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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  tend.c: Transfer goodies from one ship to another.
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1986
31  *     Thomas Ruschak, 1992
32  *     Steve McClure, 2000
33  *     Markus Armbruster, 2004-2011
34  */
35
36 #include <config.h>
37
38 #include "commands.h"
39 #include "item.h"
40 #include "land.h"
41 #include "plague.h"
42 #include "ship.h"
43
44 static void expose_ship(struct shpstr *s1, struct shpstr *s2);
45 static int tend_land(struct shpstr *tenderp, char *units);
46
47 int
48 tend(void)
49 {
50     struct nstr_item targets;
51     struct nstr_item tenders;
52     struct shpstr tender;
53     struct shpstr target;
54     struct ichrstr *ip;
55     struct mchrstr *vbase;
56     int amt;
57     int retval;
58     int ontender;
59     int ontarget;
60     int maxtender;
61     int maxtarget;
62     int transfer;
63     int total;
64     int type;
65     char *p;
66     char prompt[512];
67     char buf[1024];
68
69     p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
70                  buf);
71     if (!p || !*p)
72         return RET_SYN;
73
74     if (!strncmp(p, "land", 4))
75         type = EF_LAND;
76     else if (NULL != (ip = item_by_name(p)))
77         type = EF_SECTOR;
78     else {
79         pr("Can't tend '%s'\n", p);
80         return RET_SYN;
81     }
82
83     if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
84         return RET_SYN;
85
86     while (nxtitem(&tenders, &tender)) {
87         if (!player->owner)
88             continue;
89         if (type == EF_LAND) {
90             sprintf(prompt, "Land unit(s) to tend from %s? ",
91                     prship(&tender));
92             p = getstarg(player->argp[3], prompt, buf);
93             if (!p)
94                 return RET_FAIL;
95             if (!*p)
96                 continue;
97             if (!check_ship_ok(&tender))
98                 return RET_SYN;
99             if (0 != (retval = tend_land(&tender, p)))
100                 return retval;
101             continue;
102         }
103         sprintf(prompt, "Number of %s to tend from %s? ",
104                 ip->i_name, prship(&tender));
105         p = getstarg(player->argp[3], prompt, buf);
106         if (!p)
107             return RET_FAIL;
108         if (!*p)
109             continue;
110         if (!check_ship_ok(&tender))
111             return RET_SYN;
112         if (!(amt = atoi(p))) {
113             pr("Amount must be non-zero!\n");
114             return RET_SYN;
115         }
116         ontender = tender.shp_item[ip->i_uid];
117         if (ontender == 0 && amt > 0) {
118             pr("No %s on %s\n", ip->i_name, prship(&tender));
119             return RET_FAIL;
120         }
121         vbase = &mchr[(int)tender.shp_type];
122         maxtender = vbase->m_item[ip->i_uid];
123         if (maxtender == 0) {
124             pr("A %s cannot hold any %s\n",
125                mchr[(int)tender.shp_type].m_name, ip->i_name);
126             break;
127         }
128         if (!snxtitem(&targets, EF_SHIP,
129                       player->argp[4], "Ships to be tended? "))
130             return RET_FAIL;
131         if (!check_ship_ok(&tender))
132             return RET_SYN;
133         total = 0;
134         while (nxtitem(&targets, &target)) {
135             if (!player->owner
136                 && relations_with(target.shp_own, player->cnum) < FRIENDLY)
137                 continue;
138             if (target.shp_uid == tender.shp_uid)
139                 continue;
140             if (tender.shp_x != target.shp_x ||
141                 tender.shp_y != target.shp_y)
142                 continue;
143             ontarget = target.shp_item[ip->i_uid];
144             if (ontarget == 0 && amt < 0) {
145                 pr("No %s on %s\n", ip->i_name, prship(&target));
146                 continue;
147             }
148             vbase = &mchr[(int)target.shp_type];
149             maxtarget = vbase->m_item[ip->i_uid];
150             if (amt < 0) {
151                 if (!player->owner)
152                     amt = 0;
153
154                 /* take from target and give to tender */
155                 transfer = MIN(ontarget, -amt);
156                 transfer = MIN(maxtender - ontender, transfer);
157                 if (transfer == 0)
158                     continue;
159                 target.shp_item[ip->i_uid] = ontarget - transfer;
160                 ontender += transfer;
161                 total += transfer;
162             } else {
163                 /* give to target from tender */
164                 transfer = MIN(ontender, amt);
165                 transfer = MIN(transfer, maxtarget - ontarget);
166                 if (transfer == 0)
167                     continue;
