2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * stre.c: Calculate military strengths of sectors
30 * Known contributors to this file:
52 static double units_in_sector(struct combat *def);
53 static void stre_hdr(void);
60 struct nstr_sect nstr;
61 double dtotal, r_total, eff;
66 if (!snxtsct(&nstr, player->argp[1]))
70 att_combat_init(def, EF_SECTOR);
71 while (nxtsct(&nstr, §)) {
77 pr("%3d ", sect.sct_own);
78 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
79 pr(" %c", dchr[sect.sct_type].d_mnem);
80 pr("%4d%%", sect.sct_effic);
84 att_get_combat(def, 1);
89 dtotal = units_in_sector(def);
91 pr("%7d", (int)dtotal);
95 r_total = att_reacting_units(def, 0, 0, &dummy, 9999999);
97 eff = att_combat_eff(def);
98 if (sect.sct_own == sect.sct_oldown) {
99 mines = getvar(V_MINE, (s_char *)§, EF_SECTOR);
104 eff *= (1.0 + min(mines, 20) * 0.02);
109 pr("%9d", (int)((dtotal + def->mil) * eff));
111 pr(" %9d", (int)(r_total * eff));
114 pr("%9d\n", (int)((dtotal + def->mil + r_total) * eff));
118 pr("%s: No sector(s)\n", player->argp[1]);
120 pr("%s: No sector(s)\n", "");
123 pr("%d sector%s\n", nsect, splur(nsect));
128 units_in_sector(struct combat *def)
135 snxtitem_xy(&ni, EF_LAND, def->x, def->y);
136 while (nxtitem(&ni, (s_char *)&land)) {
137 if (land.lnd_own == 0)
139 if (land.lnd_own != def->own)
141 if (land.lnd_ship >= 0)
143 d_unit = defense_val(&land);
144 if (!has_supply(&land))
156 pr("DEFENSE STRENGTH land sect sector reacting total\n");
159 pr(" sect eff mil units mines mult defense units defense\n");