2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * vers.c: Print out the Empire version
30 * Known contributors to this file:
50 extern float drnuke_const;
56 extern int etu_per_update;
58 extern int players_at_00;
59 extern float btu_build_rate;
60 extern double fgrate, fcrate;
61 extern double eatrate, babyeat;
62 extern double obrate, uwbrate;
63 extern double bankint;
64 extern double hap_cons, edu_cons;
65 extern double money_civ, money_uw, money_mil, money_res;
66 extern float hap_avg, edu_avg, ally_factor;
67 extern float level_age_rate;
68 /* extern float easy_tech, hard_tech, tech_log_base; */
69 extern float easy_tech, tech_log_base;
70 extern int land_mob_max;
71 extern int land_grow_scale;
72 extern float land_mob_scale;
73 extern int sect_mob_max;
74 extern float sect_mob_scale;
75 extern int ship_mob_max;
76 extern float ship_mob_scale;
77 extern int ship_grow_scale;
78 extern int plane_mob_max;
79 extern float plane_mob_scale;
80 extern int plane_grow_scale;
82 extern float fire_range_factor;
83 extern int trade_1_dist; /* less than this gets no money */
84 extern int trade_2_dist; /* less than this gets trade_1 money */
85 extern int trade_3_dist; /* less than this gets trade_2 money */
86 extern float trade_1; /* return on trade_1 distance */
87 extern float trade_2; /* return on trade_2 distance */
88 extern float trade_3; /* return on trade_3 distance */
89 extern float trade_ally_bonus; /* 20% bonus for trading with allies */
90 extern float trade_ally_cut; /* 10% bonus for ally you trade with */
91 extern double tradetax;
93 struct option_list *op;
99 pr("Empire %d.%d.%d\n(KSU distribution %2.2f, Chainsaw version %2.2f, Wolfpack version %2.2f)\n\n",
100 EMP_VERS_MAJOR, EMP_VERS_MINOR, EMP_VERS_PATCH,
101 (float)KSU_DIST, (float)CHAINSAW_DIST, (float)WOLFPACK_DIST);
102 pr("The following parameters have been set for this game:\n");
103 pr("World size is %d by %d.\n", WORLD_X, WORLD_Y);
104 pr("There can be up to %d countries.\n", MAXNOC);
105 pr("By default, countries use %s coordinate system.\n",
106 (players_at_00) ? "the deity's" : "their own");
108 pr("An Empire time unit is %d second%s long.\n",
109 s_p_etu, s_p_etu != 1 ? "s" : "");
110 pr("Use the 'update' command to find out the time of the next update.\n");
111 pr("The current time is %19.19s.\n",ctime(&now));
112 pr("An update consists of %d empire time units.\n",
114 pr("Each country is allowed to be logged in %d minutes a day.\n",
116 pr("It takes %.2f civilians to produce a BTU in one time unit.\n",
117 (1.0/(btu_build_rate*100.0)));
120 pr("A non-aggi, 100 fertility sector can grow %.2f food per etu.\n",
122 pr("1000 civilians will harvest %.1f food per etu.\n",
124 pr("1000 civilians will give birth to %.1f babies per etu.\n",
126 pr("1000 uncompensated workers will give birth to %.1f babies.\n",
128 pr("In one time unit, 1000 people eat %.1f units of food.\n",
130 pr("1000 babies eat %.1f units of food becoming adults.\n",
133 pr("No food is needed!!\n");
137 pr("Banks pay $%.2f in interest per 1000 gold bars per etu.\n",
139 pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n", 1000.0*money_civ, 1000.0*money_uw);
140 pr("1000 active military cost $%.2f, reserves cost $%.2f.\n",
141 -money_mil*1000.0, -money_res*1000.0);
143 pr("Declaring war will cost you $%i\n\n", War_Cost);
144 pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
145 (int) hap_cons / etu_per_update);
