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Import of Empire 4.2.12
[empserver] / src / lib / commands / upgr.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  upgr.c: Upgrade tech of ships/planes/units
29  * 
30  *  Known contributors to this file:
31  *     Dave Pare, 1986
32  *     Steve McClure, 1996-2000
33  */
34
35 #include "misc.h"
36 #include "player.h"
37 #include "xy.h"
38 #include "var.h"
39 #include "ship.h"
40 #include "land.h"
41 #include "plane.h"
42 #include "sect.h"
43 #include "nat.h"
44 #include "nsc.h"
45 #include "file.h"
46 #include "commands.h"
47
48 int
49 upgr(void)
50 {
51     s_char *p;
52     s_char buf[1024];
53
54     if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
55         return RET_SYN;
56     switch (*p) {
57     case 's':
58     case 'S':
59         return supgr();
60     case 'p':
61     case 'P':
62         return pupgr();
63     case 'l':
64     case 'L':
65         return lupgr();
66     default:
67         pr("Ships, land units or planes only!\n");
68         return RET_SYN;
69     }
70     return RET_OK;
71 }
72
73 int
74 lupgr(void)
75 {
76         struct  sctstr sect;
77         struct  natstr *natp;
78         struct  nstr_item ni;
79         struct  lndstr land;
80         struct  lchrstr *lp;
81         int     n;
82         int     tlev;
83         int     w_p_eff;
84         int     points;
85         int     rel;
86         int     techdiff;
87         long    cash;
88
89         if (!snxtitem(&ni, EF_LAND, player->argp[2]))
90                 return RET_SYN;
91         ni.flags &= ~(EFF_OWNER);
92         natp = getnatp(player->cnum);
93         cash = natp->nat_money;
94         tlev = (int) natp->nat_level[NAT_TLEV];
95         n = 0;
96         while (nxtitem(&ni, (s_char *) &land)) {
97                 if (land.lnd_own == 0)
98                     continue;
99                 getsect(land.lnd_x, land.lnd_y, &sect);
100                 if (sect.sct_own != player->cnum)
101                     continue;
102                 if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
103                         continue;
104                 rel=getrel(getnatp(land.lnd_own),sect.sct_own);
105                 if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)){
106                         pr("You are not on friendly terms with the owner of unit %d!\n",
107                                 land.lnd_uid);
108                         continue;
109                 }
110                 n++;
111                 lp = &lchr[(int)land.lnd_type];
112                 w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
113                 points = sect.sct_avail * 100 / w_p_eff;
114                 if (points < 20) {
115                     pr("Not enough available work in %s to upgrade a %s\n",
116                                 xyas(sect.sct_x, sect.sct_y, player->cnum),
117                                 lp->l_name);
118                         pr(" (%d available work required)\n",
119                                 1 + (w_p_eff * 20)/100);
120                         continue;
121                 }
122                 if (land.lnd_effic < 60) {
123                         pr("%s is too damaged to upgrade!\n", prland(&land));
124                         continue;
125                 }
126                 if (land.lnd_tech >= tlev) {
127                         pr("%s tech: %d, yours is only %d\n", prland(&land),
128                            land.lnd_tech, tlev);
129                         continue;
130                 }
131                 if (lp->l_cost * .15 + player->dolcost > cash) {
132                         pr("You don't have enough money to upgrade %s!\n",
133                            prland(&land));
134                         continue;
135                 }
136
137                 sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
138                 land.lnd_effic -= 35;
139
140                 land.lnd_tech = tlev;
141                 techdiff = (int)(tlev - lp->l_tech);
142
143                 land.lnd_harden = 0;
144                 land.lnd_mission = 0;
145
146                 land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
147                 land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
148                 land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
149                 land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
150                 land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
151                 land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
152                 land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
153                 land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
154                 land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
155                 land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
156                 land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
157                 land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
158                 land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
159                 land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
160                 land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
161                 land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
162                 
163                 time(&land.lnd_access);
164
165                 putland(land.lnd_uid, &land);
166                 putsect(&sect);
167                 player->dolcost += (double) lp->l_cost * .15;
168                 pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
169                    land.lnd_tech,
170                    (int)(lp->l_cost * .15));
171                 if (land.lnd_own != player->cnum)
172                         wu(0,land.lnd_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prland(&land),
173                            cname(player->cnum),
174                            land.lnd_tech, (int)(lp->l_cost * .15));
175         }
176         if (n == 0) {
177                 pr("No land units\n");
178                 return RET_SYN;
179         }
180         return RET_OK;
181 }
182
183 int
184 supgr(void)
185 {
186         struct  sctstr sect;
187         struct  natstr *natp;
188         struct  nstr_item ni;
189         struct  shpstr ship;
190         struct  mchrstr *mp;
191         int     n;
192         int     tlev;
193         int     w_p_eff;
194         int     points;
195         int     rel;
196         int     techdiff;
197         long    cash;
198
199         if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
200                 return RET_SYN;
201         ni.flags &= ~(EFF_OWNER);
202         natp = getnatp(player->cnum);
203         cash = natp->nat_money;
204         tlev = (int) natp->nat_level[NAT_TLEV];
205         n = 0;
206         while (nxtitem(&ni, (s_char *) &ship)) {
207                 if (ship.shp_own == 0)
208                     continue;
209                 getsect(ship.shp_x, ship.shp_y, &sect);
210                 if (sect.sct_own != player->cnum)
211                     continue;
212                 if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
213                         continue;
214                 rel=getrel(getnatp(ship.shp_own),sect.sct_own);
215                 if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)){
216                         pr("You are not on friendly terms with the owner of ship %d!\n",
217                                 ship.shp_uid);
