2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * surv.c: Show sector survey
29 * Known contributors to this file:
31 * Markus Armbruster, 2004-2014
41 static char code_char(struct valstr, struct sctstr *sp);
44 * survey type <sarg> ?cond
51 struct nstr_sect nstr;
58 struct nscstr cond[NS_NCOND];
62 /* Note this is not re-entrant anyway, so we keep the buffers
64 static char *mapbuf = NULL;
65 static char **map = NULL;
68 ptr = getstarg(player->argp[1], "commodity or variable? ", buf);
71 ptr = nstr_comp_val(ptr, &val, EF_SECTOR);
74 if (val.val_cat != NSC_OFF || nstr_promote(val.val_type) != NSC_LONG) {
75 pr("Can't survey this\n");
78 for (; isspace(*ptr); ++ptr) ;
81 if (!snxtsct(&nstr, player->argp[2]))
84 mapbuf = malloc(WORLD_Y * MAPWIDTH(1));
86 map = malloc(WORLD_Y * sizeof(char *));
88 for (i = 0; i < WORLD_Y; i++)
89 map[i] = &mapbuf[MAPWIDTH(1) * i];
95 if (!mapbuf || !map) {
96 pr("Memory error, tell the deity.\n");
97 logerror("malloc failed in sect\n");
101 memcpy(cond, nstr.cond, sizeof(struct nscstr) * ncond);
103 np = getnatp(player->cnum);
104 xyrelrange(np, &nstr.range, &range);
105 border(&range, " ", "");
106 blankfill(mapbuf, &nstr.range, 1);
107 while (nxtsct(&nstr, §)) {
110 ptr = &map[nstr.dy][nstr.dx];
111 if (nstr_exec(cond, ncond, §)) {
113 *ptr = 0x80 | code_char(val, §);
115 *ptr = dchr[sect.sct_type].d_mnem;
118 for (y = nstr.range.ly, i = 0; i < nstr.range.height; y++, i++) {
122 pr("%4d %s %4d\n", yval, map[i], yval);
126 border(&range, " ", "");
128 pr("\n%d sector%s.\n", nsect, splur(nsect));
133 code_char(struct valstr val, struct sctstr *sp)
137 int large = val.val_type != NSC_CHAR && val.val_type != NSC_UCHAR;
139 nstr_eval(&val, player->cnum, sp, NSC_LONG);
140 if (CANT_HAPPEN(val.val_type != NSC_LONG))
142 amt = val.val_as.lng;
145 n = amt / (large ? 100 : 10);
148 return "0123456789"[n];