2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * supp.c: supply land units
29 * Known contributors to this file:
45 if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
49 while (nxtitem(&ni, &land)) {
50 if (!player->owner || land.lnd_own == 0)
53 if (lnd_supply_all(&land))
54 pr("%s has supplies\n", prland(&land));
56 pr("%s is out of supply\n", prland(&land));
60 pr("%s: No unit(s)\n", player->argp[1]);
62 pr("%s: No unit(s)\n", "");
65 pr("%d unit%s\n", nunits, splur(nunits));