow = &powbuf[land.lnd_own];
245 addtopow(land.lnd_item, pow);
246 f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0);
247 f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0);
248 pow->p_power += f * 2;
249 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
252 snxtitem_all(&ni, EF_SHIP);
253 while (nxtitem(&ni, &ship)) {
254 if (ship.shp_own == 0)
256 pow = &powbuf[ship.shp_own];
257 addtopow(ship.shp_item, pow);
258 f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0);
259 f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0);
260 pow->p_power += f * 2;
263 snxtitem_all(&ni, EF_PLANE);
264 while (nxtitem(&ni, &plane)) {
265 if (plane.pln_own == 0)
267 pow = &powbuf[plane.pln_own];
268 pow->p_planes += 1.0;
269 natp = getnatp(plane.pln_own);
270 pow->p_power += 20 * (plane.pln_effic / 100.0) *
271 (natp->nat_level[NAT_TLEV] / 500.0);
273 for (i = 1; NULL != (natp = getnatp(i)); i++) {
276 if (natp->nat_stat != STAT_ACTIVE) {
280 pow->p_money = natp->nat_money;
281 pow->p_power += pow->p_money / 100.;
283 pow->p_power += pow->p_petrol / 500.0;
285 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
286 pow->p_power += pow->p_shell / 12.5;
287 pow->p_power += pow->p_iron / 100.0;
288 pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars;
289 pow->p_power += pow->p_guns / 2.5;
290 if (pow->p_sects > 0)
291 pow->p_power += pow->p_sects
292 * (pow->p_effic / pow->p_sects / 100.0)
294 pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0);
295 /* ack. add this vec to the "world power" element */
296 f_pt2 = &powbuf[0].p_sects;
297 f_ptr = &pow->p_sects;
298 while (f_ptr <= &pow->p_power) {
304 for (i = 1; i < MAXNOC; i++) {
310 maxpop = max_population(np->nat_level[NAT_RLEV], SCT_MINE, 0);
311 powbuf[i].p_power *= 1.0 + maxpop / 10000.0;
314 qsort(&powbuf[1], MAXNOC - 1, sizeof(*powbuf), powcmp);
317 for (i = 0; i < MAXNOC; i++)
318 putpower(i, &powbuf[i]);
321 * At least some versions of Windows fail to update mtime on
322 * write(). Bad, because `power' displays that time. Attempt to
325 _commit(empfile[EF_POWER].fd);
330 powcmp(const void *a, const void *b)
332 const struct powstr *p1 = a;
333 const struct powstr *p2 = b;
335 if (p1->p_power > p2->p_power)
337 if (p1->p_power < p2->p_power)
343 addtopow(short *vec, struct powstr *pow)
345 pow->p_civil += vec[I_CIVIL];
346 pow->p_milit += vec[I_MILIT];
347 pow->p_shell += vec[I_SHELL];
348 pow->p_guns += vec[I_GUN];
349 pow->p_petrol += vec[I_PETROL];
350 pow->p_iron += vec[I_IRON];
351 pow->p_dust += vec[I_DUST];
352 pow->p_food += vec[I_FOOD];
353 pow->p_oil += vec[I_OIL];
354 pow->p_bars += vec[I_BAR];
355 pow->p_power += vec[I_LCM] / 10.0;
356 pow->p_power += vec[I_HCM] / 5.0;