2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * rang.c: Edit range of plane/land unit
29 * Known contributors to this file:
47 if (!snxtitem(&np, EF_PLANE, player->argp[1], NULL))
49 while (nxtitem(&np, &plane)) {
50 if (!player->owner || plane.pln_own == 0)
52 p = getstarg(player->argp[2], "New range? ", buf);
55 if (!check_plane_ok(&plane))
57 if ((i = atoi(p)) < 0)
59 rmax = pln_range_max(&plane);
60 plane.pln_range = MIN(rmax, i);
61 pr("Plane %d range changed to %d\n",
62 plane.pln_uid, plane.pln_range);
64 putplane(plane.pln_uid, &plane);