2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * sect.c: Show sectors in map-like format with conditionals.
30 * Known contributors to this file:
45 struct nscstr cond[NS_NCOND];
53 /* Note this is not re-entrant anyway, so we keep the buffers
55 static char *mapbuf = NULL;
56 static char **map = NULL;
59 if (!snxtsct(&ns, player->argp[1]))
62 mapbuf = malloc(WORLD_Y * MAPWIDTH(1));
64 map = malloc(WORLD_Y * sizeof(char *));
66 for (i = 0; i < WORLD_Y; i++)
67 map[i] = &mapbuf[MAPWIDTH(1) * i];
73 if (!mapbuf || !map) {
74 pr("Memory error, tell the deity.\n");
75 logerror("malloc failed in sect\n");
78 np = getnatp(player->cnum);
80 memcpy(cond, ns.cond, sizeof(*cond) * ncond);
82 xyrelrange(getnatp(player->cnum), &ns.range, &range);
83 border(&range, " ", "");
84 blankfill(mapbuf, &ns.range, 1);
85 while (nxtsct(&ns, §)) {
88 ptr = &map[ns.dy][ns.dx];
89 *ptr = dchr[sect.sct_type].d_mnem;
90 if (nstr_exec(cond, ncond, §)) {
95 for (i = 0, y = ns.range.ly; i < ns.range.height; y++, i++) {
97 pr("%3d %s %-3d\n", yval, map[i], yval);
101 border(&range, " ", "");
104 pr("%s: No sector(s)\n", player->argp[1]);
106 pr("%s: No sector(s)\n", "");
109 pr("%d sector%s\n", nsect, splur(nsect));