2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * sail.c: Set sail path for leaders
30 * Known contributors to this file:
43 show_sail(struct nstr_item *nstr)
48 while (nxtitem(nstr, &ship)) {
49 if (!player->owner || ship.shp_own == 0)
54 pr("shp# ship type x,y ");
55 pr("mobil mobquota follows path\n");
58 pr("%3d ", ship.shp_own);
59 pr("%4d ", ship.shp_uid);
60 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
61 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
62 pr("%3d ", ship.shp_mobil);
63 pr(" %3d ", ship.shp_mobquota);
64 pr(" %3d ", ship.shp_follow);
65 if (ship.shp_path[0]) {
66 pr("%s", ship.shp_path);
67 } else if ((ship.shp_autonav & AN_AUTONAV)) {
71 if (ship.shp_name[0] != 0) {
74 pr(" %s\n", ship.shp_name);
79 pr("%s: No ship(s)\n", player->argp[1]);
81 pr("%s: No ship(s)\n", "");
84 pr("%d ship%s\n", count, splur(count));
89 cmd_unsail_ship(struct nstr_item *nstr)
94 while (nxtitem(nstr, &ship)) {
95 if (!player->owner || ship.shp_own == 0)
97 if (ship.shp_path[0]) {
98 pr("Ship #%d unsailed\n", ship.shp_uid);
100 ship.shp_path[0] = 0;
101 putship(ship.shp_uid, &ship);
108 cmd_sail_ship(struct nstr_item *nstr)
112 char navpath[MAX_PATH_LEN];
114 while (!player->aborted && nxtitem(nstr, &ship)) {
115 if (!player->owner || ship.shp_own == 0)
117 if ((ship.shp_autonav & AN_AUTONAV) &&
118 !(ship.shp_autonav & AN_STANDBY)) {
119 pr("Ship #%d has other orders!\n", ship.shp_uid);
123 pr("Ship #%d at %s\n", ship.shp_uid,
124 xyas(ship.shp_x, ship.shp_y, ship.shp_own));
125 cp = getpath(navpath, player->argp[2],
126 ship.shp_x, ship.shp_y, 0, 0, P_SAILING);
127 if (!check_ship_ok(&ship))
129 if (!player->aborted) {
130 strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 2);
131 ship.shp_mission = 0;
132 putship(ship.shp_uid, &ship);
142 struct nstr_item nstr;
145 pr("The SAIL option is not enabled, so this command is not valid.\n");
148 if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
150 cp = player->argp[2];
151 if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-")))
152 return cmd_unsail_ship(&nstr);
153 if (cp && *cp == 'q')
154 return show_sail(&nstr);
155 return cmd_sail_ship(&nstr);