2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * surv.c: Show sector survey
29 * Known contributors to this file:
40 static char code_char(struct valstr, struct sctstr *sp);
43 * survey type <sarg> ?cond
50 struct nstr_sect nstr;
57 struct nscstr cond[NS_NCOND];
61 /* Note this is not re-entrant anyway, so we keep the buffers
63 static char *mapbuf = NULL;
64 static char **map = NULL;
67 ptr = getstarg(player->argp[1], "commodity or variable? ", buf);
70 ptr = nstr_comp_val(ptr, &val, EF_SECTOR);
73 if (val.val_cat != NSC_OFF || nstr_promote(val.val_type) != NSC_LONG) {
74 pr("Can't survey this\n");
77 for (; isspace(*ptr); ++ptr) ;
80 if (!snxtsct(&nstr, player->argp[2]))
83 mapbuf = malloc(WORLD_Y * MAPWIDTH(1));
85 map = malloc(WORLD_Y * sizeof(char *));
87 for (i = 0; i < WORLD_Y; i++)
88 map[i] = &mapbuf[MAPWIDTH(1) * i];
94 if (!mapbuf || !map) {
95 pr("Memory error, tell the deity.\n");
96 logerror("malloc failed in sect\n");
100 memcpy(cond, nstr.cond, sizeof(struct nscstr) * ncond);
102 np = getnatp(player->cnum);
103 xyrelrange(np, &nstr.range, &range);
104 border(&range, " ", "");
105 blankfill(mapbuf, &nstr.range, 1);
106 while (nxtsct(&nstr, §)) {
109 ptr = &map[nstr.dy][nstr.dx];
110 if (nstr_exec(cond, ncond, §)) {
112 *ptr = 0x80 | code_char(val, §);
114 *ptr = dchr[sect.sct_type].d_mnem;
117 for (y = nstr.range.ly, i = 0; i < nstr.range.height; y++, i++) {
121 pr("%4d %s %4d\n", yval, map[i], yval);
125 border(&range, " ", "");
127 pr("\n%d sector%s.\n", nsect, splur(nsect));
132 code_char(struct valstr val, struct sctstr *sp)
136 int large = val.val_type != NSC_CHAR && val.val_type != NSC_UCHAR;
138 nstr_exec_val(&val, player->cnum, sp, NSC_LONG);
139 amt = val.val_as.lng;
142 n = amt / (large ? 100 : 10);
145 return "0123456789"[n];