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Import of Empire 4.2.12
[empserver] / src / lib / commands / repa.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  repa.c: repay loan from a country
29  * 
30  *  Known contributors to this file:
31  *     
32  */
33
34 #include <math.h>
35 #include "misc.h"
36 #include "player.h"
37 #include "nat.h"
38 #include "loan.h"
39 #include "news.h"
40 #include "file.h"
41 #include "commands.h"
42 #include "optlist.h"
43
44 int
45 repa(void)
46 {
47         struct  lonstr loan;
48         struct  natstr *natp;
49         struct  natstr *loaner;
50         int     loan_num;
51         long    payment;
52         long    owe;
53         long    due;
54         long    last_payment;
55         long    normaltime;
56         long    doubletime;
57         double  rate_per_sec,amt;
58         s_char  *cp;
59         time_t  now;
60         s_char  buf[1024];
61
62         if (!opt_LOANS) {
63             pr("Loans are not enabled.\n");
64             return RET_FAIL;
65         }
66         natp = getnatp(player->cnum);
67         cp = getstarg(player->argp[1], "Repay loan #? ", buf);
68         if (cp == 0)
69                 return RET_SYN;
70         loan_num = atoi(cp);
71         if (loan_num < 0)
72                 return RET_SYN;
73         if (!getloan(loan_num, &loan) || loan.l_lonee != player->cnum
74             || loan.l_status != LS_SIGNED) {
75                 pr("You don't owe anything on that loan.\n");
76                 return RET_FAIL;
77         }
78         (void) time(&now);
79         due = loan.l_duedate;
80         last_payment = loan.l_lastpay;
81         if (now < due) {
82                 normaltime = now - last_payment;
83                 doubletime = 0;
84         }
85         if (last_payment < due && due < now) {
86                 normaltime = due - last_payment;
87                 doubletime = now - due;
88         }
89         if (due < last_payment) {
90                 normaltime = 0;
91                 doubletime = now - last_payment;
92         }
93         rate_per_sec = loan.l_irate /
94                 ((double) loan.l_ldur * SECS_PER_DAY * 100.0);
95
96         owe = (long) (loan.l_amtdue *
97                 ((double) normaltime * rate_per_sec + 1.0 +
98                 (double) doubletime * rate_per_sec * 2.0) + 0.5);
99         amt = ((double) normaltime * rate_per_sec + 1.0 +
100                 (double) doubletime * rate_per_sec * 2.0);
101         if (((1 << 30) / amt) < loan.l_amtdue)
102                 owe = (1 << 30);
103         else
104                 owe = (long) (loan.l_amtdue *
105                     ((double) normaltime * rate_per_sec + 1.0 +
106                     (double) doubletime * rate_per_sec * 2.0) + 0.5);
107         if ((cp = getstarg(player->argp[2], "amount? ", buf)) == 0)
108                 return RET_SYN;
109         if (!check_loan_ok(&loan))
110             return RET_FAIL;
111         payment = atoi(cp);
112         if (payment <= 0)
113                 return RET_SYN;
114         if (payment > owe) {
115                 pr("You don't owe that much.\n");
116                 return RET_FAIL;
117         }
118         if (natp->nat_money < payment) {
119                 pr("You only have $%d.\n", natp->nat_money);
120                 return RET_FAIL;
121         }
122         player->dolcost += payment;
123         loaner = getnatp(loan.l_loner);
124         loaner->nat_money += payment;
125         putnat(loaner);
126         (void) time(&loan.l_lastpay);
127         if (owe <= payment) {
128                 wu(0, loan.l_loner, "Country #%d paid off loan #%d with $%d\n",
129                         player->cnum, loan_num, payment);
130                 nreport(player->cnum, N_REPAY_LOAN, loan.l_loner, 1);
131                 loan.l_status = LS_FREE;
132                 loan.l_ldur = 0;
133                 pr("Congratulations, you've paid off the loan!\n");
134         } else {
135                 wu(0, loan.l_loner,
136                    "Country #%d paid $%.2f on loan %d\n", player->cnum,
137                        (double) payment, loan_num);
138                 loan.l_amtdue = owe - payment;
139                 loan.l_amtpaid += payment;
140         }
141         if (!putloan(loan_num, &loan)) {
142                 pr("Can't save loan; get help!\n");
143                 return RET_SYS;
144         }
145         return RET_OK;
146 }