2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * reco.c: Fly a recon mission
30 * Known contributors to this file:
47 char flightpath[MAX_PATH_LEN];
49 struct nstr_item ni_bomb;
50 struct nstr_item ni_esc;
52 struct emp_qelem bomb_list;
53 struct emp_qelem esc_list;
55 struct sctstr ap_sect;
59 if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
61 if (!get_assembly_point(player->argp[3], &ap_sect, buf))
65 if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
70 (void)pathtoxy(flightpath, &tx, &ty, fcost);
71 pr("target is %s\n", xyas(tx, ty, player->cnum));
72 getsect(tx, ty, &target);
74 if (pln_onewaymission(&target, &cno, &wantflags) < 0)
76 ap_to_target = strlen(flightpath);
77 if (flightpath[ap_to_target - 1] == 'h')
79 pr("range to target is %d\n", ap_to_target);
81 * select planes within range
83 pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
84 1, wantflags, P_M | P_O);
85 if (QEMPTY(&bomb_list)) {
86 pr("No planes could be equipped for the mission.\n");
91 pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
92 1, wantflags, P_M | P_O);
93 if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
94 pr("Not enough room on ship #%d!\n", cno);
98 * now arm and equip the bombers, transports, whatever.
100 pln_arm(&bomb_list, ap_to_target, 'r', 0, P_S | P_I);
101 if (QEMPTY(&bomb_list)) {
102 pr("No planes could be equipped for the mission.\n");
105 pln_arm(&esc_list, ap_to_target, 'r', 0, P_F | P_ESC);
106 ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath,
107 *player->argp[0] == 's' ? PM_R | PM_S : PM_R);
108 if (QEMPTY(&bomb_list)) {
109 pr("No planes got through fighter defenses\n");
111 getsect(tx, ty, &target);
112 pln_newlanding(&bomb_list, tx, ty, cno);
113 pln_newlanding(&esc_list, tx, ty, cno);