2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * set.c: Place units/ships/planes/nukes up for sale.
30 * Known contributors to this file:
47 * format: set <type> <SHIP/NUKE> <PRICE>
52 static int ef_saleable[] = { EF_SHIP, EF_PLANE, EF_LAND, EF_NUKE, EF_BAD };
59 struct nstr_item ni_trade;
60 union empobj_storage item;
69 pr("The market is disabled.\n");
75 p = getstarg(player->argp[1], "Ship, plane, land unit or nuke? ", buf);
78 if ((type = ef_byname_from(p, ef_saleable)) < 0) {
79 pr("You can sell only ships, planes, land units or nukes\n");
82 if (!snxtitem(&ni, type, player->argp[2], NULL))
84 while (nxtitem(&ni, &item)) {
85 if (!player->owner && !player->god)
87 getsect(item.gen.x, item.gen.y, §);
88 if (!military_control(§)) {
89 pr("Military control required to sell goods.\n");
92 trade.trd_type = type;
93 sprintf(prompt, "%s #%d; price? ",
94 trade_nameof(&trade, &item), ni.cur);
95 if (!(p = getstarg(player->argp[3], prompt, buf)))
97 if (!trade_check_item_ok(&item))
99 if ((price = atoi(p)) < 0)
103 snxtitem_all(&ni_trade, EF_TRADE);
104 while (nxtitem(&ni_trade, &trade)) {
105 if (trade.trd_owner == 0)
106 freeslot = ni_trade.cur;
107 if (trade.trd_unitid == ni.cur && trade.trd_type == type) {
108 foundslot = ni_trade.cur;
113 if (foundslot >= 0) {
114 pr("%s #%d (lot #%d) removed from trading\n",
115 trade_nameof(&trade, &item), ni.cur, foundslot);
117 puttrade(ni_trade.cur, &trade);
122 else if (freeslot >= 0)
126 ef_blank(EF_TRADE, id, &trade);
129 trade.trd_type = type;
130 trade.trd_owner = player->cnum;
131 trade.trd_unitid = ni.cur;
132 trade.trd_price = price;
134 trade.trd_markettime = now;
135 trade.trd_maxbidder = player->cnum;
136 puttrade(id, &trade);
137 pr("%s #%d (lot #%d) price %s to $%d\n",
138 trade_nameof(&trade, &item), ni.cur,
139 id, foundslot >= 0 ? "reset" : "set", price);