2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * sdump.c: Dump ship information
30 * Known contributors to this file:
50 int n, i, npln, nch, nxl;
53 if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
57 if (!player->argp[2]) {
58 for (n = 1; n <= 34; n++)
64 while (player->argp[n]) {
65 if (!strcmp("type", player->argp[n])) {
67 } else if (!strcmp("x", player->argp[n])) {
69 } else if (!strcmp("y", player->argp[n])) {
71 } else if (!strcmp("flt", player->argp[n])) {
73 } else if (!strcmp("eff", player->argp[n])) {
75 } else if (!strcmp("civ", player->argp[n])) {
77 } else if (!strcmp("mil", player->argp[n])) {
79 } else if (!strcmp("uw", player->argp[n])) {
81 } else if (!strcmp("food", player->argp[n])) {
83 } else if (!strcmp("pln", player->argp[n])) {
85 } else if (!strcmp("he", player->argp[n])) {
87 } else if (!strcmp("xl", player->argp[n])) {
89 } else if (!strcmp("land", player->argp[n])) {
91 } else if (!strcmp("mob", player->argp[n])) {
93 } else if (!strcmp("fuel", player->argp[n])) {
95 } else if (!strcmp("tech", player->argp[n])) {
97 } else if (!strcmp("shell", player->argp[n])) {
99 } else if (!strcmp("gun", player->argp[n])) {
101 } else if (!strcmp("petrol", player->argp[n])) {
103 } else if (!strcmp("iron", player->argp[n])) {
105 } else if (!strcmp("dust", player->argp[n])) {
107 } else if (!strcmp("bar", player->argp[n])) {
109 } else if (!strcmp("oil", player->argp[n])) {
111 } else if (!strcmp("lcm", player->argp[n])) {
113 } else if (!strcmp("hcm", player->argp[n])) {
115 } else if (!strcmp("rad", player->argp[n])) {
117 } else if (!strcmp("def", player->argp[n])) {
119 } else if (!strcmp("spd", player->argp[n])) {
121 } else if (!strcmp("vis", player->argp[n])) {
123 } else if (!strcmp("rng", player->argp[n])) {
125 } else if (!strcmp("fir", player->argp[n])) {
127 } else if (!strcmp("origx", player->argp[n])) {
129 } else if (!strcmp("origy", player->argp[n])) {
131 } else if (!strcmp("name", player->argp[n])) {
134 pr("Unrecognized field %s\n", player->argp[n]);
137 pr("Too many fields\n");
147 pr("DUMP SHIPS %ld\n", (long)now);
262 np = getnatp(player->cnum);
263 while (nxtitem(&ni, &ship)) {
264 if (!player->owner || ship.shp_own == 0)
267 npln = shp_nplane(&ship, &nch, &nxl, NULL);
269 pr("%d ", ship.shp_own);
273 switch (field[n++]) {
275 pr(" %.4s", mchr[(int)ship.shp_type].m_name);
278 pr(" %d", xrel(np, ship.shp_x));
281 pr(" %d", yrel(np, ship.shp_y));
284 pr(" %c", ship.shp_fleet ? ship.shp_fleet : '~');
287 pr(" %d", ship.shp_effic);
290 pr(" %d", ship.shp_item[I_CIVIL]);
293 pr(" %d", ship.shp_item[I_MILIT]);
296 pr(" %d", ship.shp_item[I_UW]);
299 pr(" %d", ship.shp_item[I_FOOD]);
302 pr(" %d", npln - nch - nxl);
311 pr(" %d", shp_nland(&ship));
314 pr(" %d", ship.shp_mobil);
320 pr(" %d", ship.shp_tech);
323 pr(" %d", ship.shp_item[I_SHELL]);
326 pr(" %d", ship.shp_item[I_GUN]);
329 pr(" %d", ship.shp_item[I_PETROL]);
332 pr(" %d", ship.shp_item[I_IRON]);
335 pr(" %d", ship.shp_item[I_DUST]);
338 pr(" %d", ship.shp_item[I_BAR]);
341 pr(" %d", ship.shp_item[I_OIL]);
344 pr(" %d", ship.shp_item[I_LCM]);
347 pr(" %d", ship.shp_item[I_HCM]);
350 pr(" %d", ship.shp_item[I_RAD]);
353 pr(" %d", shp_armor(&ship));
356 pr(" %d", shp_speed(&ship));
359 pr(" %d", shp_visib(&ship));
362 pr(" %d", shp_frnge(&ship));
365 pr(" %d", shp_glim(&ship));
369 * Disclosing construction site allows pirates to find
370 * harbors. Disclose it only to the original owner
371 * and to deities. Else dump illegal coordinates
374 if (ship.shp_own == ship.shp_orig_own || player->god)
375 pr(" %d", xrel(np, ship.shp_orig_x));
381 if (ship.shp_own == ship.shp_orig_own || player->god)
382 pr(" %d", yrel(np, ship.shp_orig_y));
387 pr(" %c%s%c", '"', ship.shp_name, '"');
395 pr("%s: No ship(s)\n", player->argp[1]);
397 pr("%s: No ship(s)\n", "");
400 pr("%d ship%s\n", nships, splur(nships));