2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * stoc.c: Add nukes to a stockpile
29 * Known contributors to this file:
30 * Markus Armbruster, 2013
46 struct nstr_item nstr;
49 cp = getstarg(player->argp[1], "stockpile? ", buf);
53 if (!isalpha(c) && c != '~') {
54 pr("Specify stockpile, (1 alpha char or '~')\n");
59 if (!snxtitem(&nstr, EF_NUKE, player->argp[2], NULL))
62 while (nxtitem(&nstr, &nuke)) {
65 if (nuke.nuk_stockpile == c)
67 nuke.nuk_stockpile = c;
68 putnuke(nuke.nuk_uid, &nuke);
71 pr("%d nuke%s added to stockpile `%1.1s'\n", count, splur(count), &c);