2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * work.c: Implementation of the work command
30 * Known contributors to this file:
54 int work_amt, eff_amt, w;
56 extern int land_mob_max;
57 coord donex = 0, doney = 1;
60 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
62 p = getstarg(player->argp[2], "Amount: ", buf);
63 if (p == 0 || *p == 0)
66 if ((work_amt < 0) || (work_amt > land_mob_max)) {
67 pr("Mobility used must be from 0 to %d\n", land_mob_max);
71 while (nxtitem(&ni, (s_char *)&land)) {
72 if (!player->owner || land.lnd_own == 0)
74 if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
75 pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
78 if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
80 if (land.lnd_mobil <= 0) {
81 pr("%s has no mobility!\n", prland(&land));
84 getsect(land.lnd_x, land.lnd_y, §);
85 if (sect.sct_effic >= 100 && sect.sct_type == sect.sct_newtype) {
86 if (sect.sct_x != donex || sect.sct_y != doney)
87 pr("%s is %d%% efficient\n",
88 xyas(sect.sct_x, sect.sct_y, player->cnum),
90 /* not perfect, but it'll do -KHS */
95 eff_amt = min(land.lnd_mobil, work_amt);
96 w = ldround(((double)eff_amt * land.lnd_effic / 600.0), 1);
98 pr("%s doesn't work enough to change efficiency (try increasing amount)\n", prland(&land));
102 eff_amt = ((6 * buildeff(§, w, &player->dolcost)) /
103 (land.lnd_effic / 100.0));
104 land.lnd_mission = 0;
105 land.lnd_mobil -= eff_amt;
106 pr("%s %s efficiency at %s to %d\n",
108 sect.sct_type == sect.sct_newtype ? "raised" : "lowered",
109 xyas(land.lnd_x, land.lnd_y, player->cnum),
110 (int)sect.sct_effic);
111 putland(land.lnd_uid, &land);
116 pr("%s: No unit(s)\n", player->argp[1]);
118 pr("%s: No unit(s)\n", "");
121 pr("%d unit%s\n", nunits, splur(nunits));
126 buildeff(struct sctstr *sp, int work, double *money)
129 register int work_cost;
133 getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
136 if (sp->sct_type != sp->sct_newtype) {
138 * Tear down existing sector.
139 * Easier to destroy than to build.
141 work_cost = (sp->sct_effic + 3) / 4;
142 if (work_cost > work)
144 n = sp->sct_effic - work_cost * 4;
147 sp->sct_type = sp->sct_newtype;
150 if (!opt_DEFENSE_INFRA)
151 sp->sct_defense = sp->sct_effic;
154 effdone += work_cost;
156 if (sp->sct_type == sp->sct_newtype) {
157 work_cost = 100 - sp->sct_effic;
158 if (work_cost > work)
161 if (dchr[sp->sct_type].d_lcms > 0) {
163 lcms /= dchr[sp->sct_type].d_lcms;
164 if (work_cost > lcms)
167 if (dchr[sp->sct_type].d_hcms > 0) {
169 hcms /= dchr[sp->sct_type].d_hcms;
170 if (work_cost > hcms)
174 sp->sct_effic += work_cost;
175 *money += work_cost * dchr[sp->sct_type].d_build;
177 if ((dchr[sp->sct_type].d_lcms > 0) ||
178 (dchr[sp->sct_type].d_hcms > 0)) {
179 vec[I_LCM] -= work_cost * dchr[sp->sct_type].d_lcms;
180 vec[I_HCM] -= work_cost * dchr[sp->sct_type].d_hcms;
182 effdone += work_cost;
184 putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);