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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  torp.c: Fire torpedoes at enemy ships
28  *
29  *  Known contributors to this file:
30  *     Dave Pare
31  *     Thomas Ruschak, 1992
32  *     Ken Stevens, 1995
33  *     Steve McClure, 2000
34  *     Markus Armbruster, 2004-2015
35  */
36
37 #include <config.h>
38
39 #include "chance.h"
40 #include "commands.h"
41 #include "news.h"
42 #include "retreat.h"
43 #include "ship.h"
44
45 static void anti_torp(int f, int ntorping, int vshipown);
46 static void fire_dchrg(struct shpstr *, struct shpstr *, int);
47 static int fire_torp(struct shpstr *, struct shpstr *, int);
48
49 int
50 torp(void)
51 {
52     natid vshipown;
53     int range;
54     int dam;
55     int subno;
56     int victno;
57     int erange;
58     double hitchance;
59     struct shpstr vship;
60     struct shpstr sub;
61     struct mchrstr *sub_mcp;
62     char *ptr;
63     struct nstr_item nbst;
64     char buf[1024];
65     int ntorping = 0;
66     char prompt[128];
67
68     if (!snxtitem(&nbst, EF_SHIP, player->argp[1], "From ship(s)? "))
69         return RET_SYN;
70     while (nxtitem(&nbst, &sub)) {
71         if (sub.shp_own != player->cnum)
72             continue;
73         if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
74             continue;
75         if (sub.shp_item[I_GUN] == 0
76             || sub.shp_item[I_SHELL] < SHP_TORP_SHELLS)
77             continue;
78         if (sub.shp_item[I_MILIT] < 1)
79             continue;
80         if (sub.shp_effic < 60)
81             continue;
82         if (sub.shp_mobil <= 0)
83             continue;
84         ntorping++;
85     }
86     pr("%d ships are eligible to torpedo\n", ntorping);
87     snxtitem_rewind(&nbst);
88     while (nxtitem(&nbst, &sub)) {
89         if (!sub.shp_own)
90             continue;
91         if (sub.shp_own != player->cnum) {
92             continue;
93         }
94         sub_mcp = &mchr[sub.shp_type];
95         if (!(sub_mcp->m_flags & M_TORP)) {
96             pr("Ship # %d: A %s can't fire torpedoes!\n",
97                sub.shp_uid, sub_mcp->m_name);
98             continue;
99         }
100         if (sub.shp_item[I_GUN] == 0
101             || sub.shp_item[I_SHELL] < SHP_TORP_SHELLS) {
102             pr("Ship #%d has insufficient armament\n", sub.shp_uid);
103             continue;
104         }
105         if (sub.shp_item[I_MILIT] < 1) {
106             pr("Ship #%d has insufficient crew\n", sub.shp_uid);
107             continue;
108         }
109         if (sub.shp_effic < 60) {
110             pr("Ship #%d torpedo tubes inoperative.\n", sub.shp_uid);
111             continue;
112         }
113         if (sub.shp_mobil <= 0) {
114             pr("Ship #%d has insufficient mobility\n", sub.shp_uid);
115             continue;
116         }
117         subno = sub.shp_uid;
118         sprintf(prompt, "Ship %d, target? ", sub.shp_uid);
119         if (!(ptr = getstarg(player->argp[2], prompt, buf)))
120             return RET_SYN;
121         if (!check_ship_ok(&sub))
122             return RET_FAIL;
123         if ((victno = atoi(ptr)) < 0)
124             return RET_SYN;
125         if (!getship(victno, &vship))
126             return RET_FAIL;
127         if (!vship.shp_own)
128             return RET_FAIL;
129         vshipown = vship.shp_own;
130         if (victno == subno) {
131             pr("Shooting yourself, eh?  How strange...\n");
132             continue;
133         }
134         if (mchr[(int)vship.shp_type].m_flags & M_SUB) {
135             if (!(sub_mcp->m_flags & M_SUBT)) {
136                 pr("You can't torpedo a submarine!\n");
137                 continue;
138             }
139         }
140         dam = shp_torp(&sub, 1);
141         sub.shp_mission = 0;
142         putship(sub.shp_uid, &sub);
143         if (CANT_HAPPEN(dam < 0)) {
144             pr("Ship #%d has insufficient armament\n", sub.shp_uid);
145             continue;
146         }
147
148         if (!(sub_mcp->m_flags & M_SUB)) {
149             pr("Starting our attack run...\n");
150             anti_torp(sub.shp_uid, ntorping, vshipown);
151         }
152         getship(sub.shp_uid, &sub);
153         if (sub.shp_own == 0)
154             continue;
155
156         erange = roundrange(torprange(&sub));
157         pr("Effective torpedo range is %d.0\n", erange);
158         pr("Whooosh... ");
159         getship(victno, &vship);
160         vshipown = vship.shp_own;
161         range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
162         hitchance = shp_torp_hitchance(&sub, range);
163         if (range <= erange) {
164             pr("Hitchance = %.0f%%\n", hitchance * 100);
165         }
166         if (range > erange)
167             pr("Out of range\n");
168         else if (!line_of_sight(NULL, sub.shp_x, sub.shp_y,
169                                 vship.shp_x, vship.shp_y)) {
170             pr("BOOM!... Torpedo slams into land before reaching target.\n");
171             /* We only tell the victim if we were within range. */
172             if (vshipown != 0 && vshipown != player->cnum)
173                 wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
174                    xyas(sub.shp_x, sub.shp_y, vshipown),
175                    prship(&vship));
176         } else if (chance(hitchance)) {
177             pr("BOOM!...\n");
178             if (vshipown != 0 && vshipown != player->cnum)
