2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * reco.c: Fly a recon mission
30 * Known contributors to this file:
48 char flightpath[MAX_PATH_LEN];
50 struct nstr_item ni_bomb;
51 struct nstr_item ni_esc;
53 struct emp_qelem bomb_list;
54 struct emp_qelem esc_list;
56 struct sctstr ap_sect;
60 if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
62 if (!snxtitem(&ni_esc, EF_PLANE,
63 getstarg(player->argp[2], "escort(s)? ", buf)))
64 pr("No escorts...\n");
65 if (!get_assembly_point(player->argp[3], &ap_sect, buf))
69 if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
74 (void)pathtoxy(flightpath, &tx, &ty, fcost);
75 pr("target is %s\n", xyas(tx, ty, player->cnum));
76 getsect(tx, ty, &target);
79 if (pln_onewaymission(&target, &cno, &wantflags) < 0)
81 ap_to_target = strlen(flightpath);
82 if (flightpath[ap_to_target - 1] == 'h')
84 pr("range to target is %d\n", ap_to_target);
86 * select planes within range
88 pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
89 1, wantflags, P_M | P_O);
90 if (QEMPTY(&bomb_list)) {
91 pr("No planes could be equipped for the mission.\n");
96 pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
97 1, wantflags, P_M | P_O);
98 if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
99 pr("Not enough room on ship #%d!\n", cno);
103 * now arm and equip the bombers, transports, whatever.
105 mission_flags |= P_X; /* stealth (shhh) */
106 mission_flags |= P_H; /* gets turned off if not all choppers */
107 mission_flags |= P_A;
108 mission_flags = pln_arm(&bomb_list, ap_to_target, 'r',
109 0, P_S | P_I, mission_flags);
110 if (QEMPTY(&bomb_list)) {
111 pr("No planes could be equipped for the mission.\n");
114 mission_flags = pln_arm(&esc_list, ap_to_target, 'r',
115 0, P_F | P_ESC, mission_flags);
116 mission_flags |= PM_R;
118 if (*player->argp[0] == 's')
119 mission_flags |= PM_S;
121 ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
123 if (QEMPTY(&bomb_list)) {
124 pr("No planes got through fighter defenses\n");
126 getsect(tx, ty, &target);
127 pln_newlanding(&bomb_list, tx, ty, cno);
128 pln_newlanding(&esc_list, tx, ty, cno);