2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * scra.c: Scrap ships, planes or land units
30 * Known contributors to this file:
32 * Markus Armbruster, 2004-2009
47 union empobj_storage item;
59 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
72 pr("Ships, land units, or planes only! (s, l, p)\n");
75 sprintf(prompt, "%s(s)? ", ef_nameof(type));
76 if (!(p = getstarg(player->argp[2], prompt, buf)))
78 if (!snxtitem(&ni, type, p, NULL))
80 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
82 char y_or_n[80], bbuf[80];
84 memset(y_or_n, 0, sizeof(y_or_n));
85 if (type == EF_SHIP) {
87 sprintf(bbuf, "all ships");
89 sprintf(bbuf, "all unassigned ships");
91 sprintf(bbuf, "all ships in %s", p);
93 sprintf(bbuf, "fleet %c", *p);
95 sprintf(bbuf, "ships %s", p);
96 } else if (type == EF_LAND) {
98 sprintf(bbuf, "all land units");
100 sprintf(bbuf, "all unassigned land units");
101 else if (issector(p))
102 sprintf(bbuf, "all units in %s", p);
103 else if (isalpha(*p))
104 sprintf(bbuf, "army %c", *p);
106 sprintf(bbuf, "units %s", p);
109 sprintf(bbuf, "all planes");
111 sprintf(bbuf, "all unassigned planes");
112 else if (issector(p))
113 sprintf(bbuf, "all planes in %s", p);
114 else if (isalpha(*p))
115 sprintf(bbuf, "wing %c", *p);
117 sprintf(bbuf, "planes %s", p);
120 sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
121 if (!confirm(y_or_n))
124 while (nxtitem(&ni, &item)) {
129 if (ontradingblock(type, &item.ship)) {
130 pr("You cannot scrap an item on the trading block!\n");
135 getsect(item.gen.x, item.gen.y, §);
136 if (type == EF_SHIP) {
138 && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
139 pr("%s is not in a friendly harbor!\n",
143 if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
144 pr("%s is not in a 60%% efficient harbor!\n",
149 && (mchr[item.ship.shp_type].m_flags & M_TRADE)) {
150 pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
152 "Are you really sure that you want to scrap %s (n)? ",
154 if (!confirm(prompt)) {
155 pr("%s not scrapped\n", prship(&item.ship));
161 && getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) {
162 pr("%s is not in an allied sector!\n",
163 obj_nameof(&item.gen));
167 && (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
168 pr("%s is not in a 60%% efficient airfield!\n",
169 prplane(&item.plane));
174 pr("%s scrapped in %s\n",
175 obj_nameof(&item.gen),
176 xyas(item.gen.x, item.gen.y, player->cnum));
177 unit_drop_cargo(&item.gen, sect.sct_own);
178 if (type == EF_SHIP) {
179 eff = item.ship.shp_effic / 100.0;
180 mp = &mchr[(int)item.ship.shp_type];
181 for (i = I_NONE + 1; i <= I_MAX; i++) {
182 sect.sct_item[i] += item.ship.shp_item[i];
184 sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
185 sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
186 } else if (type == EF_LAND) {
187 eff = item.land.lnd_effic / 100.0;
188 lp = &lchr[(int)item.land.lnd_type];
189 for (i = I_NONE + 1; i <= I_MAX; i++) {
190 sect.sct_item[i] += item.land.lnd_item[i];
192 sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
193 sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
195 eff = item.land.lnd_effic / 100.0;
196 pp = &plchr[(int)item.plane.pln_type];
197 sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
198 sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
199 sect.sct_item[I_MILIT] += pp->pl_crew;
202 put_empobj(type, item.gen.uid, &item.gen);
203 for (i = I_NONE + 1; i <= I_MAX; i++) {
204 if (sect.sct_item[i] > ITEM_MAX)
205 sect.sct_item[i] = ITEM_MAX;