146 pr("Education p.e. requires 1 class of graduates per %d civ.\n",
147 (int) edu_cons / etu_per_update);
148 pr("Happiness is averaged over %d time units.\n", (int)hap_avg);
149 pr("Education is averaged over %d time units.\n", (int)edu_avg);
150 if (opt_ALL_BLEED == 0)
152 "The technology/research boost you get from your allies is %.2f%%.\n",
154 else /* ! ALL_BLEED */
156 "The technology/research boost you get from the world is %.2f%%.\n",
159 pr("Nation levels (tech etc.) decline 1%% every %d time units.\n",
160 (int)(level_age_rate));
162 pr("Tech Buildup is ");
163 /* if (tech_log_base <= 1.0 && hard_tech == 0.0) { */
164 if (tech_log_base <= 1.0 ) {
167 if (tech_log_base > 1.0) {
168 pr("limited to logarithmic growth (base %.2f)",
170 if (easy_tech == 0.0)
173 pr(" after %0.2f.\n", easy_tech);
175 pr("limited to asymptotic growth towards %.2f",
176 hard_tech + easy_tech);
177 if (easy_tech == 0.00)
180 pr("after %.2f\n",easy_tech);
184 pr("\t\t\t\tSectors\tShips\tPlanes\tUnits\n");
185 pr("Maximum mobility\t\t%d\t%d\t%d\t%d\n", sect_mob_max,
186 ship_mob_max, plane_mob_max, land_mob_max);
187 pr("Max mob gain per update\t\t%d\t%d\t%d\t%d\n",
188 (int)(sect_mob_scale*(float)etu_per_update),
189 (int)(ship_mob_scale*(float)etu_per_update),
190 (int)(plane_mob_scale*(float)etu_per_update),
191 (int)(land_mob_scale*(float)etu_per_update));
192 pr("Max eff gain per update\t\t--\t%d\t%d\t%d\n",
193 min(ship_grow_scale*etu_per_update,100),
194 min(plane_grow_scale*etu_per_update,100),
195 min(land_grow_scale*etu_per_update,100));
197 pr("Ships on autonavigation may use %i cargo holds per ship.\n",TMAX);
198 if (opt_TRADESHIPS) {
199 pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
200 trade_1_dist, (float)(trade_1 * 100.0));
201 pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
202 trade_2_dist, (float)(trade_2 * 100.0));
203 pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
204 trade_3_dist, (float)(trade_3 * 100.0));
205 pr("Cashing in trade-ships with an ally nets you a %.1f%% bonus.\n",
206 trade_ally_bonus * 100.0);
207 pr("Cashing in trade-ships with an ally nets your ally a %.1f%% bonus.\n\n",
208 trade_ally_cut * 100.0);
211 pr("The tax you pay on selling things on the trading block is %.1f%%\n",
212 (1.00-tradetax) * 100.0);
213 pr("The tax you pay on buying commodities on the market is %.1f%%\n\n",
214 (buytax - 1.00) * 100.0);
218 pr("Nukes are disabled.\n");
219 else if(opt_DRNUKE) { /* NUKES && DRNUKE enabled */
220 pr("In order to build a nuke, you need %1.2f times the tech level in research\n",
222 pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n",
223 (int)(300.0*drnuke_const));
226 pr("Fire ranges are scaled by %.2f\n", fire_range_factor);
228 pr("\nOptions enabled in this game:\n ");
229 for (j = 0, op = Options; op -> opt_key; op++) {
230 if (*op -> opt_valuep == 0)
233 j += strlen (op -> opt_key) + 2;
236 j = strlen (op -> opt_key) + 2;
238 pr ("%s%s", op -> opt_key, op[1].opt_key == NULL ? "": ", ");
240 pr("\n\nOptions disabled in this game:\n ");
241 for (j = 0, op = Options; op -> opt_key; op++) {
242 if (!(*op -> opt_valuep == 0))
245 j += strlen (op -> opt_key) + 2;
248 j = strlen (op -> opt_key) + 2;
250 pr ("%s%s", op -> opt_key, op[1].opt_key == NULL ? "": ", ");
252 pr("\n\n\"info Options\" for a detailed list of options and descriptions");
254 pr("The person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n",
256 pr("You can get your own copy of the source %s\n", GET_SOURCE);