]> git.pond.sub.org Git - empserver/blob - src/lib/commands/reso.c
Import of Empire 4.2.12
[empserver] / src / lib / commands / reso.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  reso.c: Display natural resources
29  * 
30  *  Known contributors to this file:
31  *     Dave Pare, 1989
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "xy.h"
38 #include "sect.h"
39 #include "nsc.h"
40 #include "nat.h"
41 #include "deity.h"
42 #include "path.h"
43 #include "file.h"
44 #include "commands.h"
45
46 static  void reso_hdr(void);
47
48 int
49 reso(void)
50 {
51         struct  sctstr sect;
52         int     nsect;
53         struct  nstr_sect nstr;
54
55         if (!snxtsct(&nstr, player->argp[1]))
56                 return RET_SYN;
57         prdate();
58         nsect = 0;
59         while (nxtsct(&nstr, &sect)) {
60                 if (!player->owner)
61                         continue;
62                 if (nsect++ == 0)
63                         reso_hdr();
64                 if (player->god)
65                         pr("%3d ", sect.sct_own);
66                 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
67                 pr(" %c", dchr[sect.sct_type].d_mnem);
68                 if (sect.sct_newtype != sect.sct_type)
69                         pr("%c", dchr[sect.sct_newtype].d_mnem);
70                 else
71                         pr(" ");
72                 pr("%4d%%", sect.sct_effic);
73                 pr(" %4d", sect.sct_min);
74                 pr("%5d", sect.sct_gmin);
75                 pr("%5d", sect.sct_fertil);
76                 pr("%4d", sect.sct_oil);
77                 pr("%5d", sect.sct_uran);
78 /*              pr("%5d", sect.sct_elev);*/
79                 if (!player->god && sect.sct_terr)
80                         pr("%4d", sect.sct_terr);
81                 pr("\n");
82         }
83         if (nsect == 0) {
84                 if (player->argp[1])
85                         pr("%s: No sector(s)\n", player->argp[1]);
86                 else
87                         pr("%s: No sector(s)\n", "");
88                 return RET_FAIL;
89         }else
90                 pr("%d sector%s\n", nsect, splur(nsect));
91         return 0;
92 }
93
94 static void
95 reso_hdr(void)
96 {
97         if (player->god)
98                 pr("    ");
99         pr("RESOURCE\n");
100         if (player->god)
101                 pr("own ");
102         pr("  sect        eff  min gold fert oil uran ");
103         if (!player->god)
104                 pr("ter");
105         pr("\n");
106 }