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Import of Empire 4.2.12
[empserver] / src / lib / commands / set.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  set.c: Place units/ships/planes/nukes up for sale.
29  * 
30  *  Known contributors to this file:
31  *     Dave Pare, 1986
32  *     Pat Loney, 1992
33  *     Steve McClure, 1996
34  */
35
36 #include "misc.h"
37 #include "var.h"
38 #include "sect.h"
39 #include "ship.h"
40 #include "land.h"
41 #include "nuke.h"
42 #include "plane.h"
43 #include "xy.h"
44 #include "nsc.h"
45 #include "nat.h"
46 #include "trade.h"
47 #include "file.h"
48 #include "player.h"
49 #include "commands.h"
50 #include "optlist.h"
51
52 /*
53  * format: set <type> <SHIP/NUKE> <PRICE>
54  */
55 int
56 set(void)
57 {
58         char   *p;
59         int     type;
60         int     price;
61         char    prompt[80];
62         struct  trdstr trade;
63         struct  nstr_item ni;
64         struct  nstr_item ni_trade;
65         union   trdgenstr item;
66         union   trdgenstr check;
67         struct  sctstr sect;
68         int     freeslot;
69         int     foundslot;
70         int     id;
71         time_t  now;
72         s_char buf[1024];
73
74         if (!opt_MARKET) {
75             pr("The market is disabled.\n");
76             return RET_FAIL;
77         }       
78         check_market();
79         check_trade();
80
81         if ((p = getstarg(player->argp[1], "Item type? ", buf)) == 0)
82                 return RET_SYN;
83         if ((type = ef_byname(p)) < 0) {
84                 pr("%s: not an item type\n", p);
85                 return RET_SYN;
86         }
87         if (type == EF_SECTOR)
88                 type = EF_SHIP;
89         if (type == EF_NEWS)
90                 type = EF_NUKE;
91         if (type == EF_LOAN)
92                 type = EF_LAND;
93         if (!snxtitem(&ni, type, player->argp[2]))
94                 return RET_SYN;
95         while (nxtitem(&ni, (char *)&item)) {
96                 if (!player->owner && !player->god)
97                         continue;
98                 getsect(item.gen.trg_x, item.gen.trg_y, &sect);
99                 /*
100                  * military control necessary to sell
101                  * goodies in occupied territory.
102                  */
103                 if (sect.sct_oldown != player->cnum && !player->god) {
104                         int     tot_mil=0;
105                         struct  nstr_item ni;
106                         struct  lndstr land;
107                         snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
108                         while (nxtitem(&ni, (s_char *)&land)){
109                                 if (land.lnd_own == player->cnum)
110                                         tot_mil  += total_mil(&land);
111                         }
112                         if (tot_mil+(getvar(V_MILIT, (char *)&sect, EF_SECTOR)) * 10
113                             < getvar(V_CIVIL, (char *)&sect, EF_SECTOR)) {
114                               pr("Military control required to sell goods.\n");
115                                 return RET_FAIL;
116                         }
117                 }
118                 trade.trd_type = type;
119                 sprintf(prompt, "%s #%d; Price? ",
120                         trade_nameof(&trade, &item), ni.cur);
121                 memcpy(&check, &item, sizeof(union trdgenstr));
122                 if ((p = getstarg(player->argp[3], prompt, buf))==0)
123                         break;
124                 if (memcmp(&check, &item, sizeof(union trdgenstr))) {
125                     pr("That item has changed!\n");
126                     return RET_FAIL;
127                 }
128                 if ((price = atoi(p)) < 0)
129                         continue;
130                 if (!ef_lock(EF_TRADE)) {
131                         logerror("can't lock trade file");
132                         return RET_SYS;
133                 }
134                 foundslot = -1;
135                 freeslot = -1;
136                 snxtitem_all(&ni_trade, EF_TRADE);
137                 while (nxtitem(&ni_trade, (char *)&trade)) {
138                         if (trade.trd_unitid < 0)
139                                 freeslot = ni_trade.cur;
140                         if (trade.trd_unitid == ni.cur &&
141                             trade.trd_type == type) {
142                                 foundslot = ni_trade.cur;
143                                 break;
144                         }
145                 }
146                 if (price == 0 && foundslot >= 0) {
147                         pr("%s #%d (lot #%d) removed from trading\n",
148                                 trade_nameof(&trade, &item),
149                                 ni.cur, foundslot);
150                         trade.trd_type = 0;
151                         trade.trd_owner = 0;
152                         trade.trd_unitid = -1;
153                         trade.trd_price = 0;
154                         (void) time(&now);
155                         trade.trd_markettime = now;
156                         trade.trd_maxbidder = player->cnum;
157                         trade.trd_maxprice = 0;
158                         puttrade(ni_trade.cur, &trade);
159                 } else if (price > 0) {
160                         trade.trd_x = item.gen.trg_x;
161                         trade.trd_y = item.gen.trg_x;
162                         trade.trd_type = type;
163                         trade.trd_owner = player->cnum;
164                         trade.trd_unitid = ni.cur;
165                         trade.trd_price = price;
166                         (void) time(&now);
167                         trade.trd_markettime = now;
168                         trade.trd_maxbidder = player->cnum;
169                         trade.trd_maxprice = price;
170                         if (foundslot >= 0)
171                                 id = foundslot;
172                         else if (freeslot >= 0)
173                                 id = freeslot;
174                         else {
175                                 ef_extend(EF_TRADE, 1);
176                                 id = ni_trade.cur;
177                         }
178                         puttrade(id, &trade);
179                         pr("%s #%d (lot #%d) price %s to $%d\n",
180                                 trade_nameof(&trade, &item), ni.cur,
181                                 id, foundslot >= 0 ? "reset" : "set", price);
182                 }
183                 ef_unlock(EF_TRADE);
184         }
185         return RET_OK;
186 }