168                 target.shp_item[ip->i_uid] = ontarget + transfer;
169                 ontender -= transfer;
170                 total += transfer;
171                 if (transfer && target.shp_own != player->cnum) {
172                     wu(0, target.shp_own, "%s tended %d %s to %s\n",
173                        cname(player->cnum), total, ip->i_name,
174                        prship(&target));
175                 }
176             }
177             expose_ship(&tender, &target);
178             putship(target.shp_uid, &target);
179             if (amt > 0 && ontender == 0) {
180                 pr("%s out of %s\n", prship(&tender), ip->i_name);
181                 break;
182             }
183         }
184         pr("%d total %s transferred %s %s\n",
185            total, ip->i_name, (amt > 0) ? "off of" : "to",
186            prship(&tender));
187         tender.shp_item[ip->i_uid] = ontender;
188         tender.shp_mission = 0;
189         putship(tender.shp_uid, &tender);
190     }
191     return RET_OK;
192 }
193
194 static void
195 expose_ship(struct shpstr *s1, struct shpstr *s2)
196 {
197     if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY)
198         s2->shp_pstage = PLG_EXPOSED;
199     if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
200         s1->shp_pstage = PLG_EXPOSED;
201 }
202
203 static int
204 tend_land(struct shpstr *tenderp, char *units)
205 {
206     struct nstr_item lni;
207     struct nstr_item targets;
208     struct shpstr target;
209     struct lndstr land;
210     char buf[1024];
211
212     if (!snxtitem(&lni, EF_LAND, units, NULL))
213         return RET_SYN;
214
215     while (nxtitem(&lni, &land)) {
216         if (!player->owner)
217             continue;
218         if (land.lnd_ship != tenderp->shp_uid) {
219             pr("%s is not on %s!\n", prland(&land), prship(tenderp));
220             continue;
221         }
222         if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
223             pr("%s does not have \"assault\" capability and can't be tended\n",
224                prland(&land));
225             continue;
226         }
227         if (!snxtitem(&targets, EF_SHIP,
228                       player->argp[4], "Ship to be tended? "))
229             return RET_FAIL;
230         if (!check_ship_ok(tenderp) || !check_land_ok(&land))
231             return RET_SYN;
232         while (nxtitem(&targets, &target)) {
233             if (!player->owner
234                 && relations_with(target.shp_own, player->cnum) < FRIENDLY)
235                 continue;
236             if (target.shp_uid == tenderp->shp_uid)
237                 continue;
238             if (tenderp->shp_x != target.shp_x ||
239                 tenderp->shp_y != target.shp_y)
240                 continue;
241
242             /* Fit unit on ship */
243             getship(target.shp_uid, &target);
244
245             if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
246                 (!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
247                    (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
248                 pr("You can only load light units onto ships,\n"
249                    "unless the ship is a non-sub supply ship\n"
250                    "%s not tended\n", prland(&land));
251                 continue;
252             }
253
254             if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
255                 (lchr[(int)land.lnd_type].l_flags & L_SPY) &&
256                 !mchr[(int)target.shp_type].m_nland) {
257                 if (shp_nland(&target) > 1) {
258                     pr("%s doesn't have room for more than two spy units!\n",
259                        prship(&target));
260                     continue;
261                 }
262             } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
263                 if (mchr[(int)target.shp_type].m_nland)
264                     pr("%s doesn't have room for any more land units!\n",
265                        prship(&target));
266                 else
267                     pr("%s doesn't carry land units!\n", prship(&target));
268                 continue;
269             }
270             pr("%s transferred from %s to %s\n",
271                prland(&land), prship(tenderp), prship(&target));
272             sprintf(buf, "loaded on your %s at %s",
273                     prship(&target), xyas(target.shp_x, target.shp_y,
274                                           target.shp_own));
275             gift(target.shp_own, player->cnum, &land, buf);
276             land.lnd_ship = target.shp_uid;
277             land.lnd_harden = 0;
278             putland(land.lnd_uid, &land);
279             expose_ship(tenderp, &target);
280             putship(target.shp_uid, &target);
281             putship(tenderp->shp_uid, tenderp);
282         }
283     }
284     return 0;
285 }