2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * swap.c: Swap two sectors on the map
30 * Known contributors to this file:
32 * Markus Armbruster, 2006-2009
39 static void print_res(struct sctstr *);
42 * Syntax: swap <SECT> <SECT>
47 struct sctstr secta, sectb, tmp;
51 if (!(p = getstarg(player->argp[1], "First sector : ", buf)) ||
52 !sarg_xy(p, §a.sct_x, §a.sct_y) ||
53 !getsect(secta.sct_x, secta.sct_y, §a))
56 if (!(p = getstarg(player->argp[2], "Second sector : ", buf)) ||
57 !sarg_xy(p, §b.sct_x, §b.sct_y) ||
58 !getsect(sectb.sct_x, sectb.sct_y, §b))
61 if (!confirm ("Are you sure these are the two sectors you wish to swap? "))
63 if (!check_sect_ok(§a) || !check_sect_ok(§b))
66 /* change the location of secta to that of sectb */
67 secta.sct_x = sectb.sct_x;
68 secta.sct_y = sectb.sct_y;
69 ef_set_uid(EF_SECTOR, §a, sectb.sct_uid);
70 secta.sct_dist_x = sectb.sct_x;
71 secta.sct_dist_y = sectb.sct_y;
72 secta.sct_coastal = sectb.sct_coastal;
73 /* change the location of sectb to where secta was */
74 sectb.sct_x = tmp.sct_x;
75 sectb.sct_y = tmp.sct_y;
76 ef_set_uid(EF_SECTOR, §b, tmp.sct_uid);
77 sectb.sct_dist_x = tmp.sct_x;
78 sectb.sct_dist_y = tmp.sct_y;
79 sectb.sct_coastal = tmp.sct_coastal;
80 /* update coastal flag & put sectors */
82 set_coastal(§a, sectb.sct_type, secta.sct_type);
84 getsect(sectb.sct_x, sectb.sct_y, §b);
85 set_coastal(§b, secta.sct_type, sectb.sct_type);
92 print_res(struct sctstr *sp)
94 pr("own sect eff min gold fert oil uran\n");
96 pr("%3d ", sp->sct_own);
98 prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
99 pr(" %c", dchr[sp->sct_type].d_mnem);
100 if (sp->sct_newtype != sp->sct_type)
101 pr("%c", dchr[sp->sct_newtype].d_mnem);
104 pr("%4d%%", sp->sct_effic);
105 pr(" %4d", sp->sct_min);
106 pr("%5d", sp->sct_gmin);
107 pr("%5d", sp->sct_fertil);
108 pr("%4d", sp->sct_oil);
109 pr("%5d", sp->sct_uran);