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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  shi.c: Show a list of your ships
29  * 
30  *  Known contributors to this file:
31  *     Steve McClure, 2000
32  *     
33  */
34
35 #include <config.h>
36
37 #include "misc.h"
38 #include "player.h"
39 #include "sect.h"
40 #include "ship.h"
41 #include "nsc.h"
42 #include "file.h"
43 #include "optlist.h"
44 #include "commands.h"
45
46 int
47 shi(void)
48 {
49     int nships;
50     struct nstr_item ni;
51     struct shpstr ship;
52
53     if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
54         return RET_SYN;
55
56     nships = 0;
57     while (nxtitem(&ni, &ship)) {
58         if (!player->owner || ship.shp_own == 0)
59             continue;
60         count_planes(&ship);
61         count_units(&ship);
62         if (nships++ == 0) {
63             if (player->god)
64                 pr("own ");
65             pr("shp#     ship type       x,y   fl  eff civ mil  uw  fd pn");
66             pr(" he");
67             pr(" xl");
68             pr(" ln");
69             pr(" mob");
70             if (opt_FUEL)
71                 pr(" fuel");
72             pr(" tech\n");
73         }
74         if (player->god)
75             pr("%3d ", ship.shp_own);
76         pr("%4d ", ni.cur);
77         pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
78         prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
79         pr("%c", ship.shp_fleet);
80         pr("%4d%%", ship.shp_effic);
81
82         pr("%4d", ship.shp_item[I_CIVIL]);
83         pr("%4d", ship.shp_item[I_MILIT]);
84         pr("%4d", ship.shp_item[I_UW]);
85         pr("%4d", ship.shp_item[I_FOOD]);
86
87         pr("%3d", ship.shp_nplane);
88         pr("%3d", ship.shp_nchoppers);
89         pr("%3d", ship.shp_nxlight);
90         pr("%3d", ship.shp_nland);
91         pr("%4d", ship.shp_mobil);
92         if (opt_FUEL)
93             pr("%5d", ship.shp_fuel);
94         pr("%5d\n", ship.shp_tech);
95         if (ship.shp_name[0] != 0) {
96             if (player->god)
97                 pr("    ");
98             pr("       %s\n", ship.shp_name);
99         }
100     }
101     if (nships == 0) {
102         if (player->argp[1])
103             pr("%s: No ship(s)\n", player->argp[1]);
104         else
105             pr("%s: No ship(s)\n", "");
106         return RET_FAIL;
107     } else
108         pr("%d ship%s\n", nships, splur(nships));
109     return RET_OK;
110 }