179                 wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
180                    sub_mcp->m_flags & M_SUB ? "sub" : prship(&sub),
181                    xyas(sub.shp_x, sub.shp_y, vshipown),
182                    prship(&vship), dam);
183             pr("Torpedo hit %s for %d damage.\n", prsub(&vship), dam);
184             if (!(mchr[vship.shp_type].m_flags & M_SUB)) {
185                 if (mchr[sub.shp_type].m_flags & M_SUB)
186                     nreport(vshipown, N_TORP_SHIP, 0, 1);
187                 else
188                     nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
189             }
190             shipdamage(&vship, dam);
191             if (vship.shp_effic < SHIP_MINEFF)
192                 pr("%s sunk!\n", prsub(&vship));
193             if (vship.shp_rflags & RET_TORPED)
194                 retreat_ship(&vship, vshipown, 't');
195             putship(vship.shp_uid, &vship);
196         } else {
197             pr("Missed\n");
198             if (vshipown != 0 && vshipown != player->cnum)
199                 wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
200                    xyas(sub.shp_x, sub.shp_y, vshipown), prship(&vship));
201         }
202
203         if (sub_mcp->m_flags & M_SUB)
204             anti_torp(sub.shp_uid, ntorping, vshipown);
205     }
206     return RET_OK;
207 }
208
209 static void
210 anti_torp(int f, int ntorping, int vshipown)
211 {
212     struct shpstr sub;
213     struct shpstr dd;
214     int x;
215
216     getship(f, &sub);
217
218     if (sub.shp_own == vshipown)
219         return;
220
221     x = 0;
222     while (getship(x++, &dd) && sub.shp_effic >= SHIP_MINEFF) {
223         if (dd.shp_own == 0)
224             continue;
225         if (dd.shp_own != vshipown)
226             continue;
227
228         if (!fire_torp(&dd, &sub, ntorping))
229             fire_dchrg(&dd, &sub, ntorping);
230     }
231 }
232
233 static void
234 fire_dchrg(struct shpstr *sp, struct shpstr *targ, int ntargets)
235 {
236     int range, erange, dam;
237
238     erange = roundrange(shp_fire_range(sp));
239     range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
240     if (range > erange)
241         return;
242
243     if ((mchr[(int)targ->shp_type].m_flags & M_SUB) == 0) {
244         /* Return fire to a torpedo boat */
245         if (mchr[sp->shp_type].m_flags & M_SUB)
246             return;             /* sub deck gun can't return fire */
247         dam = shp_fire(sp);
248         putship(sp->shp_uid, sp);
249         if (dam < 0)
250             return;
251         if (ntargets > 2)
252             dam /= ntargets / 2;
253
254         pr_beep();
255         pr("Kaboom!!! Incoming shells!\n");
256         if (sp->shp_own != 0)
257             wu(0, sp->shp_own,
258                "%s fired at %s\n", prship(sp), prship(targ));
259         pr_beep();
260         pr("BLAM! %d damage!\n", dam);
261     } else {
262         /* Return fire to a submarine */
263         dam = shp_dchrg(sp);
264         putship(sp->shp_uid, sp);
265         if (dam < 0)
266             return;
267         if (ntargets > 2)
268             dam /= ntargets / 2;
269
270         pr("\nCAPTAIN!  !!Depth charges!!...\n");
271         if (sp->shp_own != 0)
272             wu(0, sp->shp_own,
273                "%s depth charged %s\n", prship(sp), prsub(targ));
274         pr("click...WHAM!  %d damage!\n", dam);
275     }
276     shipdamage(targ, dam);
277     putship(targ->shp_uid, targ);
278 }
279
280 static int
281 fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
282 {
283     int range, erange, dam;
284
285     if ((mchr[targ->shp_type].m_flags & M_SUB)
286         && (mchr[sp->shp_type].m_flags & M_SUBT) == 0)
287         return 0;               /* need sub-torp to torpedo a sub */
288
289     erange = roundrange(torprange(sp));
290     range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
291     if (range > erange)
292         return 0;
293
294     if (!line_of_sight(NULL, sp->shp_x, sp->shp_y,
295                        targ->shp_x, targ->shp_y))
296         return 0;
297     dam = shp_torp(sp, 1);
298     putship(sp->shp_uid, sp);
299     if (dam < 0)
300         return 0;
301
302     pr("Captain! Torpedoes sighted!\n");
303
304     if (chance(shp_torp_hitchance(sp, range))) {
305         pr("BOOM!...\n");
306         if (!(mchr[targ->shp_type].m_flags & M_SUB)) {
307             if (mchr[sp->shp_type].m_flags & M_SUB)
308                 nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
309             else
310                 nreport(targ->shp_own, N_SHIP_TORP, sp->shp_own, 1);
311         }
312         if (sp->shp_own != 0)
313             wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
314                prship(sp),
315                xyas(sp->shp_x, sp->shp_y, sp->shp_own), prsub(targ));
316         if (ntargets > 2)
317             dam /= ntargets / 2;
318
319         shipdamage(targ, dam);
320         putship(targ->shp_uid, targ);
321
322     } else {
323         pr("Missed!\n");
324         if (sp->shp_own != 0)
325             wu(0, sp->shp_own,
326                "%s missed %s with a torpedo at %s\n",
327                prship(sp), prsub(targ),
328                xyas(sp->shp_x, sp->shp_y, sp->shp_own));
329     }
330
331     return 1;
332 }
333
334 char *
335 prsub(struct shpstr *sp)
336 {
337     if (mchr[(int)sp->shp_type].m_flags & M_SUB)
338         return prbuf("sub #%d", sp->shp_uid);
339     else
340         return prship(sp);
341 }