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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  shi.c: Show a list of your ships
29  * 
30  *  Known contributors to this file:
31  *     Steve McClure, 2000
32  */
33
34 #include <config.h>
35
36 #include "commands.h"
37 #include "land.h"
38 #include "optlist.h"
39 #include "ship.h"
40
41 int
42 shi(void)
43 {
44     int nships, noff;
45     struct nstr_item ni;
46     struct shpstr ship;
47
48     if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
49         return RET_SYN;
50
51     nships = noff = 0;
52     while (nxtitem(&ni, &ship)) {
53         if (!player->owner || ship.shp_own == 0)
54             continue;
55         count_planes(&ship);
56         count_units(&ship);
57         if (nships++ == 0) {
58             if (player->god)
59                 pr("own ");
60             pr("shp#     ship type       x,y   fl   eff civ mil  uw  fd pn"
61                " he xl ln mob");
62             if (opt_FUEL)
63                 pr(" fuel");
64             pr(" tech\n");
65         }
66         if (ship.shp_off)
67             noff++;
68         if (player->god)
69             pr("%3d ", ship.shp_own);
70         pr("%4d ", ni.cur);
71         pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
72         prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
73         pr("%1.1s", &ship.shp_fleet);
74         pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic);
75
76         pr("%4d", ship.shp_item[I_CIVIL]);
77         pr("%4d", ship.shp_item[I_MILIT]);
78         pr("%4d", ship.shp_item[I_UW]);
79         pr("%4d", ship.shp_item[I_FOOD]);
80
81         pr("%3d", ship.shp_nplane);
82         pr("%3d", ship.shp_nchoppers);
83         pr("%3d", ship.shp_nxlight);
84         pr("%3d", ship.shp_nland);
85         pr("%4d", ship.shp_mobil);
86         if (opt_FUEL)
87             pr("%5d", ship.shp_fuel);
88         pr("%5d\n", ship.shp_tech);
89         if (ship.shp_name[0] != 0) {
90             if (player->god)
91                 pr("    ");
92             pr("       %s\n", ship.shp_name);
93         }
94     }
95     if (nships == 0) {
96         if (player->argp[1])
97             pr("%s: No ship(s)\n", player->argp[1]);
98         else
99             pr("%s: No ship(s)\n", "");
100         return RET_FAIL;
101     } else {
102         pr("%d ship%s", nships, splur(nships));
103         if (noff)
104             pr(", %d stopped (eff marked with !)", noff);
105         pr("\n");
106     }
107     return RET_OK;
108 }