218                         continue;
219                 }
220                 n++;
221                 mp = &mchr[(int)ship.shp_type];
222                 w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
223                 points = sect.sct_avail * 100 / w_p_eff;
224                 if (points < 20) {
225                     pr("Not enough available work in %s to upgrade a %s\n",
226                                 xyas(sect.sct_x, sect.sct_y, player->cnum),
227                                 mp->m_name);
228                         pr(" (%d available work required)\n",
229                                 1 + (w_p_eff * 20)/100);
230                         continue;
231                 }
232                 if (ship.shp_effic < 60) {
233                         pr("%s is too damaged to upgrade!\n", prship(&ship));
234                         continue;
235                 }
236                 if (ship.shp_tech >= tlev) {
237                         pr("%s tech: %d, yours is only %d\n", prship(&ship),
238                            ship.shp_tech, tlev);
239                         continue;
240                 }
241                 if (mp->m_cost * .15 + player->dolcost > cash) {
242                         pr("You don't have enough money to upgrade %s!\n",
243                            prship(&ship));
244                         continue;
245                 }
246
247                 sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
248                 ship.shp_effic -= 35;
249                 ship.shp_tech = tlev;
250
251                 techdiff = (int)(tlev - mp->m_tech);
252                 ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
253                 ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
254                 ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
255                 ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
256                 ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
257
258                 ship.shp_mission = 0;
259                 time(&ship.shp_access);
260
261                 putship(ship.shp_uid, &ship);
262                 putsect(&sect);
263                 player->dolcost += (double) mp->m_cost * .15;
264                 pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
265                    ship.shp_tech,
266                    (int)(mp->m_cost * .15));
267                 if (ship.shp_own != player->cnum)
268                         wu(0,ship.shp_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prship(&ship),
269                            cname(player->cnum),
270                            ship.shp_tech, (int)(mp->m_cost * .15));
271         }
272         if (n == 0) {
273                 pr("No ships\n");
274                 return RET_SYN;
275         }
276         return RET_OK;
277 }
278
279 int
280 pupgr(void)
281 {
282         struct  sctstr sect;
283         struct  natstr *natp;
284         struct  nstr_item ni;
285         struct  plnstr plane;
286         struct  plchrstr *pp;
287         int     n;
288         int     tlev;
289         int     w_p_eff;
290         int     points;
291         int     rel;
292         int     techdiff;
293         long    cash;
294
295         if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
296                 return RET_SYN;
297         ni.flags &= ~(EFF_OWNER);
298         natp = getnatp(player->cnum);
299         cash = natp->nat_money;
300         tlev = (int) natp->nat_level[NAT_TLEV];
301         n = 0;
302         while (nxtitem(&ni, (s_char *) &plane)) {
303                 if (plane.pln_own == 0)
304                         continue;
305                 getsect(plane.pln_x, plane.pln_y, &sect);
306                 if (sect.sct_own != player->cnum)
307                         continue;
308                 if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
309                         continue;
310                 rel=getrel(getnatp(plane.pln_own),sect.sct_own);
311                 if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)){
312                         pr("You are not on friendly terms with the owner of plane %d!\n",
313                                 plane.pln_uid);
314                         continue;
315                 }
316                 n++;
317                 pp = &plchr[(int)plane.pln_type];
318                 w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
319                 points = sect.sct_avail * 100 / w_p_eff;
320                 if (points < 20) {
321                     pr("Not enough available work in %s to upgrade a %s\n",
322                                 xyas(sect.sct_x, sect.sct_y, player->cnum),
323                                 pp->pl_name);
324                         pr(" (%d available work required)\n",
325                                 1 + (w_p_eff * 20)/100);
326                         continue;
327                 }
328                 if (plane.pln_effic < 60) {
329                         pr("%s is too damaged to upgrade!\n", prplane(&plane));
330                         continue;
331                 }
332                 if (plane.pln_tech >= tlev) {
333                         pr("%s tech: %d, yours is only %d\n", prplane(&plane),
334                            plane.pln_tech, tlev);
335                         continue;
336                 }
337                 if (pp->pl_cost * .15 + player->dolcost > cash) {
338                         pr("You don't have enough money to upgrade %s!\n",
339                            prplane(&plane));
340                         continue;
341                 }
342                 if (plane.pln_flags & PLN_LAUNCHED) {
343                         pr("Plane %s is in orbit!\n", prplane(&plane));
344                         continue;
345                 }
346
347                 sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
348                 plane.pln_effic -= 35;
349
350                 plane.pln_tech = tlev;
351                 techdiff = (int)(tlev - pp->pl_tech);
352
353                 plane.pln_mission = 0;
354                 plane.pln_opx = 0;
355                 plane.pln_opy = 0;
356                 plane.pln_radius = 0;
357                 plane.pln_harden = 0;
358                 plane.pln_mission = 0;
359
360                 plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
361                 plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
362                 plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
363                 plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
364                 plane.pln_range_max = plane.pln_range;
365                 plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
366                 
367                 time(&plane.pln_access);
368
369                 putplane(plane.pln_uid, &plane);
370                 putsect(&sect);
371                 player->dolcost += (double) pp->pl_cost * .15;
372                 pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
373                    plane.pln_tech,
374                    (int)(pp->pl_cost * .15));
375                 if (plane.pln_own != player->cnum)
376                         wu(0,plane.pln_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prplane(&plane),
377                            cname(player->cnum),
378                            plane.pln_tech, (int)(pp->pl_cost * .15));
379         }
380         if (n == 0) {
381                 pr("No planes.\n");
382                 return RET_SYN;
383         }
384         return RET_OK;
385 }
386