2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * scra.c: Scrap ships, planes or land units
29 * Known contributors to this file:
31 * Markus Armbruster, 2004-2011
45 union empobj_storage item;
57 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
70 pr("Ships, land units, or planes only! (s, l, p)\n");
73 sprintf(prompt, "%s(s)? ", ef_nameof(type));
74 if (!(p = getstarg(player->argp[2], prompt, buf)))
76 if (!snxtitem(&ni, type, p, NULL))
78 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
80 char y_or_n[80], bbuf[80];
82 memset(y_or_n, 0, sizeof(y_or_n));
83 if (type == EF_SHIP) {
85 sprintf(bbuf, "all ships");
87 sprintf(bbuf, "all unassigned ships");
89 sprintf(bbuf, "all ships in %s", p);
91 sprintf(bbuf, "fleet %c", *p);
93 sprintf(bbuf, "ships %s", p);
94 } else if (type == EF_LAND) {
96 sprintf(bbuf, "all land units");
98 sprintf(bbuf, "all unassigned land units");
100 sprintf(bbuf, "all units in %s", p);
101 else if (isalpha(*p))
102 sprintf(bbuf, "army %c", *p);
104 sprintf(bbuf, "units %s", p);
107 sprintf(bbuf, "all planes");
109 sprintf(bbuf, "all unassigned planes");
110 else if (issector(p))
111 sprintf(bbuf, "all planes in %s", p);
112 else if (isalpha(*p))
113 sprintf(bbuf, "wing %c", *p);
115 sprintf(bbuf, "planes %s", p);
118 sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
119 if (!confirm(y_or_n))
122 while (nxtitem(&ni, &item)) {
127 if (ontradingblock(type, &item.ship)) {
128 pr("You cannot scrap an item on the trading block!\n");
133 getsect(item.gen.x, item.gen.y, §);
134 if (type == EF_SHIP) {
136 && relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
137 pr("%s is not in a friendly harbor!\n",
141 if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
142 pr("%s is not in a 60%% efficient harbor!\n",
146 if (mchr[item.ship.shp_type].m_flags & M_TRADE) {
147 pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
149 "Are you really sure that you want to scrap %s (n)? ",
151 if (!confirm(prompt)) {
152 pr("%s not scrapped\n", prship(&item.ship));
158 && relations_with(sect.sct_own, player->cnum) != ALLIED) {
159 pr("%s is not in an allied sector!\n",
160 unit_nameof(&item.gen));
164 && (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
165 pr("%s is not in a 60%% efficient airfield!\n",
166 prplane(&item.plane));
171 pr("%s scrapped in %s\n",
172 unit_nameof(&item.gen),
173 xyas(item.gen.x, item.gen.y, player->cnum));
174 unit_drop_cargo(&item.gen, sect.sct_own);
175 if (type == EF_SHIP) {
176 eff = item.ship.shp_effic / 100.0;
177 mp = &mchr[(int)item.ship.shp_type];
178 for (i = I_NONE + 1; i <= I_MAX; i++) {
179 sect.sct_item[i] += item.ship.shp_item[i];
181 sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
182 sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
183 } else if (type == EF_LAND) {
184 eff = item.land.lnd_effic / 100.0;
185 lp = &lchr[(int)item.land.lnd_type];
186 for (i = I_NONE + 1; i <= I_MAX; i++) {
187 sect.sct_item[i] += item.land.lnd_item[i];
189 sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
190 sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
192 eff = item.land.lnd_effic / 100.0;
193 pp = &plchr[(int)item.plane.pln_type];
194 sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
195 sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
196 sect.sct_item[I_MILIT] += pp->pl_crew;
199 put_empobj(type, item.gen.uid, &item.gen);
200 for (i = I_NONE + 1; i <= I_MAX; i++) {
201 if (sect.sct_item[i] > ITEM_MAX)
202 sect.sct_item[i] = ITEM_MAX;